Skip to content

Instantly share code, notes, and snippets.

@lite
Created March 26, 2013 06:45
Show Gist options
  • Save lite/5243576 to your computer and use it in GitHub Desktop.
Save lite/5243576 to your computer and use it in GitHub Desktop.
<body></body>
<script src="http://gamingJS.com/Three.js"></script>
<script src="http://gamingJS.com/ChromeFixes.js"></script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
init();
function init() {
scene = new THREE.Scene();
var aspect = window.innerWidth / window.innerHeight;
camera = new THREE.PerspectiveCamera(75, aspect, 1, 1000);
camera.position.z = 800;
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var shape = new THREE.SphereGeometry(300);
var cover = new THREE.MeshNormalMaterial();
var ball = new THREE.Mesh(shape, cover);
scene.add(ball);
renderer.render(scene, camera);
}
</script>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment