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Roblox-TS React background blur component
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import { useCamera, useEventListener } from "@rbxts/pretty-react-hooks"; | |
import Roact, { Portal, useRef, useState } from "@rbxts/roact"; | |
import { GuiService, RunService } from "@rbxts/services"; | |
import { useParentRadius } from "client/hooks/use-parent-radius"; | |
import { usePx } from "client/hooks/use-px"; | |
import { useQualityLevel } from "client/hooks/use-quality-level"; | |
const DISTANCE = 0.005; | |
const BLUR_QUALITY_LEVEL = 8; | |
const CYLINDER_ANGLE = CFrame.Angles(math.rad(90), 0, 0); | |
const [GUI_INSET] = GuiService.GetGuiInset(); | |
const partProps: Partial<InstanceProperties<Part>> = { | |
Anchored: true, | |
CanCollide: false, | |
CanQuery: false, | |
CanTouch: false, | |
CastShadow: false, | |
Material: Enum.Material.Glass, | |
Transparency: 0.999, | |
}; | |
function insetContainer(size: Vector2, position: Vector2, inset: number) { | |
const paddedSize = size.add(new Vector2(-inset, -inset)); | |
const paddedPosition = position.sub(new Vector2(-inset / 2, -inset / 2)); | |
return $tuple(paddedSize, paddedPosition); | |
} | |
interface BackgroundBlurProps { | |
roundedCorners?: boolean; | |
enabled?: boolean; | |
} | |
export function BackgroundBlur({ roundedCorners = false, enabled = true }: BackgroundBlurProps) { | |
const px = usePx(); | |
const camera = useCamera(); | |
const [model, setModel] = useState<Model>(); | |
const [container, setContainer] = useState<Frame>(); | |
const shouldRender = useQualityLevel() >= BLUR_QUALITY_LEVEL && enabled; | |
const cornerRadius = useParentRadius(roundedCorners ? container : undefined); | |
const scheduled = useRef(false); | |
const cameraCFrame = useRef(camera.CFrame); | |
// Vertical and horizontal parts to fill space between corners | |
const [vertical, setVertical] = useState<Part>(); | |
const [horizontal, setHorizontal] = useState<Part>(); | |
// Cylinder parts to create rounded corners | |
const [corner0, setCorner0] = useState<Part>(); | |
const [corner1, setCorner1] = useState<Part>(); | |
const [corner2, setCorner2] = useState<Part>(); | |
const [corner3, setCorner3] = useState<Part>(); | |
const active = container && model && vertical && horizontal && corner0 && corner1 && corner2 && corner3; | |
const getPointInWorldSpace = (point: Vector2) => { | |
const ray = camera.ViewportPointToRay(point.X, point.Y); | |
return ray.Origin.add(ray.Direction.mul(DISTANCE)); | |
}; | |
const getPointsInWorldSpace = () => { | |
assert(active, "BackgroundBlur is not active"); | |
const [size, position] = insetContainer( | |
container.AbsoluteSize, | |
container.AbsolutePosition.add(GUI_INSET), | |
px(22), | |
); | |
const radiusPixels = cornerRadius.Offset + cornerRadius.Scale * math.min(size.X, size.Y) - px(11); | |
const getCornerDimensions = (cornerUnit: Vector2, radiusDirection: number) => { | |
if (radiusPixels <= 0) { | |
return { | |
position: getPointInWorldSpace(position.add(size.mul(cornerUnit))), | |
radius: 0, | |
}; | |
} | |
const cornerPoint = position.add(size.mul(cornerUnit)); | |
const cornerPosition = getPointInWorldSpace(cornerPoint); | |
const radiusOffset = getPointInWorldSpace(cornerPoint.add(new Vector2(radiusPixels * radiusDirection, 0))); | |
return { | |
position: cornerPosition, | |
radius: radiusOffset.sub(cornerPosition).Magnitude, | |
}; | |
}; | |
return { | |
topLeft: getCornerDimensions(new Vector2(0, 0), 1), | |
topRight: getCornerDimensions(new Vector2(1, 0), -1), | |
bottomLeft: getCornerDimensions(new Vector2(0, 1), 1), | |
bottomRight: getCornerDimensions(new Vector2(1, 1), -1), | |
center: getPointInWorldSpace(position.add(size.div(2))), | |
}; | |
}; | |
const update = () => { | |
if (!active) return; | |
debug.profilebegin("BackgroundBlur.update"); | |
const { topLeft, topRight, bottomLeft, bottomRight, center } = getPointsInWorldSpace(); | |
const objectTopLeft = camera.CFrame.VectorToObjectSpace(topLeft.position); | |
const objectTopRight = camera.CFrame.VectorToObjectSpace(topRight.position); | |
const objectBottomLeft = camera.CFrame.VectorToObjectSpace(bottomLeft.position); | |
const width = math.abs(objectTopRight.X - objectTopLeft.X); | |
const height = math.abs(objectBottomLeft.Y - objectTopLeft.Y); | |
vertical.Size = new Vector3(width - topLeft.radius - topRight.radius, height, 0); | |
vertical.CFrame = CFrame.lookAlong(center, camera.CFrame.LookVector); | |
if (cornerRadius !== new UDim()) { | |
horizontal.Size = new Vector3(width, height - topLeft.radius - bottomLeft.radius, 0); | |
horizontal.CFrame = CFrame.lookAlong(center, camera.CFrame.LookVector); | |
corner0.Size = new Vector3(2 * topLeft.radius, 0, 2 * topLeft.radius); | |
corner0.CFrame = CFrame.lookAlong(topLeft.position, camera.CFrame.LookVector) | |
.mul(new CFrame(topLeft.radius, -topLeft.radius, 0)) | |
.mul(CYLINDER_ANGLE); | |
corner1.Size = new Vector3(2 * topRight.radius, 0, 2 * topRight.radius); | |
corner1.CFrame = CFrame.lookAlong(topRight.position, camera.CFrame.LookVector) | |
.mul(new CFrame(-topRight.radius, -topRight.radius, 0)) | |
.mul(CYLINDER_ANGLE); | |
corner2.Size = new Vector3(2 * bottomLeft.radius, 0, 2 * bottomLeft.radius); | |
corner2.CFrame = CFrame.lookAlong(bottomLeft.position, camera.CFrame.LookVector) | |
.mul(new CFrame(bottomLeft.radius, bottomLeft.radius, 0)) | |
.mul(CYLINDER_ANGLE); | |
corner3.Size = new Vector3(2 * bottomRight.radius, 0, 2 * bottomRight.radius); | |
corner3.CFrame = CFrame.lookAlong(bottomRight.position, camera.CFrame.LookVector) | |
.mul(new CFrame(-bottomRight.radius, bottomRight.radius, 0)) | |
.mul(CYLINDER_ANGLE); | |
} | |
// Apply rotation of the container | |
if (container.AbsoluteRotation !== 0) { | |
model.PrimaryPart = vertical; | |
model.PivotTo(model.GetPivot().mul(CFrame.Angles(0, 0, -math.rad(container.AbsoluteRotation)))); | |
} | |
debug.profileend(); | |
}; | |
const scheduleUpdate = () => { | |
scheduled.current = true; | |
}; | |
useEventListener(RunService.RenderStepped, () => { | |
if (scheduled.current || cameraCFrame.current !== camera.CFrame) { | |
scheduled.current = false; | |
cameraCFrame.current = camera.CFrame; | |
update(); | |
} | |
}); | |
useEventListener(camera.GetPropertyChangedSignal("ViewportSize"), scheduleUpdate); | |
useEventListener(camera.GetPropertyChangedSignal("FieldOfView"), scheduleUpdate); | |
useEventListener(container?.GetPropertyChangedSignal("AbsoluteSize"), scheduleUpdate); | |
useEventListener(container?.GetPropertyChangedSignal("AbsolutePosition"), scheduleUpdate); | |
if (!shouldRender) { | |
return <></>; | |
} | |
return ( | |
<frame ref={setContainer} BackgroundTransparency={1} Size={new UDim2(1, 0, 1, 0)}> | |
<Portal target={camera}> | |
<model key="BackgroundBlur" ref={setModel}> | |
<part ref={setVertical} {...partProps}> | |
<blockmesh Scale={new Vector3(1, 1, 0)} /> | |
</part> | |
<part ref={setHorizontal} {...partProps}> | |
<blockmesh Scale={new Vector3(1, 1, 0)} /> | |
</part> | |
<part ref={setCorner0} {...partProps}> | |
<cylindermesh Scale={new Vector3(1, 0, 1)} /> | |
</part> | |
<part ref={setCorner1} {...partProps}> | |
<cylindermesh Scale={new Vector3(1, 0, 1)} /> | |
</part> | |
<part ref={setCorner2} {...partProps}> | |
<cylindermesh Scale={new Vector3(1, 0, 1)} /> | |
</part> | |
<part ref={setCorner3} {...partProps}> | |
<cylindermesh Scale={new Vector3(1, 0, 1)} /> | |
</part> | |
</model> | |
</Portal> | |
</frame> | |
); | |
} |
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import { useEventListener } from "@rbxts/pretty-react-hooks"; | |
import { useEffect, useState } from "@rbxts/roact"; | |
/** | |
* Returns the corner radius applied to the parent of the given instance. | |
*/ | |
export function useParentRadius(ref?: Instance) { | |
const [parent, setParent] = useState(ref?.Parent); | |
const [corner, setCorner] = useState(parent?.FindFirstChildWhichIsA("UICorner")); | |
const [cornerRadius, setCornerRadius] = useState(corner ? corner.CornerRadius : new UDim()); | |
useEffect(() => { | |
setParent(ref?.Parent); | |
}, [ref]); | |
useEffect(() => { | |
setCorner(parent?.FindFirstChildWhichIsA("UICorner")); | |
}, [parent]); | |
useEffect(() => { | |
setCornerRadius(corner ? corner.CornerRadius : new UDim()); | |
}, [corner]); | |
useEventListener(ref?.GetPropertyChangedSignal("Parent"), () => { | |
setParent(ref?.Parent); | |
}); | |
useEventListener(parent?.ChildAdded, (child) => { | |
if (child.IsA("UICorner")) { | |
setCorner(child); | |
setCornerRadius(child.CornerRadius); | |
} | |
}); | |
useEventListener(corner?.GetPropertyChangedSignal("CornerRadius"), () => { | |
setCornerRadius(corner!.CornerRadius); | |
}); | |
return cornerRadius; | |
} |
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import { useEventListener } from "@rbxts/pretty-react-hooks"; | |
import { useState } from "@rbxts/roact"; | |
const userSettings = UserSettings(); | |
const userGameSettings = userSettings.GetService("UserGameSettings"); | |
export function useQualityLevel() { | |
const [qualityLevel, setQualityLevel] = useState(userGameSettings.SavedQualityLevel.Value); | |
useEventListener(userGameSettings.GetPropertyChangedSignal("SavedQualityLevel"), () => { | |
setQualityLevel(userGameSettings.SavedQualityLevel.Value); | |
}); | |
return qualityLevel; | |
} |
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