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December 31, 2016 00:03
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camera movement script akin to the unity editor camera
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public float panSpeed = 4.0f; | |
private Vector3 mouseOrigin; | |
private bool isPanning; | |
private Vector3 initialPosition; | |
private Vector3 initialRotation; | |
private Vector3 currentPosition; | |
float yRotation; | |
float xRotation; | |
float rotationSpeed = 200.0f; | |
float scrollAxis; | |
void Start(){ | |
initialPosition = transform.position; | |
initialRotation = transform.eulerAngles; | |
} | |
void Update () | |
{ | |
currentPosition = transform.position; | |
scrollAxis = Input.GetAxis ("Mouse ScrollWheel"); | |
if (Input.GetMouseButtonDown (0)) | |
{ | |
mouseOrigin = Input.mousePosition; | |
isPanning = true; | |
} | |
if (!Input.GetMouseButton (0)) | |
{ | |
isPanning = false; | |
} | |
//move camera on X & Y | |
else if (isPanning) | |
{ | |
Vector3 pos = Camera.main.ScreenToViewportPoint (Input.mousePosition - mouseOrigin); | |
Vector3 move = new Vector3 (pos.x * -panSpeed, pos.y * -panSpeed, 0); | |
Camera.main.transform.Translate (move, Space.Self); | |
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0 ); | |
transform.localPosition = new Vector3( transform.position.x, initialPosition.y, transform.position.z ); | |
} | |
//rotate camera with mousewheel click | |
if (Input.GetMouseButton(2)) { | |
yRotation -= Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime; | |
yRotation = Mathf.Clamp(yRotation, -80, 80); | |
xRotation += Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime; | |
xRotation = xRotation % 360; | |
transform.localEulerAngles = new Vector3(yRotation + initialRotation.x, xRotation + initialRotation.y, 0); | |
} | |
//zoom with scroll | |
if ( Input.GetAxis("Mouse ScrollWheel") != 0) { | |
transform.Translate(Vector3.forward * Time.deltaTime * 10000f * scrollAxis, Space.Self); | |
initialPosition = transform.position; | |
} | |
} | |
} |
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