This is a Chinese version of https://gist.github.com/1207002/86f48cd3b3b72c85e6293926cf7c730de03b2f08 from lucasfais
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wget http://blog.anantshri.info/content/uploads/2010/09/add-apt-repository.sh.txt | |
sudo mv add-apt-repository.sh.txt /usr/sbin/add-apt-repository | |
sudo chmod o+x /usr/sbin/add-apt-repository | |
sudo chown root:root /usr/sbin/add-apt-repository | |
sudo add-apt-repository ppa:webupd8team/sublime-text-2 |
#!/usr/bin/env python | |
''' | |
Sample code for Apple Push Notification Service in Python | |
Author: Jacky Tsoi <[email protected]> | |
Date: December 15, 2011 | |
''' | |
import ssl | |
import json |
#!/usr/bin/env python | |
# coding=utf-8 | |
import sys | |
import pexpect | |
class OpenQQShell: | |
def __init__(self, app_user, jumper_ip, jumper_port, token, passwd, cvm_ip): | |
self.p = self.get_shell(app_user, jumper_ip, jumper_port, token, passwd, cvm_ip) | |
// You can switch to a regular Update() loop | |
// if you comment out this line. (makes debugging easier) | |
#define COROUTINE | |
// | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Text; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; |
#define DEBUG_CONSOLE | |
#define DEBUG_LEVEL_LOG | |
#define DEBUG_LEVEL_WARN | |
#define DEBUG_LEVEL_ERROR | |
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) | |
#define DEBUG | |
#endif | |
#if (UNITY_IOS || UNITY_ANDROID) |
{"frames": { | |
{% for sprite in spritesAndAliases %} | |
"{{ sprite.name }}": | |
{ | |
"frame": {"x":{{ sprite.textureRectX }},"y":{{ sprite.textureRectY }},"w":{{ sprite.textureRectWidth }},"h":{{ sprite.textureRectHeight }}}, | |
"rotated": {% if sprite.isRotated %}true{% else %}false{% /if %}, | |
"trimmed": {% if sprite.isTrimmed %}true{% else %}false{% /if %}, | |
"spriteSourceSize": {"x":0,"y":0,"w":{{ sprite.sourceSizeWidth }},"h":{{ sprite.sourceSizeHeight }}}, | |
"sourceSize": {"w":{{ sprite.sourceSizeWidth }},"h":{{ sprite.sourceSizeHeight }}}, | |
"spriteColorRect": {"x":{{ sprite.sourceColorRectX }},"y":{{ sprite.sourceColorRectY }},"w":{{ sprite.sourceColorRectWidth }},"h":{{ sprite.sourceColorRectHeight }}}, |
This is a Chinese version of https://gist.github.com/1207002/86f48cd3b3b72c85e6293926cf7c730de03b2f08 from lucasfais
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{ | |
// You probably want to configure this to something of your own. | |
// ${home}, ${env:<variable>}, ${project_path:} and ${folder:} tokens can be used in the completesharp_assemblies option. | |
// | |
// ${home} is replaced with the value of the HOME environment variable. | |
// | |
// ${env:<variable>} is replaced with the "variable" environment variable. | |
// | |
// ${project_path:} tries to find a file with the given name in all the registered project folders and | |
// returns the first file found, or the original file name if none is found. |
#!/usr/bin/env python | |
# coding=utf-8 | |
# pip install kurt | |
# python thumb.py 3013900.sb | |
import sys | |
import kurt | |
from kurt.files import ScratchProjectFile, ScratchSpriteFile |
<body></body> | |
<script src="http://gamingJS.com/Three.js"></script> | |
<script src="http://gamingJS.com/ChromeFixes.js"></script> | |
<script> | |
var camera, scene, renderer; | |
var geometry, material, mesh; | |
init(); | |
function init() { |