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Showing an alternate way to support OO in go (original reference http://www.goinggo.net/2013/07/object-oriented-programming-in-go.html)
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package main | |
import ( | |
"fmt" | |
) | |
type Animal struct { | |
Name string | |
mean bool | |
} | |
type AnimalSound interface { | |
MakeNoise() | |
} | |
type Dog struct { | |
Animal | |
BarkStrength int | |
} | |
type Cat struct { | |
Basics Animal | |
MeowStrength int | |
} | |
func main() { | |
myDog := &Dog{Animal{"rover", false}, 2} | |
// you can now reference myDog.Name and myDog.mean alongside myDog.BarkStrength | |
myCat := &Cat{ | |
Basics: Animal{ | |
Name: "Julius", | |
mean: true, | |
}, | |
MeowStrength: 3, | |
} | |
MakeSomeNoise(myDog) | |
MakeSomeNoise(myCat) | |
} | |
func (animal *Animal) MakeNoise(strength int, sound string) { | |
if animal.mean == true { | |
strength = strength * 5 | |
} | |
for voice := 0; voice < strength; voice++ { | |
fmt.Printf("%s ", sound) | |
} | |
fmt.Printf("\n") | |
} | |
func (dog *Dog) MakeNoise() { | |
dog.Animal.MakeNoise(dog.BarkStrength, "BARK") | |
} | |
func (cat *Cat) MakeNoise() { | |
cat.Basics.MakeNoise(cat.MeowStrength, "MEOW") | |
} | |
func MakeSomeNoise(animal AnimalSound) { | |
animal.MakeNoise() | |
} |
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