Mounting shared folders between OSX and the docker container is tricky due to
the intermediate boot2docker VM. You can't use the usual docker -v
option as
the docker server knows nothing about the OSX filesystem - it can only mount
folders from the boot2docker filesystem. Fortunately, you can work around this
using SSHFS.
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# 规则配置仅供参考,适用于 Surge Mac (1.0.7) 及其后续版本; | |
# 包含 Proxy Group、URL Rewrite 特性; | |
# 包含 Reject 规则,用于拦截广告、行为分析、数据统计; | |
# 屏蔽 Hao123、百度搜索,放行百度地图、百度外卖、百度音乐、百度云盘、百度百科。 | |
# Surge for Mac 简明指南 http://bit.ly/1TATRaG | |
[General] | |
# warning, notify, info, verbose | |
skip-proxy = 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12, 100.64.0.0/10, localhost, *.local | |
bypass-tun = 0.0.0.0/8, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12 | |
loglevel = notify |
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#!/bin/bash | |
# Script used to setup elasticsearch. Can be run as a regular user (needs sudo) | |
ES_USER="elasticsearch" | |
ES_GROUP="$ES_USER" | |
ES_HOME="/usr/local/share/elasticsearch" | |
ES_CLUSTER="clustername" | |
ES_DATA_PATH="/var/data/elasticsearch" | |
ES_LOG_PATH="/var/log/elasticsearch" | |
ES_HEAP_SIZE=1024 |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
/// <summary> | |
/// Bare minimum wrapper for UnityEngine.WWW. | |
/// |
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%% @private | |
-spec init(list()) -> {ok, {SupFlags::any(), [ChildSpec::any()]}} | | |
ignore | {error, Reason::any()}. | |
init([]) -> | |
Dispatch = [ | |
%% {Host, list({Path, Handler, Opts})} | |
{'_', [{[<<"graphs">>, graph], kw_handler, []}]} | |
], | |
RestartStrategy = one_for_one, |
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using UnityEngine; | |
using System.Collections; | |
using SuperWebSocket.Client; | |
using System; | |
public class Net : MonoBehaviour { | |
private string lastMessage = string.Empty; | |
public static string serverURI = "ws://192.168.100.196:12345/channels/0?userId=1"; | |
public static WebSocket webSocket = new WebSocket(serverURI, "basic"); | |
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#!env /bin/bash | |
svn_clean(){ | |
echo remove .svn in $1 | |
find $1 -type d -name .svn -print0 | xargs -0 rm -rf | |
} | |
svn_submit(){ | |
s_cnt=`find $1 -type f |wc -l` | |
echo $1 have $s_cnt files |
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<body></body> | |
<script src="http://gamingJS.com/Three.js"></script> | |
<script src="http://gamingJS.com/ChromeFixes.js"></script> | |
<script> | |
var camera, scene, renderer; | |
var geometry, material, mesh; | |
init(); | |
function init() { |
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#!/usr/bin/env python | |
# coding=utf-8 | |
# pip install kurt | |
# python thumb.py 3013900.sb | |
import sys | |
import kurt | |
from kurt.files import ScratchProjectFile, ScratchSpriteFile |
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{ | |
// You probably want to configure this to something of your own. | |
// ${home}, ${env:<variable>}, ${project_path:} and ${folder:} tokens can be used in the completesharp_assemblies option. | |
// | |
// ${home} is replaced with the value of the HOME environment variable. | |
// | |
// ${env:<variable>} is replaced with the "variable" environment variable. | |
// | |
// ${project_path:} tries to find a file with the given name in all the registered project folders and | |
// returns the first file found, or the original file name if none is found. |