Created
September 15, 2015 19:38
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example.js
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var x = 0; | |
var y = 0; | |
var easing = 0.05; // smaller means slower follow, bigger means faster follow | |
function setup() { | |
createCanvas(600, 400); | |
x = mouseX; | |
y = mouseY; | |
noFill(); | |
} | |
function draw() { | |
background(255, 10); | |
// easing step | |
var diffx = mouseX - x; | |
var diffy = mouseY - y; | |
x = x + easing * diffx; | |
y = y + easing * diffy; | |
// add a little jitter to endpoint | |
x = x + random(-20, 20); | |
y = y + random(-20, 20); | |
// line(x, y, mouseX, mouseY); | |
stroke(0); | |
bezier(x, y, x + random(-100, 0), y + random(0, 100), mouseX + random(0, 100), mouseY + random(-100, 0), mouseX, mouseY); | |
var offx = -5 * diffx; // 100; | |
var offy = -5 * diffy; // 0; | |
stroke(255, 0, 0); | |
bezier(x+offx, y, x + random(-100, 0), y + random(0, 100), mouseX + random(0, 100), mouseY + random(-100, 0), mouseX+offx, mouseY); | |
} |
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