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MeshGradient Playground iOS 18
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// | |
// ContentView.swift | |
// MeshGradientPlayground | |
// | |
// Created by Bill Richards on 6/14/24. | |
// | |
import SwiftUI | |
struct ContentView: View { | |
@State private var points: [SIMD2<Float>] = [ | |
[0.0, 0.0], [0.33, 0.0], [0.67, 0.0], [1.0, 0.0], | |
[0.0, 0.33], [0.33, 0.33], [0.67, 0.33], [1.0, 0.33], | |
[0.0, 0.67], [0.33, 0.67], [0.67, 0.67], [1.0, 0.67], | |
[0.0, 1.0], [0.33, 1.0], [0.67, 1.0], [1.0, 1.0] | |
] | |
@State var colors: [Color] = [ | |
.red, .purple, .indigo, .blue, | |
.orange, .gray, .mint, .green, | |
.yellow, .gray, .teal, .brown, | |
.cyan, .indigo, .blue, .purple | |
] | |
var body: some View { | |
GeometryReader { geometry in | |
ZStack { | |
MeshGradient(width: 4, height: 4, points: points, colors: colors, background: .black) | |
ForEach(points.indices, id: \.self) { index in | |
ColorPicker("Point #\(index)", selection: $colors[index], supportsOpacity: true) | |
.labelsHidden() | |
.frame(width: 20, height: 20) | |
.clipShape(Circle()) | |
.overlay( | |
Circle() | |
.stroke(Color.white, lineWidth: 2) | |
) | |
.shadow(radius: 1.0) | |
.position(x: CGFloat(points[index].x) * geometry.size.width, | |
y: CGFloat(points[index].y) * geometry.size.height) | |
.gesture( | |
DragGesture().onChanged { value in | |
points[index].x = Float(value.location.x / geometry.size.width) | |
points[index].y = Float(value.location.y / geometry.size.height) | |
} | |
) | |
} | |
} | |
.frame(width: geometry.size.width, height: geometry.size.height) | |
} | |
.padding() | |
// .edgesIgnoringSafeArea(.all) // extend to edges but harder to control | |
.background(Color.black.edgesIgnoringSafeArea(.all)) | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} | |
#Preview { | |
ContentView() | |
} |
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