ๅฝๅ ไป Docker Hub ๆๅ้ๅๆๆถไผ้ๅฐๅฐ้พ๏ผๆญคๆถๅฏไปฅ้ ็ฝฎ้ๅๅ ้ๅจใ
Dockerized ๅฎ่ทต https://github.com/y0ngb1n/dockerized
ๅ่ Docker daemon ้ ็ฝฎไปฃ็
using System.Diagnostics.CodeAnalysis; | |
using UnityEngine; | |
// Dont forget to add "using RDG;" to the top of your script! | |
namespace RDG | |
{ | |
/// <summary> | |
/// Class for controlling Vibration. Automatically initializes before scene is loaded. | |
/// </summary> | |
public static class Vibration |
ๅฝๅ ไป Docker Hub ๆๅ้ๅๆๆถไผ้ๅฐๅฐ้พ๏ผๆญคๆถๅฏไปฅ้ ็ฝฎ้ๅๅ ้ๅจใ
Dockerized ๅฎ่ทต https://github.com/y0ngb1n/dockerized
ๅ่ Docker daemon ้ ็ฝฎไปฃ็
Setup github project so that after any change to master branch doxygen documentation is generated and pushed to gh-pages by Travis CI
gh-pages
branch to your repositorygit checkout --orphan gh-pages
git rm -rf .
echo "my gh-pages branch" > README.md
git add .
git commit -a -m "clean gh-pages branch"
git push origin gh-pages
apt-get install python-pip
pip install shadowsocks
sudo ssserver -p 443 -k password -m aes-256-cfb --user nobody -d start
A curated list of AWS resources to prepare for the AWS Certifications
A curated list of awesome AWS resources you need to prepare for the all 5 AWS Certifications. This gist will include: open source repos, blogs & blogposts, ebooks, PDF, whitepapers, video courses, free lecture, slides, sample test and many other resources.
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
People
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |