ECMAScript 6 git.io/es6features
ECMAScript 6 is the upcoming version of the ECMAScript standard. This standard is targeting ratification in June 2015. ES6 is a significant update to the language, and the first update to the language since ES5 was standardized in 2009. Implementation of these features in major JavaScript engines is underway now.
See the draft ES6 standard for full specification of the ECMAScript 6 language.
ES6 includes the following new features:
- arrows
- classes
- enhanced object literals
- template strings
- destructuring
- default + rest + spread
- let + const
- iterators + for..of
- generators
- unicode
- modules
- module loaders
- map + set + weakmap + weakset
- proxies
- symbols
- subclassable built-ins
- promises
- math + number + string + object APIs
- binary and octal literals
- reflect api
- tail calls
Arrows are a function shorthand using the =>
syntax. They are syntactically similar to the related feature in C#, Java 8 and CoffeeScript. They support both expression and statement bodies. Unlike functions, arrows share the same lexical this
as their surrounding code.
// Expression bodies
var odds = evens.map(v => v + 1);
var nums = evens.map((v, i) => v + i);
var pairs = evens.map(v => ({even: v, odd: v + 1}));
// Statement bodies
nums.forEach(v => {
if (v % 5 === 0)
fives.push(v);
});
// Lexical this
var bob = {
_name: "Bob",
_friends: [],
printFriends() {
this._friends.forEach(f =>
console.log(this._name + " knows " + f));
}
}
ES6 classes are a simple sugar over the prototype-based OO pattern. Having a single convenient declarative form makes class patterns easier to use, and encourages interoperability. Classes support prototype-based inheritance, super calls, instance and static methods and constructors.
class SkinnedMesh extends THREE.Mesh {
constructor(geometry, materials) {
super(geometry, materials);
this.idMatrix = SkinnedMesh.defaultMatrix();
this.bones = [];
this.boneMatrices = [];
//...
}
update(camera) {
//...
super.update();
}
static defaultMatrix() {
return new THREE.Matrix4();
}
}
Object literals are extended to support setting the prototype at construction, shorthand for foo: foo
assignments, defining methods and making super calls. Together, these also bring object literals and class declarations closer together, and let object-based design benefit from some of the same conveniences.
var obj = {
// __proto__
__proto__: theProtoObj,
// Shorthand for ‘handler: handler’
handler,
// Methods
toString() {
// Super calls
return "d " + super.toString();
},
// Computed (dynamic) property names
[ 'prop_' + (() => 42)() ]: 42
};
Template strings provide syntactic sugar for constructing strings. This is similar to string interpolation features in Perl, Python and more. Optionally, a tag can be added to allow the string construction to be customized, avoiding injection attacks or constructing higher level data structures from string contents.
// Basic literal string creation
`In JavaScript '\n' is a line-feed.`
// Multiline strings
`In JavaScript this is
not legal.`
// String interpolation
var name = "Bob", time = "today";
`Hello ${name}, how are you ${time}?`
// Construct an HTTP request prefix is used to interpret the replacements and construction
GET`http://foo.org/bar?a=${a}&b=${b}
Content-Type: application/json
X-Credentials: ${credentials}
{ "foo": ${foo},
"bar": ${bar}}`(myOnReadyStateChangeHandler);
Destructuring allows binding using pattern matching, with support for matching arrays and objects. Destructuring is fail-soft, similar to standard object lookup foo["bar"]
, producing undefined
values when not found.
// list matching
var [a, , b] = [1,2,3];
// object matching
var { op: a, lhs: { op: b }, rhs: c }
= getASTNode()
// object matching shorthand
// binds `op`, `lhs` and `rhs` in scope
var {op, lhs, rhs} = getASTNode()
// Can be used in parameter position
function g({name: x}) {
console.log(x);
}
g({name: 5})
// Fail-soft destructuring
var [a] = [];
a === undefined;
// Fail-soft destructuring with defaults
var [a = 1] = [];
a === 1;
Callee-evaluated default parameter values. Turn an array into consecutive arguments in a function call. Bind trailing parameters to an array. Rest replaces the need for arguments
and addresses common cases more directly.
function f(x, y=12) {
// y is 12 if not passed (or passed as undefined)
return x + y;
}
f(3) == 15
function f(x, ...y) {
// y is an Array
return x * y.length;
}
f(3, "hello", true) == 6
function f(x, y, z) {
return x + y + z;
}
// Pass each elem of array as argument
f(...[1,2,3]) == 6
Block-scoped binding constructs. let
is the new var
. const
is single-assignment. Static restrictions prevent use before assignment.
function f() {
{
let x;
{
// okay, block scoped name
const x = "sneaky";
// error, const
x = "foo";
}
// error, already declared in block
let x = "inner";
}
}
Iterator objects enable custom iteration like CLR IEnumerable or Java Iterable. Generalize for..in
to custom iterator-based iteration with for..of
. Don’t require realizing an array, enabling lazy design patterns like LINQ.
let fibonacci = {
[Symbol.iterator]() {
let pre = 0, cur = 1;
return {
next() {
[pre, cur] = [cur, pre + cur];
return { done: false, value: cur }
}
}
}
}
for (var n of fibonacci) {
// truncate the sequence at 1000
if (n > 1000)
break;
console.log(n);
}
Iteration is based on these duck-typed interfaces (using TypeScript type syntax for exposition only):
interface IteratorResult {
done: boolean;
value: any;
}
interface Iterator {
next(): IteratorResult;
}
interface Iterable {
[Symbol.iterator](): Iterator
}
Generators simplify iterator-authoring using function*
and yield
. A function declared as function* returns a Generator instance. Generators are subtypes of iterators which include additional next
and throw
. These enable values to flow back into the generator, so yield
is an expression form which returns a value (or throws).
Note: Can also be used to enable ‘await’-like async programming, see also ES7 await
proposal.
var fibonacci = {
[Symbol.iterator]: function*() {
var pre = 0, cur = 1;
for (;;) {
var temp = pre;
pre = cur;
cur += temp;
yield cur;
}
}
}
for (var n of fibonacci) {
// truncate the sequence at 1000
if (n > 1000)
break;
console.log(n);
}
The generator interface is (using TypeScript type syntax for exposition only):
interface Generator extends Iterator {
next(value?: any): IteratorResult;
throw(exception: any);
}
Non-breaking additions to support full Unicode, including new unicode literal form in strings and new RegExp u
mode to handle code points, as well as new APIs to process strings at the 21bit code points level. These additions support building global apps in JavaScript.
// same as ES5.1
"𠮷".length == 2
// new RegExp behaviour, opt-in ‘u’
"𠮷".match(/./u)[0].length == 2
// new form
"\u{20BB7}"=="𠮷"=="\uD842\uDFB7"
// new String ops
"𠮷".codePointAt(0) == 0x20BB7
// for-of iterates code points
for(var c of "𠮷") {
console.log(c);
}
Language-level support for modules for component definition. Codifies patterns from popular JavaScript module loaders (AMD, CommonJS). Runtime behaviour defined by a host-defined default loader. Implicitly async model – no code executes until requested modules are available and processed.
// lib/math.js
export function sum(x, y) {
return x + y;
}
export var pi = 3.141593;
// app.js
import * as math from "lib/math";
alert("2π = " + math.sum(math.pi, math.pi));
// otherApp.js
import {sum, pi} from "lib/math";
alert("2π = " + sum(pi, pi));
Some additional features include export default
and export *
:
// lib/mathplusplus.js
export * from "lib/math";
export var e = 2.71828182846;
export default function(x) {
return Math.exp(x);
}
// app.js
import exp, {pi, e} from "lib/mathplusplus";
alert("2π = " + exp(pi, e));
Module loaders support:
- Dynamic loading
- State isolation
- Global namespace isolation
- Compilation hooks
- Nested virtualization
The default module loader can be configured, and new loaders can be constructed to evaluate and load code in isolated or constrained contexts.
// Dynamic loading – ‘System’ is default loader
System.import('lib/math').then(function(m) {
alert("2π = " + m.sum(m.pi, m.pi));
});
// Create execution sandboxes – new Loaders
var loader = new Loader({
global: fixup(window) // replace ‘console.log’
});
loader.eval("console.log('hello world!');");
// Directly manipulate module cache
System.get('jquery');
System.set('jquery', Module({$: $})); // WARNING: not yet finalized
Efficient data structures for common algorithms. WeakMaps provides leak-free object-key’d side tables.
// Sets
var s = new Set();
s.add("hello").add("goodbye").add("hello");
s.size === 2;
s.has("hello") === true;
// Maps
var m = new Map();
m.set("hello", 42);
m.set(s, 34);
m.get(s) == 34;
// Weak Maps
var wm = new WeakMap();
wm.set(s, { extra: 42 });
wm.size === undefined
// Weak Sets
var ws = new WeakSet();
ws.add({ data: 42 });
// Because the added object has no other references, it will not be held in the set
Proxies enable creation of objects with the full range of behaviors available to host objects. Can be used for interception, object virtualization, logging/profiling, etc.
// Proxying a normal object
var target = {};�
var handler = {�
get: function (receiver, name) {�
return `Hello, ${name}!`;
}�
};��
var p = new Proxy(target, handler);�
p.world === 'Hello, world!';
// Proxying a function object
var target = function () { return 'I am the target'; };�
var handler = {
apply: function (receiver, ...args) {
return 'I am the proxy';
}�
};��
var p = new Proxy(target, handler);
p() === 'I am the proxy';
There are traps available for all of the runtime-level meta-operations:
var handler =
{
get:...,
set:...,
has:...,
deleteProperty:...,
apply:...,
construct:...,
getOwnPropertyDescriptor:...,
defineProperty:...,
getPrototypeOf:...,
setPrototypeOf:...,
enumerate:...,
ownKeys:...,
preventExtensions:...,
isExtensible:...
}
Symbols enable access control for object state. Symbols allow properties to be keyed by either string
(as in ES5) or symbol
. Symbols are a new primitive type. Optional name
parameter used in debugging - but is not part of identity. Symbols are unique (like gensym), but not private since they are exposed via reflection features like Object.getOwnPropertySymbols
.
var MyClass = (function() {
// module scoped symbol
var key = Symbol("key");
function MyClass(privateData) {
this[key] = privateData;
}
MyClass.prototype = {
doStuff: function() {
... this[key] ...
}
};
return MyClass;
})();
var c = new MyClass("hello")
c["key"] === undefined
In ES6, built-ins like Array
, Date
and DOM Element
s can be subclassed.
Object construction for a function named Ctor
now uses two-phases (both virtually dispatched):
- Call
Ctor[@@create]
to allocate the object, installing any special behavior - Invoke constructor on new instance to initialize
The known @@create
symbol is available via Symbol.create
. Built-ins now expose their @@create
explicitly.
// Pseudo-code of Array
class Array {
constructor(...args) { /* ... */ }
static [Symbol.create]() {
// Install special [[DefineOwnProperty]]
// to magically update 'length'
}
}
// User code of Array subclass
class MyArray extends Array {
constructor(...args) { super(...args); }
}
// Two-phase 'new':
// 1) Call @@create to allocate object
// 2) Invoke constructor on new instance
var arr = new MyArray();
arr[1] = 12;
arr.length == 2
Many new library additions, including core Math libraries, Array conversion helpers, and Object.assign for copying.
Number.EPSILON
Number.isInteger(Infinity) // false
Number.isNaN("NaN") // false
Math.acosh(3) // 1.762747174039086
Math.hypot(3, 4) // 5
Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2) // 2
"abcde".includes("cd") // true
"abc".repeat(3) // "abcabcabc"
Array.from(document.querySelectorAll('*')) // Returns a real Array
Array.of(1, 2, 3) // Similar to new Array(...), but without special one-arg behavior
[0, 0, 0].fill(7, 1) // [0,7,7]
[1,2,3].findIndex(x => x == 2) // 1
["a", "b", "c"].entries() // iterator [0, "a"], [1,"b"], [2,"c"]
["a", "b", "c"].keys() // iterator 0, 1, 2
["a", "b", "c"].values() // iterator "a", "b", "c"
Object.assign(Point, { origin: new Point(0,0) })
Two new numeric literal forms are added for binary (b
) and octal (o
).
0b111110111 === 503 // true
0o767 === 503 // true
Promises are a library for asynchronous programming. Promises are a first class representation of a value that may be made available in the future. Promises are used in many existing JavaScript libraries.
function timeout(duration = 0) {
return new Promise((resolve, reject) => {
setTimeout(resolve, duration);
})
}
var p = timeout(1000).then(() => {
return timeout(2000);
}).then(() => {
throw new Error("hmm");
}).catch(err => {
return Promise.all([timeout(100), timeout(200)]);
})
Full reflection API exposing the runtime-level meta-operations on objects. This is effectively the inverse of the Proxy API, and allows making calls corresponding to the same meta-operations as the proxy traps. Especially useful for implementing proxies.
// No sample yet
Calls in tail-position are guaranteed to not grow the stack unboundedly. Makes recursive algorithms safe in the face of unbounded inputs.
function factorial(n, acc = 1) {
'use strict';
if (n <= 1) return acc;
return factorial(n - 1, n * acc);
}
// Stack overflow in most implementations today,
// but safe on arbitrary inputs in eS6
factorial(100000)