This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let screen = 0 | |
let img; | |
let sizeVar = 50 | |
let sizeChange = 1 | |
let myFont; | |
let votes1 = 0 | |
let votes2 = 0 | |
let betbutton; | |
let missionbutton; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import time | |
import board | |
import neopixel | |
pixel_pin = board.D2 #the ring data is connected to this pin | |
num_pixels = 16 #number of leds pixels on the ring | |
pixels = neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.3, auto_write=False) | |
RED = (255, 0, 0) #RGB |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import time | |
import board | |
import neopixel | |
pixel_pin = board.D2 #the ring data is connected to this pin | |
num_pixels = 16 #number of leds pixels on the ring | |
pixels = neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.3, auto_write=False) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let socket; | |
let plane1, plane2; | |
function setup() { | |
createCanvas(400, 400); | |
// Connect to server | |
socket = io.connect('http://localhost:3000'); | |
// Listen for plane position updates |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var express = require ('express'); | |
const PORT = process.env.PORT || 3000; | |
var app = express(); | |
var server = app.listen(PORT, () => console.log(`Listening on ${PORT}`)); | |
app.use(express.static('public')); | |
console.log("my socket server is running"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const axios = require('axios'); | |
const cheerio = require('cheerio'); | |
const fs = require('fs'); | |
const url = 'https://www.lwhs.org/athletics/calendar-results'; | |
// Function to fetch and scrape the website | |
async function scrapeData() { | |
try { | |
// Fetching HTML from the URL |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//google login process variables | |
let signInButton, logoutButton, commentInput, saveCommentButton; | |
let userName = ""; | |
// Variables to manage button positions and sizes dynamically -- adapted from AJ's original buttons | |
let buttonX1, buttonX2, buttonX3, buttonY, buttonW, buttonH; | |
// Variables for dynamic layout in the favorite teams display -- adapted from Andy's original buttons |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//google login process variables | |
let signInButton, logoutButton, commentInput, saveCommentButton; | |
let userName = ""; | |
// Variables to manage button positions and sizes dynamically -- adapted from AJ's original buttons | |
let buttonX1, buttonX2, buttonX3, buttonY, buttonW, buttonH; | |
// Variables for dynamic layout in the favorite teams display -- adapted from Andy's original buttons |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://www.gstatic.com/firebasejs/8.0.0/firebase-app.js"></script> | |
<script src="https://www.gstatic.com/firebasejs/8.0.0/firebase-auth.js"></script> | |
<script src="https://www.gstatic.com/firebasejs/8.0.0/firebase-database.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/addons/p5.sound.min.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/jsqr/dist/jsQR.js"></script> | |
<script> |
NewerOlder