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My entry for http://play.elevatorsaga.com/
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{ | |
// Docs: http://play.elevatorsaga.com/documentation.html#docs | |
init: function(elevators, floors) { | |
console.log("init() with " + elevators.length + " elevators and " + floors.length + " floors"); | |
for (var i=0; i<elevators.length; i++) { | |
(function(elevator) { | |
elevator.myNum = i; | |
elevator.log = function(text) { | |
console.log("Elevator[" + elevator.myNum + "] " + text); | |
} | |
elevator.on("idle", function() { | |
//var idleFloor = floors.length / 2 - 1; | |
//if (idleFloor < 0) { | |
// idleFloor = 0; | |
//} | |
var idleFloor = 0; | |
console.log("idle, going to floor " + idleFloor); | |
elevator.goToFloor(idleFloor); | |
//console.log("done idling"); | |
}); | |
elevator.on("floor_button_pressed", function(floorNum) { | |
console.log("floor_button_pressed " + floorNum + " (current destinationQueue: " + elevator.destinationQueue + ")"); | |
(function(elevator, floorNum) { | |
if (elevator.destinationQueue.indexOf(floorNum) != -1) { | |
elevator.log("floorNum is already in my queue"); | |
return; | |
} | |
if (elevator.goingUpIndicator() && floorNum < elevator.currentFloor()) { | |
console.log("goingUpIndicator but floorNum (" + floorNum + ") < currentFloor (" + elevator.currentFloor() + ")"); | |
console.log("adding to end of queue"); | |
elevator.goToFloor(floorNum); | |
return; | |
} | |
if (elevator.goingDownIndicator() && floorNum > elevator.currentFloor()) { | |
console.log("goingDownIndicator but floorNum (" + floorNum + ") > currentFloor (" + elevator.currentFloor() + ")"); | |
console.log("adding to end of queue"); | |
elevator.goToFloor(floorNum); | |
return; | |
} | |
// Push floors in the queue that are on the way to this floor | |
var newQueue = new Array(); | |
var currentFloor = elevator.currentFloor(); | |
if (floorNum > currentFloor) { | |
// Going up! | |
for (var j = currentFloor; j < floorNum; j++) { | |
if (elevator.destinationQueue.indexOf(j) != -1) { | |
console.log("Stopping at " + j + " on the way to " + floorNum); | |
newQueue.push(j); | |
} | |
} | |
} else if (floorNum < currentFloor) { | |
// Going down! | |
for (var j = currentFloor; j > floorNum; j--) { | |
if (elevator.destinationQueue.indexOf(j) != -1) { | |
console.log("Stopping at " + j + " on the way to " + floorNum); | |
newQueue.push(j); | |
} | |
} | |
} | |
// Push floor | |
newQueue.push(floorNum); | |
// Push remaining queue items | |
for (var j = 0; j < elevator.destinationQueue.length; j++) { | |
if (newQueue.indexOf(elevator.destinationQueue[j]) == -1) { | |
newQueue.push(elevator.destinationQueue[j]); | |
} | |
} | |
// And set the queue | |
elevator.destinationQueue = newQueue; | |
elevator.checkDestinationQueue(); | |
})(elevator, floorNum); | |
console.log("elevator.destinationQueue: " + elevator.destinationQueue); | |
}); | |
})(elevators[i]); | |
} | |
function chooseElevator(goToFloorNum) { | |
// See which is already going in that direction | |
var minLoadFactor = 1.0; | |
var currentMinLoadElevator; | |
for (var i = 0; i < elevators.length; i++) { | |
var elevator = elevators[i]; | |
if (elevator.loadFactor() == 1) { | |
elevator.log("Load factor is 1!"); | |
continue; | |
} | |
if (elevator.destinationQueue.indexOf(goToFloorNum) != -1) { | |
elevator.log("floorNum is already in my queue, done"); | |
return elevator; | |
} | |
if (goToFloorNum > elevator.currentFloor() && elevator.goingUpIndicator()) { | |
elevator.log("Already going up, using me"); | |
return elevator; | |
} | |
if (goToFloorNum < elevator.currentFloor() && elevator.goingDownIndicator()) { | |
elevator.log("Already going down, using me"); | |
return elevator; | |
} | |
if (elevator.loadFactor() < minLoadFactor) { | |
currentMinLoadElevator = elevator; | |
minLoadFactor = elevator.loadFactor(); | |
} | |
} | |
if (currentMinLoadElevator) { | |
currentMinLoadElevator.log("Using min load elevator with load " + minLoadFactor); | |
return currentMinLoadElevator; | |
} | |
// Other ideas: | |
// - Check for shortest queue | |
// - Check for closest to elevator's current floor | |
// - Check for least full | |
console.log("Using a random elevator"); | |
var elevatorNum = Math.floor(Math.random() * elevators.length); | |
return elevators[elevatorNum]; | |
} | |
for (var i=0; i<floors.length; i++) { | |
(function(floor){ | |
var floorNum = floor.floorNum(); | |
floor.log = function(text) { | |
console.log("Floor[" + floorNum + "]" + text); | |
} | |
floor.on("up_button_pressed", function() { | |
var elevator = chooseElevator(floorNum); | |
elevator.log("up_button_pressed from floor " + floorNum + " - using me"); | |
if (elevator.destinationQueue.indexOf(floorNum) == -1) { | |
elevator.goToFloor(floorNum); | |
} else { | |
elevator.log("floor " + floorNum + " is already in destinationQueue!"); | |
} | |
console.log("elevator.destinationQueue: " + elevator.destinationQueue); | |
}); | |
floor.on("down_button_pressed", function() { | |
var elevator = chooseElevator(floorNum); | |
elevator.log("down_button_pressed from floor " + floorNum + " - using me"); | |
if (elevator.destinationQueue.indexOf(floorNum) == -1) { | |
elevator.goToFloor(floorNum); | |
} else { | |
elevator.log("floor " + floorNum + " is already in destinationQueue!"); | |
} | |
elevator.goToFloor(floorNum); | |
elevator.log("elevator.destinationQueue: " + elevator.destinationQueue); | |
}); | |
})(floors[i]); | |
} | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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