Skip to content

Instantly share code, notes, and snippets.

@MattRix
MattRix / EditorZoomer.cs
Created October 27, 2019 23:18
EditorZoomer - an easy way to do panning and zooming inside Unity Editor IMGUI
using UnityEngine;
using System.Collections;
using System;
//based on the code in this post: http://martinecker.com/martincodes/unity-editor-window-zooming/
//but I changed how the API works and made it much more flexible
//usage: create an EditorZoomer instance wherever you want to use it (it tracks the pan + zoom state)
//in your OnGUI, draw your scrollable content between zoomer.Begin() and zoomer.End();
//you also must offset your content by zoomer.GetContentOffset();
@deebrol
deebrol / ShowWhenAttribute.cs
Last active November 6, 2024 03:30
Property Drawer for Unity used to show or hide the Field depending on certain conditions
// DONT PUT IN EDITOR FOLDER
using System;
using UnityEngine;
/// <summary>
/// Attribute used to show or hide the Field depending on certain conditions
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public class ShowWhenAttribute : PropertyAttribute {