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November 10, 2020 18:24
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Backlight responds to layers
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bool has_layer_changed = true; | |
void matrix_scan_user(void) { | |
uint8_t layer = biton32(layer_state); | |
static uint8_t old_layer = 0; | |
if (old_layer != layer) { | |
has_layer_changed = true; | |
old_layer = layer; | |
} | |
if (has_layer_changed) { | |
has_layer_changed = false; | |
switch (layer) { | |
case _LOWER: | |
backlight_set(1); | |
break; | |
case _QWERTY: | |
backlight_set(2); | |
break; | |
case _RAISE: | |
backlight_set(3); | |
break; | |
case _ADJUST: | |
backlight_set(4); | |
break; | |
} | |
} | |
}; |
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I believe this is ancient code. QMK's lighting support has gotten a lot better.