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C# port of JS 3-way merge implementation in Synchrotron
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// Copyright (c) 2006, 2008 Tony Garnock-Jones <[email protected]> | |
// Copyright (c) 2006, 2008 LShift Ltd. <[email protected]> | |
// | |
// Permission is hereby granted, free of charge, to any person | |
// obtaining a copy of this software and associated documentation files | |
// (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, | |
// publish, distribute, sublicense, and/or sell copies of the Software, | |
// and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be | |
// included in all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS | |
// BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | |
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
// | |
// | |
// Migration to C# (3.0 / .Net 2.0 for Visual Studio 2008) from | |
// Javascript, Copyright (c) 2012 Tao Klerks <[email protected]> | |
// | |
// This ported code is NOT cleaned up in terms of style, nor tested/optimized for | |
// performance, nor even tested for correctness across all methods - it is an | |
// extremely simplistic minimal-changes conversion/porting. The plan is to clean | |
// it up to be more pleasant to look at an deal with at a later time. | |
// To anyone who is familiar with and understands the original terminology of | |
// diff and diff3 concepts, I apologize for my fanciful naming strategy - I has | |
// to come up with object names and haven't yet had a chance to review the | |
// literature. | |
// Also added a "diff_merge_keepall()" implementation for simplistic 2-way merge. | |
// | |
using System; | |
using System.Collections.Generic; | |
namespace SynchrotronNet | |
{ | |
public class Diff | |
{ | |
#region Arbitrarily-named in-between objects | |
public class CandidateThing | |
{ | |
public int file1index { get; set; } | |
public int file2index { get; set; } | |
public CandidateThing chain { get; set; } | |
} | |
public class commonOrDifferentThing | |
{ | |
public List<string> common { get; set; } | |
public List<string> file1 { get; set; } | |
public List<string> file2 { get; set; } | |
} | |
public class patchDescriptionThing | |
{ | |
internal patchDescriptionThing() { } | |
internal patchDescriptionThing(string[] file, int offset, int length) | |
{ | |
Offset = offset; | |
Length = length; | |
Chunk = new List<string>(file.SliceJS(offset, offset + length)); | |
} | |
public int Offset { get; set; } | |
public int Length { get; set; } | |
public List<string> Chunk { get; set; } | |
} | |
public class patchResult | |
{ | |
public patchDescriptionThing file1 { get; set; } | |
public patchDescriptionThing file2 { get; set; } | |
} | |
public class chunkReference | |
{ | |
public int offset { get; set; } | |
public int length { get; set; } | |
} | |
public class diffSet | |
{ | |
public chunkReference file1 { get; set; } | |
public chunkReference file2 { get; set; } | |
} | |
public enum Side | |
{ | |
Conflict = -1, | |
Left = 0, | |
Old = 1, | |
Right = 2 | |
} | |
public class diff3Set : IComparable<diff3Set> | |
{ | |
public Side side { get; set; } | |
public int file1offset { get; set; } | |
public int file1length { get; set; } | |
public int file2offset { get; set; } | |
public int file2length { get; set; } | |
public int CompareTo(diff3Set other) | |
{ | |
if (file1offset != other.file1offset) | |
return file1offset.CompareTo(other.file1offset); | |
else | |
return side.CompareTo(other.side); | |
} | |
} | |
public class patch3Set | |
{ | |
public Side side {get;set;} | |
public int offset { get; set; } | |
public int length { get; set; } | |
public int conflictOldOffset { get; set; } | |
public int conflictOldLength { get; set; } | |
public int conflictRightOffset { get; set; } | |
public int conflictRightLength { get; set; } | |
} | |
private class conflictRegion | |
{ | |
public int file1RegionStart { get; set; } | |
public int file1RegionEnd { get; set; } | |
public int file2RegionStart { get; set; } | |
public int file2RegionEnd { get; set; } | |
} | |
#endregion | |
#region Merge Result Objects | |
public interface IMergeResultBlock | |
{ | |
// amusingly, I can't figure out anything they have in common. | |
} | |
public class MergeOKResultBlock : IMergeResultBlock | |
{ | |
public string[] ContentLines { get; set; } | |
} | |
public class MergeConflictResultBlock : IMergeResultBlock | |
{ | |
public string[] LeftLines { get; set; } | |
public int LeftIndex { get; set; } | |
public string[] OldLines { get; set; } | |
public int OldIndex { get; set; } | |
public string[] RightLines { get; set; } | |
public int RightIndex { get; set; } | |
} | |
#endregion | |
#region Methods | |
public static CandidateThing longest_common_subsequence (string[] file1, string[] file2) | |
{ | |
/* Text diff algorithm following Hunt and McIlroy 1976. | |
* J. W. Hunt and M. D. McIlroy, An algorithm for differential file | |
* comparison, Bell Telephone Laboratories CSTR #41 (1976) | |
* http://www.cs.dartmouth.edu/~doug/ | |
* | |
* Expects two arrays of strings. | |
*/ | |
Dictionary<string, List<int>> equivalenceClasses = new Dictionary<string, List<int>>(); | |
List<int> file2indices; | |
Dictionary<int, CandidateThing> candidates = new Dictionary<int, CandidateThing>(); | |
candidates.Add(0, new CandidateThing { | |
file1index = -1, | |
file2index = -1, | |
chain = null | |
}); | |
for (int j = 0; j < file2.Length; j++) | |
{ | |
string line = file2[j]; | |
if (equivalenceClasses.ContainsKey(line)) | |
equivalenceClasses[line].Add(j); | |
else | |
equivalenceClasses.Add(line, new List<int> { j }); | |
} | |
for (int i = 0; i < file1.Length; i++) | |
{ | |
string line = file1[i]; | |
if (equivalenceClasses.ContainsKey(line)) | |
file2indices = equivalenceClasses[line]; | |
else | |
file2indices = new List<int>(); | |
int r = 0; | |
int s = 0; | |
CandidateThing c = candidates[0]; | |
for (int jX = 0; jX < file2indices.Count; jX++) { | |
int j = file2indices[jX]; | |
for (s = r; s < candidates.Count; s++) { | |
if ((candidates[s].file2index < j) && | |
((s == candidates.Count - 1) || | |
(candidates[s + 1].file2index > j))) | |
break; | |
} | |
if (s < candidates.Count) { | |
var newCandidate = new CandidateThing { | |
file1index = i, | |
file2index = j, | |
chain = candidates[s] | |
}; | |
candidates[r] = c; | |
r = s + 1; | |
c = newCandidate; | |
if (r == candidates.Count) { | |
break; // no point in examining further (j)s | |
} | |
} | |
} | |
candidates[r] = c; | |
} | |
// At this point, we know the LCS: it's in the reverse of the | |
// linked-list through .chain of | |
// candidates[candidates.length - 1]. | |
return candidates[candidates.Count - 1]; | |
} | |
private static void processCommon(ref commonOrDifferentThing common, List<commonOrDifferentThing> result) | |
{ | |
if (common.common.Count > 0) | |
{ | |
common.common.Reverse(); | |
result.Add(common); | |
common = new commonOrDifferentThing(); | |
} | |
} | |
public static List<commonOrDifferentThing> diff_comm(string[] file1, string[] file2) | |
{ | |
// We apply the LCS to build a "comm"-style picture of the | |
// differences between file1 and file2. | |
var result = new List<commonOrDifferentThing>(); | |
int tail1 = file1.Length; | |
int tail2 = file2.Length; | |
commonOrDifferentThing common = new commonOrDifferentThing { | |
common = new List<string>() | |
}; | |
for (var candidate = Diff.longest_common_subsequence(file1, file2); | |
candidate != null; | |
candidate = candidate.chain) | |
{ | |
commonOrDifferentThing different = new commonOrDifferentThing { | |
file1 = new List<string>(), | |
file2 = new List<string>() | |
}; | |
while (--tail1 > candidate.file1index) | |
different.file1.Add(file1[tail1]); | |
while (--tail2 > candidate.file2index) | |
different.file2.Add(file2[tail2]); | |
if (different.file1.Count > 0 || different.file2.Count > 0) | |
{ | |
processCommon(ref common, result); | |
different.file1.Reverse(); | |
different.file2.Reverse(); | |
result.Add(different); | |
} | |
if (tail1 >= 0) | |
common.common.Add(file1[tail1]); | |
} | |
processCommon(ref common, result); | |
result.Reverse(); | |
return result; | |
} | |
public static List<patchResult> diff_patch (string[] file1, string[] file2) | |
{ | |
// We apply the LCD to build a JSON representation of a | |
// diff(1)-style patch. | |
var result = new List<patchResult>(); | |
var tail1 = file1.Length; | |
var tail2 = file2.Length; | |
for (var candidate = Diff.longest_common_subsequence(file1, file2); | |
candidate != null; | |
candidate = candidate.chain) | |
{ | |
var mismatchLength1 = tail1 - candidate.file1index - 1; | |
var mismatchLength2 = tail2 - candidate.file2index - 1; | |
tail1 = candidate.file1index; | |
tail2 = candidate.file2index; | |
if (mismatchLength1 > 0 || mismatchLength2 > 0) | |
{ | |
patchResult thisResult = new patchResult | |
{ | |
file1 = new patchDescriptionThing(file1, | |
candidate.file1index + 1, | |
mismatchLength1), | |
file2 = new patchDescriptionThing(file2, | |
candidate.file2index + 1, | |
mismatchLength2) | |
}; | |
result.Add(thisResult); | |
} | |
} | |
result.Reverse(); | |
return result; | |
} | |
public static List<patchResult> strip_patch (List<patchResult> patch) | |
{ | |
// Takes the output of Diff.diff_patch(), and removes | |
// information from it. It can still be used by patch(), | |
// below, but can no longer be inverted. | |
var newpatch = new List<patchResult>(); | |
for (var i = 0; i < patch.Count; i++) | |
{ | |
var chunk = patch[i]; | |
newpatch.Add(new patchResult | |
{ | |
file1 = new patchDescriptionThing | |
{ | |
Offset = chunk.file1.Offset, | |
Length = chunk.file1.Length | |
}, | |
file2 = new patchDescriptionThing | |
{ | |
Chunk = chunk.file1.Chunk | |
} | |
}); | |
} | |
return newpatch; | |
} | |
public static void invert_patch (List<patchResult> patch) | |
{ | |
// Takes the output of Diff.diff_patch(), and inverts the | |
// sense of it, so that it can be applied to file2 to give | |
// file1 rather than the other way around. | |
for (var i = 0; i < patch.Count; i++) { | |
var chunk = patch[i]; | |
var tmp = chunk.file1; | |
chunk.file1 = chunk.file2; | |
chunk.file2 = tmp; | |
} | |
} | |
private static void copyCommon(int targetOffset, ref int commonOffset, string[] file, List<string> result) | |
{ | |
while (commonOffset < targetOffset) | |
{ | |
result.Add(file[commonOffset]); | |
commonOffset++; | |
} | |
} | |
public static List<string> patch (string[] file, List<patchResult> patch) | |
{ | |
// Applies a patch to a file. | |
// | |
// Given file1 and file2, Diff.patch(file1, Diff.diff_patch(file1, file2)) should give file2. | |
var result = new List<string>(); | |
var commonOffset = 0; | |
for (var chunkIndex = 0; chunkIndex < patch.Count; chunkIndex++) | |
{ | |
var chunk = patch[chunkIndex]; | |
copyCommon(chunk.file1.Offset, ref commonOffset, file, result); | |
for (var lineIndex = 0; lineIndex < chunk.file2.Chunk.Count; lineIndex++) | |
result.Add(chunk.file2.Chunk[lineIndex]); | |
commonOffset += chunk.file1.Length; | |
} | |
copyCommon(file.Length, ref commonOffset, file, result); | |
return result; | |
} | |
public static List<string> diff_merge_keepall(string[] file1, string[] file2) | |
{ | |
// Non-destructively merges two files. | |
// | |
// This is NOT a three-way merge - content will often be DUPLICATED by this process, eg | |
// when starting from the same file some content was moved around on one of the copies. | |
// | |
// To handle typical "common ancestor" situations and avoid incorrect duplication of | |
// content, use diff3_merge instead. | |
// | |
// This method's behaviour is similar to gnu diff's "if-then-else" (-D) format, but | |
// without the if/then/else lines! | |
// | |
var result = new List<string>(); | |
var file1CompletedToOffset = 0; | |
var diffPatches = diff_patch(file1, file2); | |
for (var chunkIndex = 0; chunkIndex < diffPatches.Count; chunkIndex++) | |
{ | |
var chunk = diffPatches[chunkIndex]; | |
if (chunk.file2.Length > 0) | |
{ | |
//copy any not-yet-copied portion of file1 to the end of this patch entry | |
result.AddRange(file1.SliceJS(file1CompletedToOffset, chunk.file1.Offset + chunk.file1.Length)); | |
file1CompletedToOffset = chunk.file1.Offset + chunk.file1.Length; | |
//copy the file2 portion of this patch entry | |
result.AddRange(chunk.file2.Chunk); | |
} | |
} | |
//copy any not-yet-copied portion of file1 to the end of the file | |
result.AddRange(file1.SliceJS(file1CompletedToOffset, file1.Length)); | |
return result; | |
} | |
public static List<diffSet> diff_indices(string[] file1, string[] file2) | |
{ | |
// We apply the LCS to give a simple representation of the | |
// offsets and lengths of mismatched chunks in the input | |
// files. This is used by diff3_merge_indices below. | |
var result = new List<diffSet>(); | |
var tail1 = file1.Length; | |
var tail2 = file2.Length; | |
for (var candidate = Diff.longest_common_subsequence(file1, file2); | |
candidate != null; | |
candidate = candidate.chain) | |
{ | |
var mismatchLength1 = tail1 - candidate.file1index - 1; | |
var mismatchLength2 = tail2 - candidate.file2index - 1; | |
tail1 = candidate.file1index; | |
tail2 = candidate.file2index; | |
if (mismatchLength1 > 0 || mismatchLength2 > 0) | |
{ | |
result.Add(new diffSet | |
{ | |
file1 = new chunkReference | |
{ | |
offset = tail1 + 1, | |
length = mismatchLength1 | |
}, | |
file2 = new chunkReference | |
{ | |
offset = tail2 + 1, | |
length = mismatchLength2 | |
} | |
}); | |
} | |
} | |
result.Reverse(); | |
return result; | |
} | |
private static void addHunk(diffSet h, Side side, List<diff3Set> hunks) | |
{ | |
hunks.Add(new diff3Set | |
{ | |
side = side, | |
file1offset = h.file1.offset, | |
file1length = h.file1.length, | |
file2offset = h.file2.offset, | |
file2length = h.file2.length | |
}); | |
} | |
private static void copyCommon2(int targetOffset, ref int commonOffset, List<patch3Set> result) | |
{ | |
if (targetOffset > commonOffset) | |
{ | |
result.Add(new patch3Set | |
{ | |
side = Side.Old, | |
offset = commonOffset, | |
length = targetOffset - commonOffset | |
}); | |
} | |
} | |
public static List<patch3Set> diff3_merge_indices (string[] a, string[] o, string[] b) | |
{ | |
// Given three files, A, O, and B, where both A and B are | |
// independently derived from O, returns a fairly complicated | |
// internal representation of merge decisions it's taken. The | |
// interested reader may wish to consult | |
// | |
// Sanjeev Khanna, Keshav Kunal, and Benjamin C. Pierce. "A | |
// Formal Investigation of Diff3." In Arvind and Prasad, | |
// editors, Foundations of Software Technology and Theoretical | |
// Computer Science (FSTTCS), December 2007. | |
// | |
// (http://www.cis.upenn.edu/~bcpierce/papers/diff3-short.pdf) | |
var m1 = Diff.diff_indices(o, a); | |
var m2 = Diff.diff_indices(o, b); | |
var hunks = new List<diff3Set>(); | |
for (int i = 0; i < m1.Count; i++) { addHunk(m1[i], Side.Left, hunks); } | |
for (int i = 0; i < m2.Count; i++) { addHunk(m2[i], Side.Right, hunks); } | |
hunks.Sort(); | |
var result = new List<patch3Set>(); | |
var commonOffset = 0; | |
for (var hunkIndex = 0; hunkIndex < hunks.Count; hunkIndex++) | |
{ | |
var firstHunkIndex = hunkIndex; | |
var hunk = hunks[hunkIndex]; | |
var regionLhs = hunk.file1offset; | |
var regionRhs = regionLhs + hunk.file1length; | |
while (hunkIndex < hunks.Count - 1) | |
{ | |
var maybeOverlapping = hunks[hunkIndex + 1]; | |
var maybeLhs = maybeOverlapping.file1offset; | |
if (maybeLhs > regionRhs) | |
break; | |
regionRhs = Math.Max(regionRhs, maybeLhs + maybeOverlapping.file1length); | |
hunkIndex++; | |
} | |
copyCommon2(regionLhs, ref commonOffset, result); | |
if (firstHunkIndex == hunkIndex) | |
{ | |
// The "overlap" was only one hunk long, meaning that | |
// there's no conflict here. Either a and o were the | |
// same, or b and o were the same. | |
if (hunk.file2length > 0) | |
{ | |
result.Add(new patch3Set | |
{ | |
side = hunk.side, | |
offset = hunk.file2offset, | |
length = hunk.file2length | |
}); | |
} | |
} | |
else | |
{ | |
// A proper conflict. Determine the extents of the | |
// regions involved from a, o and b. Effectively merge | |
// all the hunks on the left into one giant hunk, and | |
// do the same for the right; then, correct for skew | |
// in the regions of o that each side changed, and | |
// report appropriate spans for the three sides. | |
var regions = new Dictionary<Side, conflictRegion> | |
{ | |
{ | |
Side.Left, | |
new conflictRegion | |
{ | |
file1RegionStart = a.Length, | |
file1RegionEnd = -1, | |
file2RegionStart = o.Length, | |
file2RegionEnd = -1 | |
} | |
}, | |
{ | |
Side.Right, | |
new conflictRegion | |
{ | |
file1RegionStart = b.Length, | |
file1RegionEnd = -1, | |
file2RegionStart = o.Length, | |
file2RegionEnd = -1 | |
} | |
} | |
}; | |
for (int i = firstHunkIndex; i <= hunkIndex; i++) | |
{ | |
hunk = hunks[i]; | |
var side = hunk.side; | |
var r = regions[side]; | |
var oLhs = hunk.file1offset; | |
var oRhs = oLhs + hunk.file1length; | |
var abLhs = hunk.file2offset; | |
var abRhs = abLhs + hunk.file2length; | |
r.file1RegionStart = Math.Min(abLhs, r.file1RegionStart); | |
r.file1RegionEnd = Math.Max(abRhs, r.file1RegionEnd); | |
r.file2RegionStart = Math.Min(oLhs, r.file2RegionStart); | |
r.file2RegionEnd = Math.Max(oRhs, r.file2RegionEnd); | |
} | |
var aLhs = regions[Side.Left].file1RegionStart + (regionLhs - regions[Side.Left].file2RegionStart); | |
var aRhs = regions[Side.Left].file1RegionEnd + (regionRhs - regions[Side.Left].file2RegionEnd); | |
var bLhs = regions[Side.Right].file1RegionStart + (regionLhs - regions[Side.Right].file2RegionStart); | |
var bRhs = regions[Side.Right].file1RegionEnd + (regionRhs - regions[Side.Right].file2RegionEnd); | |
result.Add(new patch3Set | |
{ | |
side = Side.Conflict, | |
offset = aLhs, | |
length = aRhs - aLhs, | |
conflictOldOffset = regionLhs, | |
conflictOldLength = regionRhs - regionLhs, | |
conflictRightOffset = bLhs, | |
conflictRightLength = bRhs - bLhs | |
}); | |
} | |
commonOffset = regionRhs; | |
} | |
copyCommon2(o.Length, ref commonOffset, result); | |
return result; | |
} | |
private static void flushOk(List<string> okLines, List<IMergeResultBlock> result) | |
{ | |
if (okLines.Count > 0) | |
{ | |
var okResult = new MergeOKResultBlock(); | |
okResult.ContentLines = okLines.ToArray(); | |
result.Add(okResult); | |
} | |
okLines.Clear(); | |
} | |
private static bool isTrueConflict(patch3Set rec, string[] a, string[] b) | |
{ | |
if (rec.length != rec.conflictRightLength) | |
return true; | |
var aoff = rec.offset; | |
var boff = rec.conflictRightOffset; | |
for (var j = 0; j < rec.length; j++) | |
{ | |
if (a[j + aoff] != b[j + boff]) | |
return true; | |
} | |
return false; | |
} | |
public static List<IMergeResultBlock> diff3_merge(string[] a, string[] o, string[] b, bool excludeFalseConflicts) | |
{ | |
// Applies the output of Diff.diff3_merge_indices to actually | |
// construct the merged file; the returned result alternates | |
// between "ok" and "conflict" blocks. | |
var result = new List<IMergeResultBlock>(); | |
var files = new Dictionary<Side, string[]> | |
{ | |
{Side.Left, a}, | |
{Side.Old, o}, | |
{Side.Right, b} | |
}; | |
var indices = Diff.diff3_merge_indices(a, o, b); | |
var okLines = new List<string>(); | |
for (var i = 0; i < indices.Count; i++) | |
{ | |
var x = indices[i]; | |
var side = x.side; | |
if (side == Side.Conflict) | |
{ | |
if (excludeFalseConflicts && !isTrueConflict(x, a, b)) | |
{ | |
okLines.AddRange(files[0].SliceJS(x.offset, x.offset + x.length)); | |
} | |
else | |
{ | |
flushOk(okLines, result); | |
result.Add(new MergeConflictResultBlock | |
{ | |
LeftLines = a.SliceJS(x.offset, x.offset + x.length), | |
LeftIndex = x.offset, | |
OldLines = o.SliceJS(x.conflictOldOffset, x.conflictOldOffset + x.conflictOldLength), | |
OldIndex = x.conflictOldOffset, | |
RightLines = b.SliceJS(x.conflictRightOffset, x.conflictRightOffset + x.conflictRightLength), | |
RightIndex = x.offset | |
}); | |
} | |
} | |
else | |
{ | |
okLines.AddRange(files[side].SliceJS(x.offset, x.offset + x.length)); | |
} | |
} | |
flushOk(okLines, result); | |
return result; | |
} | |
#endregion | |
} | |
#region Extra JS-emulating stuff | |
public static class ArrayExtension | |
{ | |
public static T[] SliceJS<T>(this T[] array, int startingIndex, int followingIndex) | |
{ | |
if (followingIndex > array.Length) | |
followingIndex = array.Length; | |
T[] outArray = new T[followingIndex - startingIndex]; | |
for (var i = 0; i < outArray.Length; i++) | |
outArray[i] = array[i + startingIndex]; | |
return outArray; | |
} | |
} | |
#endregion | |
} | |
#region Extension Method Support - remove when including in other projects that already have it. | |
namespace System.Runtime.CompilerServices | |
{ | |
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | |
| AttributeTargets.Method)] | |
public sealed class ExtensionAttribute : Attribute { } | |
} | |
#endregion |
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