- there is a fixed width/height rectangle board
- players are circles
- every player start at size 10 let's say
- when somebody goes off the board (player B) the last player (A) who touched player B gets half of its "weight" added
- perimeter is
pi * r**2
- so the new perimeter is
(pi * rA**2) + (pi * rB**2)/2
- new radius is
pi * r**2 = (pi * rA**2) + (pi * rB**2)/2
r = sqrt(((pi * rA**2) + (pi * rB**2)/2)/2)
- perimeter is
- acceleration is proportional to weight (so the larger the slower)
- when touching another player forces are distributed by weight (e.g. small player can't push large player much)
- they are bots that can easily be killed
- anybody can join/leave anytime
artist's impression :)