Created
August 15, 2013 06:45
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hacking at the ruby warrior game.
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class Player | |
def max_health; 20; end; | |
def healing_threshold; 10; end | |
def initialize | |
@healing = false | |
@retreating = false | |
@last_action = nil | |
@last_health = 20 | |
end | |
def should_heal?(warrior) | |
warrior.health < healing_threshold | |
end | |
def taking_damage?(warrior) | |
warrior.health < @last_health | |
end | |
def retreat?(warrior) | |
if taking_damage?(warrior) && warrior.feel.empty? | |
@retreating = false | |
elsif (@retreating || @healing) && taking_damage?(warrior) | |
@retreating = true | |
elsif should_heal?(warrior) && !warrior.feel.enemy? | |
@retreating = true | |
else | |
@retreating = false | |
end | |
@retreating | |
end | |
def rest?(warrior) | |
if taking_damage?(warrior) && (warrior.feel.empty? || warrior.feel.enemy?) | |
@healing = false | |
elsif should_heal?(warrior) || | |
(@last_action == :attack && warrior.feel.empty?) | |
@healing = true | |
elsif @healing | |
@healing = false if warrior.health == max_health | |
else | |
@healing = false | |
end | |
@healing | |
end | |
def free_captive?(warrior) | |
warrior.feel.captive? | |
end | |
def move_or_attack!(warrior) | |
if warrior.feel.empty? | |
warrior.walk! | |
@last_action = :walk | |
elsif warrior.feel.enemy? | |
warrior.attack! | |
@last_action = :attack | |
end | |
end | |
def play_turn(warrior) | |
# cool code goes here | |
if retreat?(warrior) | |
warrior.walk! :backward | |
@last_action = :walk | |
elsif rest?(warrior) | |
warrior.rest! | |
@last_action = :rest | |
elsif free_captive?(warrior) | |
warrior.rescue! | |
@last_action = :rescue | |
else | |
move_or_attack!(warrior) | |
end | |
@last_health = warrior.health | |
end | |
end | |
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