Created
October 13, 2014 20:41
Game of Life in Idris
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module GoL | |
%default total | |
data Cell = Alive | Dead | |
Board : Type | |
Board = Vect 3 (Vect 3 Cell) | |
nextCellState : Cell -> Nat -> Cell | |
nextCellState Alive (S (S Z)) = Alive | |
nextCellState _ (S (S (S Z))) = Alive | |
nextCellState _ _ = Dead | |
nextBoardState : Board -> Board | |
nextBoardState b = b | |
-- 0,0 : 0,1 | |
-- 1,0 1,1 | |
-- | |
-- 1,0 : 0,0 2,0 | |
-- 0,1 1,1 2,1 | |
-- | |
-- 0,1 : 0,0 1,0 | |
-- 1,1 | |
-- 0,2 1,2 | |
-- | |
-- 1,1 : 0,0 1,0 2,0 | |
-- 0,1 2,1 | |
-- 0,2 1,2 2,2 | |
proximateNeighbors : Nat -> Nat -> List (Nat, Nat) | |
proximateNeighbors Z Z = [ (1, 0), | |
(1, 0), (1, 1)] | |
proximateNeighbors (S x) Z = [(x , 0 ), (x + 2, 0 ), | |
(x , 1 ), (x + 1, 1 ), (x + 2, 1)] | |
proximateNeighbors Z (S y) = [(0 , y ), (1 , y ), | |
(1 , y + 1), | |
(0 , y + 2), (1 , y + 2)] | |
proximateNeighbors (S x) (S y) = [(x , y ), (x + 1, y ), (x + 2, y ), | |
(x , y + 1), (x + 2, y + 1), | |
(x , y + 2), (x + 1, y + 2), (x + 2, y + 2)] | |
myBoard : Board | |
myBoard = [[Dead, Alive, Dead], | |
[Dead, Alive, Dead], | |
[Dead, Alive, Dead]] |
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