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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Localization : MonoBehaviour | |
{ | |
public enum Language | |
{ | |
ENGLISH, | |
GERMAN, | |
RUSSIAN | |
} | |
public Language language; | |
private static Dictionary<String, Dictionary<Language, String>> localizationMap = new Dictionary<String, Dictionary<Language, String>>(); | |
static Localization() | |
{ | |
Dictionary<Language, String> scene1Title = new Dictionary<Language, String>(); | |
scene1Title.Add(Language.ENGLISH, "Clash in the Clouds"); | |
scene1Title.Add(Language.GERMAN, "Kampf in den Wolken"); | |
scene1Title.Add(Language.RUSSIAN, "Столкновение в облаках"); | |
localizationMap.Add("scene1Title", scene1Title); | |
Dictionary<Language, String> scene2Title = new Dictionary<Language, String>(); | |
scene2Title.Add(Language.ENGLISH, "Burial at Sea"); | |
scene2Title.Add(Language.GERMAN, "Seebestattung"); | |
scene2Title.Add(Language.RUSSIAN, "Захоронение в море"); | |
localizationMap.Add("scene2Title", scene2Title); | |
Dictionary<Language, String> scene3Title = new Dictionary<Language, String>(); | |
scene3Title.Add(Language.ENGLISH, "Minerva's Den"); | |
scene3Title.Add(Language.GERMAN, "Minervas Höhle"); | |
scene3Title.Add(Language.RUSSIAN, "Пещера Минервы"); | |
localizationMap.Add("scene3Title", scene3Title); | |
} | |
public String getTranslation(String keyWord) | |
{ | |
Dictionary<Language, String> h = localizationMap[keyWord]; | |
if (h != null) | |
{ | |
return h[language]; | |
} | |
else | |
{ | |
return null; | |
} | |
} | |
public void setLanguage(Language language) { this.language = language; } | |
} |
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