Created
June 22, 2020 18:15
-
-
Save liuliu/f020163f3de9f2b87ff3f27e6f469e65 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// automatically generated by the FlatBuffers compiler, do not modify | |
import FlatBuffers | |
public enum MyGame { | |
public enum Sample { | |
public enum Color: Int8, Enum { | |
public typealias T = Int8 | |
public static var byteSize: Int { return MemoryLayout<Int8>.size } | |
public var value: Int8 { return self.rawValue } | |
case red = 0 | |
case green = 1 | |
case blue = 2 | |
public static var max: Color { return .blue } | |
public static var min: Color { return .red } | |
} | |
public enum Equipment: UInt8, Enum { | |
public typealias T = UInt8 | |
public static var byteSize: Int { return MemoryLayout<UInt8>.size } | |
public var value: UInt8 { return self.rawValue } | |
case none_ = 0 | |
case weapon = 1 | |
public static var max: Equipment { return .weapon } | |
public static var min: Equipment { return .none_ } | |
} | |
public struct Vec3: Readable { | |
static func validateVersion() { FlatBuffersVersion_1_12_0() } | |
public var __buffer: ByteBuffer! { return _accessor.bb } | |
private var _accessor: Struct | |
public static var size = 12 | |
public static var alignment = 4 | |
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } | |
public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } | |
public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } | |
public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } | |
} | |
public static func createVec3(x: Float32 = 0.0, y: Float32 = 0.0, z: Float32 = 0.0) -> UnsafeMutableRawPointer { | |
let memory = UnsafeMutableRawPointer.allocate(byteCount: Vec3.size, alignment: Vec3.alignment) | |
memory.initializeMemory(as: UInt8.self, repeating: 0, count: Vec3.size) | |
memory.storeBytes(of: x, toByteOffset: 0, as: Float32.self) | |
memory.storeBytes(of: y, toByteOffset: 4, as: Float32.self) | |
memory.storeBytes(of: z, toByteOffset: 8, as: Float32.self) | |
return memory | |
} | |
public struct Monster: FlatBufferObject { | |
static func validateVersion() { FlatBuffersVersion_1_12_0() } | |
public var __buffer: ByteBuffer! { return _accessor.bb } | |
private var _accessor: Table | |
public static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } | |
private init(_ t: Table) { _accessor = t } | |
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } | |
enum VTOFFSET: VOffset { | |
case pos = 4 | |
case mana = 6 | |
case hp = 8 | |
case name = 10 | |
case inventory = 14 | |
case color = 16 | |
case weapons = 18 | |
case equippedType = 20 | |
case equipped = 22 | |
case path = 24 | |
var v: Int32 { Int32(self.rawValue) } | |
var p: VOffset { self.rawValue } | |
} | |
public var pos: MyGame.Sample.Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame.Sample.Vec3(_accessor.bb, o: o + _accessor.postion) } | |
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } | |
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } | |
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } | |
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } | |
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) } | |
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } | |
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] } | |
public var color: MyGame.Sample.Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame.Sample.Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue } | |
public var weaponsCount: Int32 { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? 0 : _accessor.vector(count: o) } | |
public func weapons(at index: Int32) -> MyGame.Sample.Weapon? { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? nil : MyGame.Sample.Weapon(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } | |
public var equippedType: MyGame.Sample.Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame.Sample.Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } | |
public func equipped<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) } | |
public var pathCount: Int32 { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? 0 : _accessor.vector(count: o) } | |
public func path(at index: Int32) -> MyGame.Sample.Vec3? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : MyGame.Sample.Vec3(_accessor.bb, o: _accessor.vector(at: o) + index * 12) } | |
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) } | |
public static func add(pos: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(structOffset: VTOFFSET.pos.p) } | |
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) } | |
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) } | |
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } | |
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) } | |
public static func add(color: MyGame.Sample.Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) } | |
public static func addVectorOf(weapons: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) } | |
public static func add(equippedType: MyGame.Sample.Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) } | |
public static func add(equipped: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) } | |
public static func addVectorOf(path: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) } | |
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end } | |
public static func createMonster(_ fbb: inout FlatBufferBuilder, | |
offsetOfPos pos: Offset<UOffset> = Offset(), | |
mana: Int16 = 150, | |
hp: Int16 = 100, | |
offsetOfName name: Offset<String> = Offset(), | |
vectorOfInventory inventory: Offset<UOffset> = Offset(), | |
color: MyGame.Sample.Color = .blue, | |
vectorOfWeapons weapons: Offset<UOffset> = Offset(), | |
equippedType: MyGame.Sample.Equipment = .none_, | |
offsetOfEquipped equipped: Offset<UOffset> = Offset(), | |
vectorOfPath path: Offset<UOffset> = Offset()) -> Offset<UOffset> { | |
let __start = Monster.startMonster(&fbb) | |
Monster.add(pos: pos, &fbb) | |
Monster.add(mana: mana, &fbb) | |
Monster.add(hp: hp, &fbb) | |
Monster.add(name: name, &fbb) | |
Monster.addVectorOf(inventory: inventory, &fbb) | |
Monster.add(color: color, &fbb) | |
Monster.addVectorOf(weapons: weapons, &fbb) | |
Monster.add(equippedType: equippedType, &fbb) | |
Monster.add(equipped: equipped, &fbb) | |
Monster.addVectorOf(path: path, &fbb) | |
return Monster.endMonster(&fbb, start: __start) | |
} | |
} | |
public struct Weapon: FlatBufferObject { | |
static func validateVersion() { FlatBuffersVersion_1_12_0() } | |
public var __buffer: ByteBuffer! { return _accessor.bb } | |
private var _accessor: Table | |
public static func getRootAsWeapon(bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } | |
private init(_ t: Table) { _accessor = t } | |
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } | |
enum VTOFFSET: VOffset { | |
case name = 4 | |
case damage = 6 | |
var v: Int32 { Int32(self.rawValue) } | |
var p: VOffset { self.rawValue } | |
} | |
public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } | |
public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } | |
public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } | |
public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) } | |
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } | |
public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) } | |
public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end } | |
public static func createWeapon(_ fbb: inout FlatBufferBuilder, | |
offsetOfName name: Offset<String> = Offset(), | |
damage: Int16 = 0) -> Offset<UOffset> { | |
let __start = Weapon.startWeapon(&fbb) | |
Weapon.add(name: name, &fbb) | |
Weapon.add(damage: damage, &fbb) | |
return Weapon.endWeapon(&fbb, start: __start) | |
} | |
} | |
} | |
// MARK: - Sample | |
} | |
// MARK: - MyGame | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment