Created
April 17, 2013 22:31
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This patch fixes a bug in lepton on 64-bit architectures makes particles go everywhere and appear in all the wrong colours.
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Index: lepton/renderermodule.c | |
=================================================================== | |
--- lepton/renderermodule.c (revision 247) | |
+++ lepton/renderermodule.c (working copy) | |
@@ -59,6 +59,9 @@ | |
/* Vertex data functions and structs */ | |
+#pragma pack(push) | |
+#pragma pack(4) | |
+ | |
typedef struct { | |
float x, y, z; | |
} VertItem; | |
@@ -74,6 +77,8 @@ | |
}; | |
} ColorItem; | |
+#pragma pack(pop) | |
+ | |
typedef struct { | |
int is_vbo; | |
Py_ssize_t size; /* Number of verts */ | |
@@ -662,8 +667,8 @@ | |
goto error; | |
} | |
- glVertexPointer(3, GL_FLOAT, 0, data.verts); | |
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, data.colors); | |
+ glVertexPointer(3, GL_FLOAT, sizeof(VertItem), data.verts); | |
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ColorItem), data.colors); | |
glTexCoordPointer(tex_dimension, GL_FLOAT, 0, tex_array->data); | |
if (!draw_billboards(pcount)) | |
goto error; |
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