Created
December 10, 2010 01:50
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#include "Painting.h" | |
#include "Bezier.h" | |
#include "ProgressOp.h" | |
#include <math.h> | |
#include <sys/time.h> | |
#include <float.h> | |
#define MAX_ZOOM 12.0 | |
#define MIN_ZOOM -40.0 | |
#define SAVE_STROKE_INFO(STROKEPTR, SAVE1, SAVE2, SAVE3) do { SAVE1 = STROKEPTR->commands.strokeCommand.nextStartDrawIndex; SAVE2 = STROKEPTR->commands.strokeCommand.savePoint; SAVE3 = STROKEPTR->commands.strokeCommand.saveRadius; } while(0) | |
#define RESTORE_STROKE_INFO(STROKEPTR, SAVE1, SAVE2, SAVE3) do { STROKEPTR->commands.strokeCommand.nextStartDrawIndex = SAVE1; STROKEPTR->commands.strokeCommand.savePoint = SAVE2; STROKEPTR->commands.strokeCommand.saveRadius = SAVE3; } while(0) | |
#define UNSET_PARTIAL_STROKE_INFO(STROKEPTR) do { STROKEPTR->commands.strokeCommand.nextStartDrawIndex = 0; STROKEPTR->commands.strokeCommand.savePoint = Vector2D_(-FLT_MAX, -FLT_MAX); STROKEPTR->commands.strokeCommand.saveRadius = 0.0f; } while(0) | |
static PaintStroke* PaintLayer_topStroke(PaintLayer *layer); | |
// cool ease in / ease out 0->1 | |
static float Perlin_fade(float t) | |
{ | |
return t * t * t * (t * (t * 6 - 15) + 10); | |
} | |
#define Perlin_lerp(t, a, b) lerp(a, b, t) | |
static float Perlin_grad(int hash, float x, float y, float z) | |
{ | |
int h = hash & 15; | |
float u = h < 8 ? x : y; | |
float v = h < 4 ? y : ((h == 12) || (h == 14)) ? x : z; | |
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); | |
} | |
static int Perlin_numbers[512]; | |
static int Perlin_permutation[] = { 151,160,137,91,90,15, | |
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; | |
static void Perlin_init() | |
{ | |
static int once = 1; | |
if(once) | |
{ | |
once = 0; | |
int i; | |
for(i = 0; i < 256; ++i) | |
{ | |
Perlin_numbers[i] = Perlin_permutation[i]; | |
Perlin_numbers[256+i] = Perlin_numbers[i]; | |
} | |
} | |
} | |
static float Perlin_noise(float x, float y, float z) | |
{ | |
int X = (int)floorf(x); | |
int Y = (int)floorf(y); | |
int Z = (int)floorf(z); | |
x -= floorf(x); | |
y -= floorf(y); | |
z -= floorf(z); | |
float u = Perlin_fade(x); | |
float v = Perlin_fade(y); | |
float w = Perlin_fade(z); | |
int A = Perlin_numbers[X ]+Y; | |
int AA = Perlin_numbers[A]+Z; | |
int AB = Perlin_numbers[A+1]+Z; | |
int B = Perlin_numbers[X+1]+Y; | |
int BA = Perlin_numbers[B]+Z; | |
int BB = Perlin_numbers[B+1]+Z; | |
return Perlin_lerp(w, Perlin_lerp(v, Perlin_lerp(u, Perlin_grad(Perlin_numbers[AA ], x , y , z ), // AND ADD | |
Perlin_grad(Perlin_numbers[BA ], x-1, y , z )), // BLENDED | |
Perlin_lerp(u, Perlin_grad(Perlin_numbers[AB ], x , y-1, z ), // RESULTS | |
Perlin_grad(Perlin_numbers[BB ], x-1, y-1, z ))),// FROM 8 | |
Perlin_lerp(v, Perlin_lerp(u, Perlin_grad(Perlin_numbers[AA+1], x , y , z-1 ), // CORNERS | |
Perlin_grad(Perlin_numbers[BA+1], x-1, y , z-1 )), // OF CUBE | |
Perlin_lerp(u, Perlin_grad(Perlin_numbers[AB+1], x , y-1, z-1 ), | |
Perlin_grad(Perlin_numbers[BB+1], x-1, y-1, z-1 )))); | |
} | |
static unsigned char GlowBitmap[16*16*2]; | |
static void GenerateGlowTexture() | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
int size = 16; | |
unsigned char *bitmap = GlowBitmap; | |
for(iy = 0; iy < size; ++iy) | |
{ | |
for(ix = 0; ix < size; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[size * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[size * iy * 2 + ix * 2 + 1]; | |
Vector2D p = Vector2D_(((float)ix / (float)(size-1)) * 0.5, ((float)iy / (float)(size-1)) * 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
dist *= dist * dist; | |
value = dist; | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 258.0); // overflow on purpose | |
} | |
} | |
GlowBitmap[0 + 0] = 0; | |
GlowBitmap[0 + 1] = 0; | |
} | |
static unsigned char BorderBitmap[16*16*2]; | |
static void GenerateBorderTexture() | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
int size = 16; | |
unsigned char *bitmap = BorderBitmap; | |
for(iy = 0; iy < size; ++iy) | |
{ | |
for(ix = 0; ix < size; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[size * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[size * iy * 2 + ix * 2 + 1]; | |
Vector2D p = Vector2D_(((float)ix / (float)(size-1)) * 0.5, ((float)iy / (float)(size-1)) * 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
dist = dist * 12.0 - 6.0; | |
value = clamp(dist, 0.0, 1.0); | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
#define BRUSH_BITMAP_SIZE 128 | |
static unsigned char BrushBitmap_StdSoft[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_StdMed[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_StdHard[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_Bristle[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_Charcoal[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_Calligraphy[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_Goo[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static unsigned char BrushBitmap_Shade[BRUSH_BITMAP_SIZE*BRUSH_BITMAP_SIZE*2]; | |
static void GenerateTexture_Goo(unsigned char *bitmap) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
value = SmoothStep(clamp(dist * 4.0f, 0.0, 1.0)); | |
*lum = (unsigned char)(value * 255.0 * (my * 0.5 + 0.5)); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
static void GenerateTexture_Shade(unsigned char *bitmap) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
value = SmoothStep(clamp(dist * 0.3f, 0.0, 1.0)); | |
//value *= (random() & 0x3) ? 0.0 : 1.0; | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
#if 0 | |
static void GenerateTexture_Spots(unsigned char *bitmap, int spotmask, float falloff) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
value = SmoothStep(clamp(dist * falloff, 0.0, 1.0)); | |
value *= (random() & spotmask) ? 0.1 : 0.8; | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
#endif | |
static float BrushXY(float mx, float my) | |
{ | |
float noise1 = Perlin_noise(mx*5.0, my*5.0, 0.0) * 0.4; | |
float noise2 = Perlin_noise(mx*17.0, my*17.0, 0.0); | |
return noise1 + noise2; | |
} | |
static void GenerateTexture_Bristle(unsigned char *bitmap) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 1; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
float value = SmoothStep(clamp(dist * 4.0, 0.0, 1.0)); | |
float a = BrushXY(mx, my); | |
float b = BrushXY(mx, my+(1.5/128.0)); | |
float c = BrushXY(mx, my-(1.5/128.0)); | |
//b = 0.0; | |
float flum = a + c * 0.2; | |
float falp = a + b * 0.2; | |
flum = clamp(value * flum, 0.0f, 1.0f); | |
falp = clamp(value * falp, 0.0f, 1.0f); | |
*lum = (unsigned char)(flum * 255.0); | |
*alp = (unsigned char)(falp * 255.0); | |
} | |
} | |
} | |
static void GenerateTexture_Charcoal(unsigned char *bitmap) | |
{ | |
int ix, iy; | |
float falloff = 0.8; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
value = SmoothStep(clamp(dist * falloff, 0.0, 1.0)); | |
value *= Perlin_noise(mx * 40.0, my * 40.0, 0.0) * 0.5 + 0.5; | |
value *= Perlin_noise(mx * 23.0, my * 23.0, 0.0) * 0.5 + 0.5; | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
static void GenerateTexture_Calligraphy(unsigned char *bitmap) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, my - 0.5); | |
Vector2D d = Vector2D_subtract(p, center); | |
//float ang = Vector2D_angle(d); | |
float dist = Vector2D_magnitude(d) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
float a = 1.0f - fabsf(my - mx) * 5.0; | |
if(a < 0.0f) a = 0.0f; | |
float q = dist * a * 8.0; | |
value = SmoothStep(clamp(q, 0.0, 1.0)); | |
*lum = (unsigned char)(value * 255.0); | |
*alp = (unsigned char)(value * 255.0); | |
} | |
} | |
} | |
static void GenerateTexture_Std(unsigned char *bitmap, int t) | |
{ | |
int ix, iy; | |
Vector2D center = Vector2D_(0.0, 0.0); | |
for(iy = 0; iy < BRUSH_BITMAP_SIZE; ++iy) | |
{ | |
for(ix = 0; ix < BRUSH_BITMAP_SIZE; ++ix) | |
{ | |
float value = 1.0; | |
unsigned char *lum = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 0]; | |
unsigned char *alp = &bitmap[BRUSH_BITMAP_SIZE * iy * 2 + ix * 2 + 1]; | |
float mx = ((float)ix / (float)(BRUSH_BITMAP_SIZE-1)); | |
float my = ((float)iy / (float)(BRUSH_BITMAP_SIZE-1)); | |
Vector2D p = Vector2D_(mx - 0.5, (my - 0.5)); | |
float dist = Vector2D_distance(p, center) * 2.0; | |
if(dist > 1.0) dist = 1.0; | |
dist = 1.0 - dist; | |
//SmoothStep(dist); | |
switch(t) | |
{ | |
case 0: value = SmoothStep(clamp(dist * 1.0f, 0.0, 1.0)); break; | |
case 1: value = SmoothStep(clamp(dist * 2.0f, 0.0, 1.0)); break; | |
case 2: value = SmoothStep(clamp(dist * 8.0f, 0.0, 1.0)); break; | |
} | |
*lum = (unsigned char)(value * 255.0f); | |
*alp = (unsigned char)(value * 255.0f); | |
} | |
} | |
} | |
static void GenerateBrushTextures() | |
{ | |
GenerateTexture_Goo(BrushBitmap_Goo); | |
//GenerateTexture_Shadow(BrushBitmap_Shadow); | |
GenerateTexture_Shade(BrushBitmap_Shade); | |
GenerateTexture_Bristle(BrushBitmap_Bristle); | |
GenerateTexture_Charcoal(BrushBitmap_Charcoal); | |
GenerateTexture_Calligraphy(BrushBitmap_Calligraphy); | |
GenerateTexture_Std(BrushBitmap_StdSoft, 0); | |
GenerateTexture_Std(BrushBitmap_StdMed, 1); | |
GenerateTexture_Std(BrushBitmap_StdHard, 2); | |
//GenerateTexture_Std(BrushBitmap_EraserSoft, 0); | |
//GenerateTexture_Std(BrushBitmap_EraserMed, 1); | |
//GenerateTexture_Std(BrushBitmap_EraserHard, 2); | |
} | |
// 1,048,576 bytes | |
#define QUAD_DUMP_ELEMENT_COUNT 512 | |
typedef struct _QuadDump_Vertex { | |
struct { | |
float x; | |
float y; | |
} v; | |
struct { | |
float x; | |
float y; | |
} t; | |
struct { | |
float r; | |
float g; | |
float b; | |
float a; | |
} c; | |
} QuadDump_Vertex; | |
typedef struct _QuadDump_Quad { | |
QuadDump_Vertex v[4]; | |
} QuadDump_Quad; | |
// expected format 2V.2T.4C... | |
typedef struct _QuadDump { | |
QuadDump_Quad *buffer; | |
int offset; | |
} QuadDump; | |
static void QuadDump_begin(QuadDump *dump) | |
{ | |
dump->offset = 0; | |
dump->buffer = malloc(QUAD_DUMP_ELEMENT_COUNT * sizeof(QuadDump_Quad)); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glEnableClientState(GL_COLOR_ARRAY); | |
glVertexPointer( 2, GL_FLOAT, 8 * sizeof(float), (unsigned char *)dump->buffer + 0 * sizeof(float)); | |
glTexCoordPointer( 2, GL_FLOAT, 8 * sizeof(float), (unsigned char *)dump->buffer + 2 * sizeof(float)); | |
glColorPointer( 4, GL_FLOAT, 8 * sizeof(float), (unsigned char *)dump->buffer + 4 * sizeof(float)); | |
//printf("BEGIN\n"); | |
} | |
static void QuadDump_dump(QuadDump *dump) | |
{ | |
//printf("DUMP... (%d)\n", dump->offset); | |
glDrawArrays(GL_QUADS, 0, dump->offset * 4); | |
dump->offset = 0; | |
} | |
// requests sizeof(float) * 8 * 4 == 64 bytes per quad | |
static QuadDump_Quad* QuadDump_requestBuffer(QuadDump *dump) | |
{ | |
//printf("REQUEST BUFFER\n"); | |
if(dump->offset >= QUAD_DUMP_ELEMENT_COUNT - 1) | |
{ | |
//printf("ran out of space\n"); | |
QuadDump_dump(dump); | |
} | |
QuadDump_Quad *d = &dump->buffer[dump->offset]; | |
++(dump->offset); | |
return d; | |
} | |
static void QuadDump_end(QuadDump *dump) | |
{ | |
//printf("END\n"); | |
QuadDump_dump(dump); | |
free(dump->buffer); | |
glDisableClientState(GL_COLOR_ARRAY); | |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
//printf("\n"); | |
} | |
#define COMMON_STROKE_ITERATOR_BEGIN \ | |
float dist = Vector2D_distance(a->position, b->position); \ | |
float iter; \ | |
float step = size * 0.01f; \ | |
Vector2D p; \ | |
const Vector2D p0 = pre->position; \ | |
const Vector2D p1 = a->position; \ | |
const Vector2D p2 = b->position; \ | |
const Vector2D p3 = post->position; \ | |
const float tension = 0.5f; \ | |
int quadNumber = 0; \ | |
for(iter = 0.0; iter < dist; iter += step) \ | |
{ \ | |
float t = iter / dist; \ | |
float t2 = t * t; \ | |
float t3 = t2 * t; \ | |
p.x = tension * ((2.0f * p1.x) + \ | |
(-p0.x + p2.x) * t + \ | |
(2.0f * p0.x - 5.0f * p1.x + 4.0f * p2.x - p3.x) * t2 + \ | |
(-p0.x + 3.0f * p1.x - 3.0f * p2.x + p3.x) * t3); \ | |
p.y = tension * ((2.0f * p1.y) + \ | |
(-p0.y + p2.y) * t + \ | |
(2.0f * p0.y - 5.0f * p1.y + 4.0f * p2.y - p3.y) * t2 + \ | |
(-p0.y + 3.0f * p1.y - 3.0f * p2.y + p3.y) * t3); \ | |
float l = lerp(a->pressure, b->pressure, t); \ | |
float radius; \ | |
if(brushOptions & PaintBrushOptionDisableSizeModulation) \ | |
radius = size; \ | |
else \ | |
radius = l * size; \ | |
float disttosavepoint2 = Vector2D_distance2(p, *savePoint); \ | |
float threshold = (radius + *saveRadius) * distMult; \ | |
if(disttosavepoint2 < (threshold * threshold)) continue; \ | |
float x1 = p.x - radius; \ | |
float x2 = p.x + radius; \ | |
float y1 = p.y - radius; \ | |
float y2 = p.y + radius; \ | |
*savePoint = p; \ | |
*saveRadius = radius; \ | |
#define COMMON_STROKE_ITERATOR_END \ | |
++quadNumber; \ | |
} | |
static void PaintSubStroke_accumExtent(int strokeNumber, | |
PaintStrokePoint *pre, PaintStrokePoint *a, PaintStrokePoint *b, PaintStrokePoint *post, | |
Vector2D *savePoint, float *saveRadius, float size, float distMult, int brushOptions, | |
float *xmin, float *xmax, float *ymin, float *ymax, int *count) | |
{ | |
Vector2D restorePoint = *savePoint; | |
float restoreRadius = *saveRadius; | |
COMMON_STROKE_ITERATOR_BEGIN { | |
l = l; // for warning | |
if(x1 < *xmin) *xmin = x1; | |
if(x2 > *xmax) *xmax = x2; | |
if(y1 < *ymin) *ymin = y1; | |
if(y2 > *ymax) *ymax = y2; | |
++*count; | |
} COMMON_STROKE_ITERATOR_END | |
*savePoint = restorePoint; | |
*saveRadius = restoreRadius; | |
} | |
extern unsigned int PaintWindowGlobalModifierFlags; // see PaintWindow.m | |
static void RandomCycleColor(int i, float lum, float *c3) | |
{ | |
i += 20; | |
float sat = 1.0; | |
float hue = sin(i * (1.0f / 20.0f)) * 0.5f + 0.5f; | |
float r, g, b; | |
HSL_to_RGB(hue, sat, lum, &r, &g, &b); | |
c3[0] = r; | |
c3[1] = g; | |
c3[2] = b; | |
} | |
static void PaintStroke_renderSegment(int strokeNumber, | |
PaintStrokePoint *pre, PaintStrokePoint *a, PaintStrokePoint *b, PaintStrokePoint *post, | |
Vector2D *savePoint, float *saveRadius, float size, float distMult, Color color, QuadDump *quadDump, int rainbowMod, int rotDeg, int emboss, int brushOptions) | |
{ | |
QuadDump_Quad *q; | |
COMMON_STROKE_ITERATOR_BEGIN { | |
float r, g, b, a; | |
if(brushOptions & PaintBrushOptionDisableOpacityModulation) | |
{ | |
r = color.r; | |
g = color.g; | |
b = color.b; | |
a = color.a; | |
} else { | |
r = color.r * l; | |
g = color.g * l; | |
b = color.b * l; | |
a = color.a * l; | |
} | |
if(rainbowMod) | |
{ | |
float hue, sat, lum; | |
RGB_to_HSL(color.r, color.g, color.b, &hue, &sat, &lum); | |
lum = (lum * 0.6f) + 0.1f; | |
float c1[3]; | |
float c2[3]; | |
RandomCycleColor(strokeNumber, lum, c1); | |
RandomCycleColor(strokeNumber+1, lum, c2); | |
if(brushOptions & PaintBrushOptionDisableOpacityModulation) | |
{ | |
r = lerp(c1[0], c2[0], t); | |
g = lerp(c1[1], c2[1], t); | |
b = lerp(c1[2], c2[2], t); | |
} else { | |
r = l * lerp(c1[0], c2[0], t); | |
g = l * lerp(c1[1], c2[1], t); | |
b = l * lerp(c1[2], c2[2], t); | |
} | |
} | |
float tx1 = 0.0; | |
float tx2 = 1.0; | |
float ty1 = 0.0; | |
float ty2 = 1.0; | |
// x1 = roundf(x1); | |
// x2 = roundf(x2); | |
// y1 = roundf(y1); | |
// y2 = roundf(y2); | |
Vector2D pa = Vector2D_(x1, y1); | |
Vector2D pb = Vector2D_(x2, y1); | |
Vector2D pc = Vector2D_(x2, y2); | |
Vector2D pd = Vector2D_(x1, y2); | |
if(rotDeg) | |
{ | |
float f_rotDeg = (strokeNumber * 50 + quadNumber) * (float)rotDeg * M_PI / 180.0f; | |
pa = Vector2D_add(Vector2D_rotate(Vector2D_subtract(pa, p), f_rotDeg), p); | |
pb = Vector2D_add(Vector2D_rotate(Vector2D_subtract(pb, p), f_rotDeg), p); | |
pc = Vector2D_add(Vector2D_rotate(Vector2D_subtract(pc, p), f_rotDeg), p); | |
pd = Vector2D_add(Vector2D_rotate(Vector2D_subtract(pd, p), f_rotDeg), p); | |
} | |
q = QuadDump_requestBuffer(quadDump); | |
q->v[0].v.x = pa.x; | |
q->v[0].v.y = pa.y; | |
q->v[0].t.x = tx1; | |
q->v[0].t.y = ty1; | |
q->v[0].c.r = r; | |
q->v[0].c.g = g; | |
q->v[0].c.b = b; | |
q->v[0].c.a = a; | |
q->v[1].v.x = pb.x; | |
q->v[1].v.y = pb.y; | |
q->v[1].t.x = tx2; | |
q->v[1].t.y = ty1; | |
q->v[1].c.r = r; | |
q->v[1].c.g = g; | |
q->v[1].c.b = b; | |
q->v[1].c.a = a; | |
q->v[2].v.x = pc.x; | |
q->v[2].v.y = pc.y; | |
q->v[2].t.x = tx2; | |
q->v[2].t.y = ty2; | |
q->v[2].c.r = r; | |
q->v[2].c.g = g; | |
q->v[2].c.b = b; | |
q->v[2].c.a = a; | |
q->v[3].v.x = pd.x; | |
q->v[3].v.y = pd.y; | |
q->v[3].t.x = tx1; | |
q->v[3].t.y = ty2; | |
q->v[3].c.r = r; | |
q->v[3].c.g = g; | |
q->v[3].c.b = b; | |
q->v[3].c.a = a; | |
if(emboss) | |
{ | |
#if 1 | |
r = 0.0f; | |
g = 0.0f; | |
b = 0.0f; | |
a = 0.2f; | |
pa.y -= 1.5f; | |
pb.y -= 1.5f; | |
pc.y -= 1.5f; | |
pd.y -= 1.5f; | |
q = QuadDump_requestBuffer(quadDump); | |
q->v[0].v.x = pa.x; | |
q->v[0].v.y = pa.y; | |
q->v[0].t.x = tx1; | |
q->v[0].t.y = ty1; | |
q->v[0].c.r = r; | |
q->v[0].c.g = g; | |
q->v[0].c.b = b; | |
q->v[0].c.a = a; | |
q->v[1].v.x = pb.x; | |
q->v[1].v.y = pb.y; | |
q->v[1].t.x = tx2; | |
q->v[1].t.y = ty1; | |
q->v[1].c.r = r; | |
q->v[1].c.g = g; | |
q->v[1].c.b = b; | |
q->v[1].c.a = a; | |
q->v[2].v.x = pc.x; | |
q->v[2].v.y = pc.y; | |
q->v[2].t.x = tx2; | |
q->v[2].t.y = ty2; | |
q->v[2].c.r = r; | |
q->v[2].c.g = g; | |
q->v[2].c.b = b; | |
q->v[2].c.a = a; | |
q->v[3].v.x = pd.x; | |
q->v[3].v.y = pd.y; | |
q->v[3].t.x = tx1; | |
q->v[3].t.y = ty2; | |
q->v[3].c.r = r; | |
q->v[3].c.g = g; | |
q->v[3].c.b = b; | |
q->v[3].c.a = a; | |
pa.y += 2.5f; | |
pb.y += 2.5f; | |
pc.y += 2.5f; | |
pd.y += 2.5f; | |
#endif | |
r = 0.2f; | |
g = 0.2f; | |
b = 0.2f; | |
a = 0.2f; | |
q = QuadDump_requestBuffer(quadDump); | |
q->v[0].v.x = pa.x; | |
q->v[0].v.y = pa.y; | |
q->v[0].t.x = tx1; | |
q->v[0].t.y = ty1; | |
q->v[0].c.r = r; | |
q->v[0].c.g = g; | |
q->v[0].c.b = b; | |
q->v[0].c.a = a; | |
q->v[1].v.x = pb.x; | |
q->v[1].v.y = pb.y; | |
q->v[1].t.x = tx2; | |
q->v[1].t.y = ty1; | |
q->v[1].c.r = r; | |
q->v[1].c.g = g; | |
q->v[1].c.b = b; | |
q->v[1].c.a = a; | |
q->v[2].v.x = pc.x; | |
q->v[2].v.y = pc.y; | |
q->v[2].t.x = tx2; | |
q->v[2].t.y = ty2; | |
q->v[2].c.r = r; | |
q->v[2].c.g = g; | |
q->v[2].c.b = b; | |
q->v[2].c.a = a; | |
q->v[3].v.x = pd.x; | |
q->v[3].v.y = pd.y; | |
q->v[3].t.x = tx1; | |
q->v[3].t.y = ty2; | |
q->v[3].c.r = r; | |
q->v[3].c.g = g; | |
q->v[3].c.b = b; | |
q->v[3].c.a = a; | |
} | |
} COMMON_STROKE_ITERATOR_END | |
} | |
float _GetCurrentDistMult(PaintStroke *stroke) | |
{ | |
float distMult = 0.1f; | |
PaintBrushType brushType = stroke->commands.strokeCommand.state.brushType; | |
PaintBrushType pureBrushType = brushType & PaintBrushTypeMask; | |
switch(pureBrushType) | |
{ | |
case PaintBrushTypeCalligraphy: | |
distMult = 0.05f; | |
break; | |
case PaintBrushTypeBristle: | |
distMult = 0.02f; | |
break; | |
case PaintBrushTypeCharcoal: | |
distMult = 0.2f; | |
break; | |
case PaintBrushTypeEraserSoft: | |
distMult = 0.25f; | |
break; | |
case PaintBrushTypeStdSoft: | |
distMult = 0.2f; | |
break; | |
case PaintBrushTypeStdHard: | |
if(brushType & PaintBrushOptionDisableSizeModulation) | |
distMult = 0.05; | |
break; | |
} | |
return distMult; | |
} | |
void PaintStroke_accumExtent(PaintStroke *stroke, float *xmin, float *xmax, float *ymin, float *ymax, int *pcount) | |
{ | |
PaintBrushType brushType = stroke->commands.strokeCommand.state.brushType; | |
float radius = stroke->commands.strokeCommand.state.brushSize; | |
PaintStrokePoint *pre, *a, *b, *post; | |
int count = 0; | |
float distMult = _GetCurrentDistMult(stroke); | |
if(stroke->commands.strokeCommand.points_array) | |
{ | |
count = stroke->commands.strokeCommand.points_array_size; | |
int index; | |
PaintStrokePoint *points = stroke->commands.strokeCommand.points_array; | |
for(index = stroke->commands.strokeCommand.nextStartDrawIndex; index < count; ++index) | |
{ | |
if(index + 3 > count - 1) break; | |
pre = &points[index + 0]; | |
a = &points[index + 1]; | |
b = &points[index + 2]; | |
post = &points[index + 3]; | |
PaintSubStroke_accumExtent(index, pre, a, b, post, &stroke->commands.strokeCommand.savePoint, &stroke->commands.strokeCommand.saveRadius, radius, distMult, brushType, xmin, xmax, ymin, ymax, pcount); | |
} | |
} else { | |
count = ArrayStack_count(&stroke->commands.strokeCommand.points); | |
int index; | |
void *value; | |
void **points = ArrayStack_data(&stroke->commands.strokeCommand.points); | |
ArrayStack_foreachWithStartIndex(&stroke->commands.strokeCommand.points, stroke->commands.strokeCommand.nextStartDrawIndex, index, value) | |
{ | |
if(index + 3 > count - 1) break; | |
pre = points[index + 0]; | |
a = points[index + 1]; | |
b = points[index + 2]; | |
post = points[index + 3]; | |
PaintSubStroke_accumExtent(index, pre, a, b, post, &stroke->commands.strokeCommand.savePoint, &stroke->commands.strokeCommand.saveRadius, radius, distMult, brushType, xmin, xmax, ymin, ymax, pcount); | |
} | |
} | |
} | |
void PaintLayer_accumExtent(PaintLayer *layer, float *xmin, float *xmax, float *ymin, float *ymax, int *pcount) // really need 'partialOnly' flag! | |
{ | |
int index; | |
void *value; | |
ArrayStack_foreach(&layer->strokes, index, value) { | |
PaintStroke *stroke = (PaintStroke *)value; | |
if(stroke->commandType == PaintCommandTypeBrushStroke) | |
{ | |
if(stroke->commands.strokeCommand.points_array) // warning: don't call this from other functions till this is fixed | |
{ | |
// nutin...?... yeah. | |
PaintStroke_accumExtent(stroke, xmin, xmax, ymin, ymax, pcount); | |
} else { | |
PaintStroke_accumExtent(stroke, xmin, xmax, ymin, ymax, pcount); | |
} | |
} | |
} | |
} | |
int PaintLayer_getExtent(PaintLayer *layer, float *xmin, float *xmax, float *ymin, float *ymax) | |
{ | |
*xmin = FLT_MAX; | |
*ymin = FLT_MAX; | |
*xmax = -FLT_MAX; | |
*ymax = -FLT_MAX; | |
int count = 0; | |
PaintLayer_accumExtent(layer, xmin, xmax, ymin, ymax, &count); | |
return count; | |
} | |
// important! state changes here: stroke->commands.strokeCommand.nextStartDrawIndex!!! | |
void Painting_renderStroke(int strokeIndex, PaintStroke *stroke, QuadDump *quadDump) | |
{ | |
strokeIndex *= 50; | |
float radius = stroke->commands.strokeCommand.state.brushSize; | |
PaintStrokePoint *pre, *a, *b, *post; | |
int count = 0; | |
Color strokeColor = stroke->commands.strokeCommand.state.brushColor; | |
float distMult = _GetCurrentDistMult(stroke); | |
int rainbowMod = 0; | |
int rotDeg = 0; | |
int emboss = 0; | |
// sane state, also update in _renderLayer | |
glBlendEquation(GL_FUNC_ADD); | |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
PaintBrushType brushType = stroke->commands.strokeCommand.state.brushType; | |
PaintBrushType pureBrushType = brushType & PaintBrushTypeMask; | |
int brushOptions = brushType & ~PaintBrushTypeMask; | |
switch(pureBrushType) | |
{ | |
case PaintBrushTypeRainbow: | |
rainbowMod = 1; | |
strokeColor.a *= 0.5; | |
break; | |
case PaintBrushTypeGoo: | |
strokeColor.a *= 0.7; | |
break; | |
case PaintBrushTypeCharcoal: | |
rotDeg = 37; | |
break; | |
case PaintBrushTypeBristle: | |
//emboss = 1; | |
//rotDeg = 2; | |
break; | |
case PaintBrushTypeShade: | |
strokeColor.r *= 0.2; | |
strokeColor.g *= 0.2; | |
strokeColor.b *= 0.2; | |
strokeColor.a *= 0.2; | |
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); | |
break; | |
case PaintBrushTypeEraserSoft: | |
strokeColor.r = 0.4; | |
strokeColor.g = 0.4; | |
strokeColor.b = 0.4; | |
strokeColor.a = 0.4; | |
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | |
glBlendFunc(GL_DST_COLOR, GL_ONE); | |
break; | |
case PaintBrushTypeEraserMed: | |
case PaintBrushTypeEraserHard: | |
strokeColor.r = 1.0; | |
strokeColor.g = 1.0; | |
strokeColor.b = 1.0; | |
strokeColor.a = 1.0; | |
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); | |
glBlendFunc(GL_DST_COLOR, GL_ONE); | |
break; | |
} | |
if(stroke->commands.strokeCommand.points_array) | |
{ | |
count = stroke->commands.strokeCommand.points_array_size; | |
int index; | |
PaintStrokePoint *points = stroke->commands.strokeCommand.points_array; | |
for(index = stroke->commands.strokeCommand.nextStartDrawIndex; index < count; ++index) | |
{ | |
if(index + 3 > count - 1) break; | |
pre = &points[index + 0]; | |
a = &points[index + 1]; | |
b = &points[index + 2]; | |
post = &points[index + 3]; | |
PaintStroke_renderSegment(strokeIndex+index, pre, a, b, post, &stroke->commands.strokeCommand.savePoint, &stroke->commands.strokeCommand.saveRadius, radius, distMult, strokeColor, quadDump, rainbowMod, rotDeg, emboss, brushOptions); | |
stroke->commands.strokeCommand.nextStartDrawIndex = index + 1; | |
} | |
} else { | |
count = ArrayStack_count(&stroke->commands.strokeCommand.points); | |
int index; | |
void *value; | |
void **points = ArrayStack_data(&stroke->commands.strokeCommand.points); | |
ArrayStack_foreachWithStartIndex(&stroke->commands.strokeCommand.points, stroke->commands.strokeCommand.nextStartDrawIndex, index, value) | |
{ | |
//printf("%d %d\n", stroke->commands.strokeCommand.nextStartDrawIndex, index); | |
if(index + 3 > count - 1) break; | |
pre = points[index + 0]; | |
a = points[index + 1]; | |
b = points[index + 2]; | |
post = points[index + 3]; | |
PaintStroke_renderSegment(strokeIndex+index, pre, a, b, post, &stroke->commands.strokeCommand.savePoint, &stroke->commands.strokeCommand.saveRadius, radius, distMult, strokeColor, quadDump, rainbowMod, rotDeg, emboss, brushOptions); | |
stroke->commands.strokeCommand.nextStartDrawIndex = index + 1; | |
} | |
} | |
//glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
//glBlendEquation(GL_FUNC_ADD); | |
//glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
} | |
int PaintLayer_needsUpdate(PaintLayer *layer) | |
{ | |
int index; | |
void *value; | |
ArrayStack_foreach(&layer->strokes, index, value) { | |
PaintStroke *stroke = (PaintStroke *)value; | |
if(stroke->commandType == PaintCommandTypeBrushStroke) | |
{ | |
int count; | |
if(stroke->commands.strokeCommand.points_array) | |
count = stroke->commands.strokeCommand.points_array_size; | |
else | |
count = ArrayStack_count(&stroke->commands.strokeCommand.points); | |
if(count > stroke->commands.strokeCommand.nextStartDrawIndex + 3) return 1; | |
} | |
} | |
return 0; | |
} | |
void _DoApplyStrokeTransform(PaintStroke *stroke) | |
{ | |
switch(stroke->commandType) | |
{ | |
case PaintCommandTypeBrushStroke: | |
// ignore | |
break; | |
case PaintCommandTypeTransformTranslate: | |
glTranslatef(stroke->commands.translateCommand.translate.x, stroke->commands.translateCommand.translate.y, 0.0f); | |
break; | |
case PaintCommandTypeTransformRotate: | |
glTranslatef(stroke->commands.rotateCommand.axis.x, stroke->commands.rotateCommand.axis.y, 0.0f); | |
glRotatef(stroke->commands.rotateCommand.angle, 0.0f, 0.0f, 1.0f); | |
glTranslatef(-stroke->commands.rotateCommand.axis.x, -stroke->commands.rotateCommand.axis.y, 0.0f); | |
break; | |
case PaintCommandTypeTransformScale: | |
{ | |
float amt = exp2f(stroke->commands.scaleCommand.amount); | |
glTranslatef(stroke->commands.scaleCommand.center.x, stroke->commands.scaleCommand.center.y, 0.0f); | |
glScalef(amt, amt, 1.0f); | |
glTranslatef(-stroke->commands.scaleCommand.center.x, -stroke->commands.scaleCommand.center.y, 0.0f); | |
break; | |
} | |
default: | |
// ignore | |
break; | |
} | |
} | |
#define APPLY_STROKE_TRANSFORM(STROKE) if(STROKE->commandType & PaintCommandTypeTransform) _DoApplyStrokeTransform(STROKE) | |
void Painting_renderLayer_(Painting *painting, PaintLayer *layer, int noCache, int partialOnly) | |
{ | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
glEnable(GL_TEXTURE_2D); | |
int index; | |
void *value; | |
QuadDump quadDump; | |
QuadDump_begin(&quadDump); | |
ArrayStack_foreach(&layer->strokes, index, value) { | |
PaintStroke *stroke = (PaintStroke *)value; | |
switch(stroke->commandType) | |
{ | |
case PaintCommandTypeBrushStroke: | |
{ | |
if(partialOnly) | |
{ | |
if(stroke->commands.strokeCommand.points_array) | |
break; | |
} | |
glPushMatrix(); | |
//ArrayStack_foreach(&layer->strokes, index, value) { | |
int s_index; | |
void *s_value; | |
ArrayStack_foreachReverseWithEndIndex(&layer->strokes, index, s_index, s_value) { | |
PaintStroke *s_stroke = (PaintStroke *)s_value; | |
APPLY_STROKE_TRANSFORM(s_stroke); | |
} | |
PaintBrushType brushType = stroke->commands.strokeCommand.state.brushType; | |
PaintBrushType pureBrushType = brushType & PaintBrushTypeMask; | |
glBindTexture(GL_TEXTURE_2D, painting->brushTextures[pureBrushType]); | |
if(noCache) | |
{ | |
int save1; | |
Vector2D save2; | |
float save3; | |
SAVE_STROKE_INFO(stroke, save1, save2, save3); | |
UNSET_PARTIAL_STROKE_INFO(stroke); | |
Painting_renderStroke(index, stroke, &quadDump); | |
RESTORE_STROKE_INFO(stroke, save1, save2, save3); | |
} else { | |
Painting_renderStroke(index, stroke, &quadDump); | |
} | |
QuadDump_dump(&quadDump); | |
glPopMatrix(); | |
break; | |
} | |
} | |
} | |
QuadDump_end(&quadDump); | |
glBlendEquation(GL_FUNC_ADD); | |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
glDisable(GL_TEXTURE_2D); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
} | |
void Painting_renderLayer(Painting *painting, PaintLayer *layer, int partialOnly) | |
{ | |
Painting_renderLayer_(painting, layer, 0, partialOnly); | |
} | |
void Painting_renderLayer_noCache(Painting *painting, PaintLayer *layer) | |
{ | |
Painting_renderLayer_(painting, layer, 1, 0); | |
} | |
static void RenderCachedSubTexture(GLuint tex, GLint filterMode, int minx, int maxx, int miny, int maxy, float opacity) | |
{ | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); | |
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, filterMode); | |
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, filterMode); | |
float v[8] = { | |
(float)minx, (float)miny, | |
(float)minx, (float)maxy, | |
(float)maxx, (float)maxy, | |
(float)maxx, (float)miny, | |
}; | |
//glColor4f(1.0, 1.0, 1.0, 1.0); | |
glColor4f(opacity, opacity, opacity, opacity); | |
//glColor4f(1.0, 1.0, 1.0, opacity); // additive | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glVertexPointer(2, GL_FLOAT, 0, v); | |
glTexCoordPointer(2, GL_FLOAT, 0, v); | |
glDrawArrays(GL_QUADS, 0, 4); | |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
} | |
static void RenderCachedTexture(GLuint tex, int w, int h, GLint filterMode, float opacity) | |
{ | |
RenderCachedSubTexture(tex, filterMode, 0, w, 0, h, opacity); | |
} | |
static GLuint UploadBrushTexture(unsigned char *bitmap) | |
{ | |
GLuint tex = 0; | |
glGenTextures(1, &tex); | |
glBindTexture(GL_TEXTURE_2D, tex); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, BRUSH_BITMAP_SIZE, BRUSH_BITMAP_SIZE, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, bitmap); | |
return tex; | |
} | |
void BeginPaintingRender(Painting *painting) | |
{ | |
if(!painting->brushTextures[PaintBrushTypeEraserSoft]) | |
{ | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
glEnable(GL_TEXTURE_2D); | |
//painting->brushTextures[PaintBrushTypeEraserSoft ] = UploadBrushTexture(BrushBitmap_EraserSoft); | |
//painting->brushTextures[PaintBrushTypeEraserMed ] = UploadBrushTexture(BrushBitmap_EraserMed); | |
//painting->brushTextures[PaintBrushTypeEraserHard ] = UploadBrushTexture(BrushBitmap_EraserHard); | |
painting->brushTextures[PaintBrushTypeStdSoft ] = UploadBrushTexture(BrushBitmap_StdSoft); | |
painting->brushTextures[PaintBrushTypeStdMed ] = UploadBrushTexture(BrushBitmap_StdMed); | |
painting->brushTextures[PaintBrushTypeStdHard ] = UploadBrushTexture(BrushBitmap_StdHard); | |
painting->brushTextures[PaintBrushTypeEraserSoft ] = painting->brushTextures[PaintBrushTypeStdSoft]; | |
painting->brushTextures[PaintBrushTypeEraserMed ] = painting->brushTextures[PaintBrushTypeStdMed]; | |
painting->brushTextures[PaintBrushTypeEraserHard ] = painting->brushTextures[PaintBrushTypeStdHard]; | |
painting->brushTextures[PaintBrushTypeBristle ] = UploadBrushTexture(BrushBitmap_Bristle); | |
painting->brushTextures[PaintBrushTypeCharcoal ] = UploadBrushTexture(BrushBitmap_Charcoal); | |
//painting->brushTextures[PaintBrushTypeBristle ] = painting->brushTextures[PaintBrushTypeCharcoal]; | |
painting->brushTextures[PaintBrushTypeCalligraphy ] = UploadBrushTexture(BrushBitmap_Calligraphy); | |
painting->brushTextures[PaintBrushTypeGoo ] = UploadBrushTexture(BrushBitmap_Goo); | |
//painting->brushTextures[PaintBrushTypeRainbow ] = UploadBrushTexture(BrushBitmap_Shadow); | |
painting->brushTextures[PaintBrushTypeShade ] = UploadBrushTexture(BrushBitmap_Shade); | |
painting->brushTextures[PaintBrushTypeRainbow ] = painting->brushTextures[PaintBrushTypeGoo]; | |
glDisable(GL_TEXTURE_2D); | |
painting->textures.glowTexture = GLUtil_uploadGrayscaleTexture(GlowBitmap, 16, 16); | |
painting->textures.borderTexture = GLUtil_uploadGrayscaleTexture(BorderBitmap, 16, 16); | |
} | |
glEnable(GL_BLEND); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
} | |
void EndPaintingRender(Painting *painting) | |
{ | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
glDisable(GL_BLEND); | |
} | |
void Painting_preRender(Painting *painting, int framebufferWidth, int framebufferHeight) | |
{ | |
//printf("--- prerender\n"); | |
int showProgessBar = 0; | |
BeginPaintingRender(painting); | |
glClearColor(0.0, 0.0, 0.0, 0.0); // clear to transparent black | |
int rearNeedsUpdate = 0; | |
int foreNeedsUpdate = 0; | |
//printf("prerender... pan = %f %f\n", painting->pan.x, painting->pan.y); | |
if( (painting->cache.framebufferWidth != framebufferWidth) || | |
(painting->cache.framebufferHeight != framebufferHeight) || | |
(painting->pan.x != painting->cache.pan.x) || | |
(painting->pan.y != painting->cache.pan.y) || | |
(painting->zoom != painting->cache.zoom)) | |
{ | |
if(painting->cache.framebufferWidth != 0 && painting->cache.framebufferHeight != 0) // don't show on first regen | |
showProgessBar = 1; | |
// if framebuffer size changed, regen everything | |
painting->cache.framebufferWidth = framebufferWidth; | |
painting->cache.framebufferHeight = framebufferHeight; | |
painting->cache.pan = painting->pan; | |
painting->cache.zoom = painting->zoom; | |
int index; | |
void *value; | |
ArrayStack_foreach(&painting->layers, index, value) { | |
PaintLayer *layer = (PaintLayer *)value; | |
if(layer->cache.texture) | |
{ | |
glDeleteTextures(1, &layer->cache.texture); | |
layer->cache.texture = 0; | |
} | |
int sindex; | |
void *svalue; | |
ArrayStack_foreach(&layer->strokes, sindex, svalue) { | |
PaintStroke *stroke = (PaintStroke *)svalue; | |
UNSET_PARTIAL_STROKE_INFO(stroke); | |
} | |
} | |
if(painting->cache.rearTexture) | |
{ | |
glDeleteTextures(1, &painting->cache.rearTexture); | |
painting->cache.rearTexture = 0; | |
} | |
if(painting->cache.foreTexture) | |
{ | |
glDeleteTextures(1, &painting->cache.foreTexture); | |
painting->cache.foreTexture = 0; | |
} | |
rearNeedsUpdate = 1; | |
foreNeedsUpdate = 1; | |
//printf("NEEDS FULL UPDATE\n"); | |
} | |
ProgressOpInfo op; | |
if(showProgessBar) StartProgressOp(&op); | |
if(painting->cache.selectedLayer != painting->selectedLayer) | |
{ | |
// if selected layer changed, only regen collapsed caches | |
painting->cache.selectedLayer = painting->selectedLayer; | |
rearNeedsUpdate = 1; | |
foreNeedsUpdate = 1; | |
} | |
//printf("updating layers ("); | |
// render each layer to texture | |
int index; | |
void *value; | |
ArrayStack_foreach(&painting->layers, index, value) { | |
PaintLayer *layer = (PaintLayer *)value; | |
int needsUpdate = 0; | |
int fullUpdate = 0; | |
if(!layer->cache.texture) | |
{ | |
glGenTextures(1, &layer->cache.texture); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, layer->cache.texture); | |
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
needsUpdate = 1; | |
fullUpdate = 1; | |
} | |
if(layer->needsCompleteRedraw) | |
{ | |
int sindex; | |
void *svalue; | |
ArrayStack_foreach(&layer->strokes, sindex, svalue) { | |
PaintStroke *stroke = (PaintStroke *)svalue; | |
UNSET_PARTIAL_STROKE_INFO(stroke); | |
} | |
needsUpdate = 1; | |
fullUpdate = 1; | |
layer->needsCompleteRedraw = 0; | |
} | |
if(!needsUpdate) | |
{ | |
//printf("checking to see if layer needs update... \n"); | |
if(PaintLayer_needsUpdate(layer)) | |
{ | |
//printf("YES\n"); | |
needsUpdate = 1; | |
} | |
} | |
if(needsUpdate) | |
{ | |
float scale = exp2f(painting->zoom); | |
//printf("%d ", index); | |
//printf("yeah!\n"); | |
if(fullUpdate) | |
{ | |
glDisable(GL_SCISSOR_TEST); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glPushMatrix(); | |
glTranslatef(painting->pan.x, painting->pan.y, 0.0); | |
glScalef(scale, scale, 1.0); | |
Painting_renderLayer(painting, layer, 0); // not partial only | |
glPopMatrix(); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, layer->cache.texture); | |
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, framebufferWidth, framebufferHeight, 0); | |
} else { | |
//printf("partial update\n"); | |
#if 1 | |
int minx = 0; | |
int maxx = framebufferWidth; | |
int miny = 0; | |
int maxy = framebufferHeight; | |
#endif | |
#if 0 | |
int minx = 200; | |
int maxx = 400; | |
int miny = 200; | |
int maxy = 400; | |
#endif | |
float xminf = 0.0; | |
float xmaxf = framebufferWidth; | |
float yminf = 0.0; | |
float ymaxf = framebufferHeight; | |
int extentPointCount = 0; | |
//#warning "change me back" | |
#if 1 | |
//extentPointCount = Painting_getExtent(painting, &xminf, &xmaxf, &yminf, &ymaxf); | |
extentPointCount = PaintLayer_getExtent(layer, &xminf, &xmaxf, &yminf, &ymaxf); | |
//if(extentPointCount > 0) printf("%d:: %f %f -> %f %f\n", extentPointCount, xminf, yminf, xmaxf, ymaxf); | |
//else printf("noting\n"); | |
if(!extentPointCount) | |
{ | |
//printf("extentPointCount = 0\n"); | |
goto noNeedForUpdate; | |
} | |
xminf = (xminf * scale + painting->pan.x); | |
xmaxf = (xmaxf * scale + painting->pan.x); | |
yminf = (yminf * scale + painting->pan.y); | |
ymaxf = (ymaxf * scale + painting->pan.y); | |
minx = (int)(xminf - 2.0); | |
miny = (int)(yminf - 2.0); | |
maxx = (int)(xmaxf + 2.0); | |
maxy = (int)(ymaxf + 2.0); | |
if(minx < 0) minx = 0; | |
if(miny < 0) miny = 0; | |
if(maxx > framebufferWidth) maxx = framebufferWidth; | |
if(maxy > framebufferHeight) maxy = framebufferHeight; | |
#endif | |
#if 0 | |
if(maxx < minx || maxy < miny) | |
{ | |
printf("do nothing...\n"); | |
//goto noNeedForUpdate; | |
} | |
#endif | |
int sub_width = maxx - minx; | |
int sub_height = maxy - miny; | |
if(sub_width <= 0 || sub_height <= 0) | |
{ | |
//printf("oh shit...\n"); | |
goto noNeedForUpdate; | |
} | |
glEnable(GL_SCISSOR_TEST); | |
glScissor(minx, miny, sub_width, sub_height); | |
glClear(GL_COLOR_BUFFER_BIT); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy, 1.0f); | |
#if 0 | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
RenderCachedSubTexture(layer->cache.texture, GL_NEAREST, minx, maxx, miny, maxy); | |
#endif | |
#if 0 | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
glColor4f(1.0, 0.0, 0.0, 1.0); | |
glBegin(GL_LINE_LOOP); | |
glVertex2f(minx, miny); | |
glVertex2f(minx, maxy-1); | |
glVertex2f(maxx-1, maxy-1); | |
glVertex2f(maxx-1, miny); | |
glEnd(); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
#endif | |
glPushMatrix(); | |
glTranslatef(painting->pan.x, painting->pan.y, 0.0); | |
glScalef(scale, scale, 1.0); | |
int partialOnly = 1; | |
PaintStroke *activeStroke = PaintLayer_topStroke(layer); | |
if(activeStroke->commands.strokeCommand.points_array) partialOnly = 0; | |
Painting_renderLayer(painting, layer, partialOnly); // partial only | |
glPopMatrix(); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, layer->cache.texture); | |
glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, | |
minx, miny, | |
minx, miny, | |
sub_width, sub_height); | |
} | |
noNeedForUpdate: | |
if(index < painting->selectedLayer) rearNeedsUpdate = 1; | |
if(index > painting->selectedLayer) foreNeedsUpdate = 1; | |
} | |
if(showProgessBar) StepProgressOp(&op); | |
} | |
//printf(")\n"); | |
// collapse rear layers | |
if(!painting->cache.rearTexture) | |
{ | |
glGenTextures(1, &painting->cache.rearTexture); | |
rearNeedsUpdate = 1; | |
} | |
if(rearNeedsUpdate) | |
{ | |
glDisable(GL_SCISSOR_TEST); | |
//printf("rear needed update...\n"); | |
//printf("updating rear ("); | |
glClear(GL_COLOR_BUFFER_BIT); | |
ArrayStack_foreach(&painting->layers, index, value) { | |
if(index == painting->selectedLayer) break; | |
PaintLayer *layer = (PaintLayer *)value; | |
//printf("%d ", index); | |
RenderCachedTexture(layer->cache.texture, framebufferWidth, framebufferHeight, GL_NEAREST, layer->opacity); | |
if(showProgessBar) StepProgressOp(&op); | |
} | |
//printf(")\n"); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, painting->cache.rearTexture); | |
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, framebufferWidth, framebufferHeight, 0); | |
} | |
// collapse fore textures | |
if(!painting->cache.foreTexture) | |
{ | |
glGenTextures(1, &painting->cache.foreTexture); | |
foreNeedsUpdate = 1; | |
} | |
if(foreNeedsUpdate) | |
{ | |
glDisable(GL_SCISSOR_TEST); | |
//printf("updating fore ("); | |
glClear(GL_COLOR_BUFFER_BIT); | |
ArrayStack_foreachWithStartIndex(&painting->layers, painting->selectedLayer + 1, index, value) { | |
PaintLayer *layer = (PaintLayer *)value; | |
//printf("%d ", index); | |
RenderCachedTexture(layer->cache.texture, framebufferWidth, framebufferHeight, GL_NEAREST, layer->opacity); | |
if(showProgessBar) StepProgressOp(&op); | |
} | |
//printf(")\n"); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, painting->cache.foreTexture); | |
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, framebufferWidth, framebufferHeight, 0); | |
} | |
//printf("\n"); | |
if(showProgessBar) EndProgressOp(&op); | |
EndPaintingRender(painting); | |
} | |
#define BOTTOM_OFFSET 100.0 | |
void Painting_enterLayerMode(Painting *painting) | |
{ | |
//printf("enter layer mode...\n"); | |
painting->layerUIInfo.lastMousePosition = Vector2D_(0.0, 40.0); | |
painting->layerUIInfo.isDragging = 0; | |
painting->layerUIInfo.dragIndex = -1; | |
painting->layerUIInfo.selectionOffset = 0.0; | |
} | |
int Painting_mouseEventInLayerMode(Painting *painting, int eventType, Vector2D mousePosition) | |
{ | |
painting->layerUIInfo.lastMousePosition = mousePosition; | |
int nLayers = ArrayStack_count(&painting->layers); | |
float spacing = (painting->cache.framebufferHeight - 150.0) / (nLayers); | |
float yMousePosition = mousePosition.y - BOTTOM_OFFSET /* - painting->layerUIInfo.selectionOffset */; | |
int pickIndex = (int)((yMousePosition) / spacing); | |
//printf("pickIndex = %d\n", pickIndex); | |
switch(eventType) | |
{ | |
case Painting_mouseDown: | |
{ | |
//printf("pickIndex = %d\n", pickIndex); | |
if(pickIndex < 0) break; | |
if(pickIndex > nLayers - 1) | |
{ | |
//Painting_createLayer(painting); | |
} else { | |
painting->layerUIInfo.dragIndex = pickIndex; | |
float diff = yMousePosition - (pickIndex * spacing); | |
//printf("diff = <<<<<<<<<<<<<<<<< %f\n", diff); | |
painting->layerUIInfo.selectionOffset = diff; | |
Painting_selectLayer(painting, pickIndex); | |
} | |
break; | |
} | |
case Painting_mouseDrag: | |
{ | |
if(painting->layerUIInfo.dragIndex != -1) | |
{ | |
painting->layerUIInfo.isDragging = 1; | |
//printf("drag:: %f\n", mousePosition.y); | |
//int index = (int)(((yMousePosition - painting->layerUIInfo.selectionOffset) / spacing) + 0.5); | |
//printf("DRAG INDEX: %d\n", index); | |
} | |
break; | |
} | |
case Painting_mouseUp: | |
{ | |
if(painting->layerUIInfo.isDragging) | |
{ | |
pickIndex = (int)(((yMousePosition - painting->layerUIInfo.selectionOffset) / spacing) + 0.5); // make sure i'm right... | |
if(pickIndex < 0) pickIndex = 0; | |
if(pickIndex > nLayers - 1) pickIndex = nLayers - 1; | |
//printf("drop %d -> %d\n", painting->layerUIInfo.dragIndex, pickIndex); | |
Painting_moveLayer(painting, painting->layerUIInfo.dragIndex, pickIndex); | |
Painting_selectLayer(painting, pickIndex); | |
painting->layerUIInfo.dragIndex = -1; | |
painting->layerUIInfo.isDragging = 0; | |
painting->layerUIInfo.selectionOffset = 0.0; | |
} | |
break; | |
} | |
} | |
return 1; | |
} | |
void Painting_renderInLayerMode(Painting *painting, int actualWidth, int actualHeight, float t) | |
{ | |
int vwidth = painting->cache.framebufferWidth; | |
int vheight = painting->cache.framebufferHeight; | |
float transition = Bezier1D_interpolate(t, Bezier1D_easeInEaseOut); | |
//float otransition = 1.0 - transition; | |
BeginPaintingRender(painting); | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
glEnable(GL_BLEND); | |
glBegin(GL_QUADS); | |
#define SHADEA 0.3f | |
#define SHADEB 0.6f | |
glColor4f(0.0f, 0.0f, 0.0f, transition * SHADEA); | |
glVertex2f(0.0f, 0.0f); | |
glColor4f(0.0f, 0.0f, 0.0f, transition * SHADEB); | |
glVertex2f(0.0f, actualHeight); | |
glColor4f(0.0f, 0.0f, 0.0f, transition * SHADEB); | |
glVertex2f(actualWidth, actualHeight); | |
glColor4f(0.0f, 0.0f, 0.0f, transition * SHADEA); | |
glVertex2f(actualWidth, 0.0f); | |
glEnd(); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
glMatrixMode(GL_PROJECTION); | |
glPushMatrix(); | |
glLoadIdentity(); | |
float hw = actualWidth * 0.5f; | |
float hh = actualHeight * 0.5f; | |
float near = (actualWidth + actualHeight) * 0.7f; | |
float far = near + near; | |
glFrustum(-hw * 0.5f, hw * 0.5f, -hh * 0.5f, hh * 0.5f, near * 0.5f, far); | |
glMatrixMode(GL_MODELVIEW); | |
glPushMatrix(); | |
glLoadIdentity(); | |
glTranslatef(-hw, -hh, -near); | |
int hoverIndex = 0; | |
int selectedIndex = painting->selectedLayer; | |
int index; | |
void *value; | |
int nLayers = ArrayStack_count(&painting->layers); | |
float spacing = (actualHeight - 150.0f) / (nLayers); | |
float xMousePosition = ((painting->layerUIInfo.lastMousePosition.x) / actualWidth - 0.5f) * 3.0f; | |
xMousePosition = clamp(xMousePosition, -1.0, 1.0); | |
xMousePosition = (cosf(xMousePosition * M_PI) + 1.0f) * 0.5; | |
float yMousePosition = painting->layerUIInfo.lastMousePosition.y - BOTTOM_OFFSET; | |
hoverIndex = (int)((yMousePosition) / spacing); | |
float delayTransition = transition * transition; | |
delayTransition *= delayTransition; | |
int dragIndex = painting->layerUIInfo.dragIndex; | |
float dragYPosition = yMousePosition - painting->layerUIInfo.selectionOffset; | |
ArrayStack_foreach(&painting->layers, index, value) { | |
PaintLayer *layer = (PaintLayer *)value; | |
glPushMatrix(); | |
float xshift = 0.0f; | |
float yPosition = spacing * index; | |
if(painting->layerUIInfo.isDragging) | |
{ | |
if(painting->layerUIInfo.dragIndex == index) | |
{ | |
yPosition = dragYPosition; | |
xshift = 0.0f; | |
} else { | |
float nearDrag = yPosition - dragYPosition; | |
float m = 0.0f; | |
float nos = nearDrag / spacing; | |
if(index > dragIndex) | |
{ | |
m = clamp((1.0f - nos) * 1.0f, 0.0f, 1.0f); | |
yPosition -= spacing * Bezier1D_interpolate(m, Bezier1D_easeInEaseOut); | |
} else if(index < dragIndex) { | |
m = clamp((1.0f + nos) * 1.0f, 0.0f, 1.0f); | |
yPosition += spacing * Bezier1D_interpolate(m, Bezier1D_easeInEaseOut); | |
} | |
m = m * (1.0f - m) * 4.0f; | |
xshift -= Bezier1D_interpolate(m, Bezier1D_easeInEaseOut) * hh; | |
} | |
} | |
float dist = (yPosition - yMousePosition) / (spacing) * xMousePosition; | |
float at = atanf(dist); | |
float at2 = at * at; | |
float col = 1.0f - at2; | |
if(col < 0.0f) col = 0.0f; | |
float shift = at; | |
float mrot = 1.0f - at2; | |
yPosition += shift * actualHeight * 0.18f; | |
glTranslatef(0.0f, (yPosition + BOTTOM_OFFSET - xshift * 0.2f) * delayTransition, xshift); | |
glRotatef((mrot * 10.0f - 60.0f) * transition, 1.0f, 0.0f, 0.0f); | |
float scale = (1.0f - transition); | |
float PERSP_SCALE = 0.4f + mrot * 0.02f; | |
scale = scale * (1.0f - PERSP_SCALE) + (PERSP_SCALE); | |
float glowrad = hw * 0.3f; | |
glTranslatef(hw * transition * (1.0f - PERSP_SCALE), glowrad * transition * 0.0f, 0.0f); | |
glScalef(scale, scale, 1.0); | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
float lalp = layer->opacity * 0.4f + 0.6f; | |
float alp1 = (0.0f + col * 0.4f) * transition * lalp; | |
float alp2 = (0.2f + col * 0.4f) * transition * lalp; | |
float c1 = 1.0f * alp1; | |
float c2 = 1.0f * alp2; | |
glBegin(GL_QUADS); | |
glColor4f(c1, c1, c1, alp1); | |
glVertex2f(0.0, actualHeight); | |
glVertex2f(actualWidth, actualHeight); | |
glColor4f(c2, c2, c2, alp2); | |
glVertex2f(actualWidth, 0.0); | |
glVertex2f(0.0, 0.0); | |
glEnd(); | |
if(index == selectedIndex) | |
{ | |
#define VFUDGEMULT 1.5f | |
float verts[] = { | |
0.0, 0.0, | |
-glowrad, 0.0, | |
-glowrad, actualHeight, | |
0.0, actualHeight, | |
0.0, actualHeight, | |
0.0, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight, | |
actualWidth, actualHeight, | |
actualWidth + glowrad, actualHeight, | |
actualWidth + glowrad, 0.0, | |
actualWidth, 0.0, | |
actualWidth, 0.0, | |
actualWidth, -glowrad * VFUDGEMULT, | |
0.0, -glowrad * VFUDGEMULT, | |
0.0, 0.0, | |
///// corners | |
0.0, 0.0, | |
-glowrad, 0.0, | |
-glowrad, -glowrad * VFUDGEMULT, | |
0.0, -glowrad * VFUDGEMULT, | |
0.0, actualHeight, | |
0.0, actualHeight + glowrad * VFUDGEMULT, | |
-glowrad, actualHeight + glowrad * VFUDGEMULT, | |
-glowrad, actualHeight, | |
actualWidth, actualHeight, | |
actualWidth + glowrad, actualHeight, | |
actualWidth + glowrad, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, 0.0, | |
actualWidth, -glowrad * VFUDGEMULT, | |
actualWidth + glowrad, -glowrad * VFUDGEMULT, | |
actualWidth + glowrad, 0.0, | |
}; | |
float texcoords[] = { | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
///// corners | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
}; | |
glColor4f(0.0, 0.5 * delayTransition, 1.0 * delayTransition, 0.8 * delayTransition); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, painting->textures.glowTexture); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
glVertexPointer(2, GL_FLOAT, 0, verts); | |
//glPushMatrix(); | |
//glRotatef((mrot * 10.0f - 60.0f) * transition * -0.5, 1.0, 0.0, 0.0); | |
//glTranslatef(0.0, 0.0, -10.0); | |
glDrawArrays(GL_QUADS, 0, 32); | |
//glPopMatrix(); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
} | |
{ | |
// rounded rects | |
#if 1 | |
glowrad = hw * 0.1; | |
float verts[] = { | |
0.0, 0.0, | |
-glowrad, 0.0, | |
-glowrad, actualHeight, | |
0.0, actualHeight, | |
0.0, actualHeight, | |
0.0, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight, | |
actualWidth, actualHeight, | |
actualWidth + glowrad, actualHeight, | |
actualWidth + glowrad, 0.0, | |
actualWidth, 0.0, | |
actualWidth, 0.0, | |
actualWidth, -glowrad * VFUDGEMULT, | |
0.0, -glowrad * VFUDGEMULT, | |
0.0, 0.0, | |
///// corners | |
0.0, 0.0, | |
-glowrad, 0.0, | |
-glowrad, -glowrad * VFUDGEMULT, | |
0.0, -glowrad * VFUDGEMULT, | |
0.0, actualHeight, | |
0.0, actualHeight + glowrad * VFUDGEMULT, | |
-glowrad, actualHeight + glowrad * VFUDGEMULT, | |
-glowrad, actualHeight, | |
actualWidth, actualHeight, | |
actualWidth + glowrad, actualHeight, | |
actualWidth + glowrad, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, actualHeight + glowrad * VFUDGEMULT, | |
actualWidth, 0.0, | |
actualWidth, -glowrad * VFUDGEMULT, | |
actualWidth + glowrad, -glowrad * VFUDGEMULT, | |
actualWidth + glowrad, 0.0, | |
}; | |
float texcoords[] = { | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
0.0, 16.0, | |
0.0, 0.0, | |
///// corners | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
0.0, 0.0, | |
0.0, 16.0, | |
16.0, 16.0, | |
16.0, 0.0, | |
}; | |
#define ALP2 alp1, alp1, alp1, alp1, | |
#define ALP1 alp2, alp2, alp2, alp2, | |
float colors[] = { | |
ALP1 | |
ALP1 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP1 | |
///// corners | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP2 | |
ALP1 | |
ALP1 | |
ALP1 | |
ALP1 | |
}; | |
glColor4f(alp2, alp2, alp2, alp2); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, painting->textures.borderTexture); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
glEnableClientState(GL_COLOR_ARRAY); | |
glTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
glVertexPointer(2, GL_FLOAT, 0, verts); | |
glColorPointer(4, GL_FLOAT, 0, colors); | |
//glPushMatrix(); | |
//glRotatef((mrot * 10.0f - 60.0f) * transition * -0.5, 1.0, 0.0, 0.0); | |
//glTranslatef(0.0, 0.0, -10.0); | |
glDrawArrays(GL_QUADS, 0, 32); | |
//glPopMatrix(); | |
glDisableClientState(GL_COLOR_ARRAY); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
#endif | |
} | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
Vector2D delta = Vector2D_subtract(painting->pan, painting->cache.pan); | |
glTranslatef(delta.x, delta.y, 0.0); | |
RenderCachedTexture(layer->cache.texture, vwidth, vheight, GL_LINEAR, layer->opacity); | |
glPopMatrix(); | |
} | |
glPopMatrix(); // modelview | |
glMatrixMode(GL_PROJECTION); | |
glPopMatrix(); // projection | |
glMatrixMode(GL_MODELVIEW); | |
EndPaintingRender(painting); | |
} | |
Vector2D Painting_pointCenteredInVisibleCanvas(Painting *painting) | |
{ | |
Vector2D size = Vector2D_(painting->cache.framebufferWidth, painting->cache.framebufferHeight); | |
float scale = exp2f(painting->zoom); | |
Vector2D pan = painting->pan; | |
Vector2D c = Vector2D_scale(size, 0.5); | |
Vector2D v = pan; | |
v = Vector2D_subtract(pan, c); | |
v = Vector2D_scale(v, -1.0f/scale); | |
//printf("center point = %f %f\n", v.x, v.y); | |
return v; | |
} | |
static void DrawGrid(Painting *painting, int actualWidth, int actualHeight, float spac, float alpha) | |
{ | |
double z; | |
double pz = painting->zoom + MIN_ZOOM; | |
z = exp2(pz - trunc(pz)); | |
glEnable(GL_BLEND); | |
glColor4f(0.0, 0.0, 0.0, alpha); | |
glBegin(GL_LINES); | |
double spacing = spac * z; | |
double f, start; | |
start = fmod(painting->pan.x, spacing); | |
for(f = start; f < actualWidth; f += spacing) | |
{ | |
glVertex2f(f, 0.0); | |
glVertex2f(f, actualHeight); | |
} | |
start = fmod(painting->pan.y, spacing); | |
for(f = start; f < actualHeight; f += spacing) | |
{ | |
glVertex2f(0.0, f); | |
glVertex2f(actualWidth, f); | |
} | |
glEnd(); | |
glDisable(GL_BLEND); | |
} | |
void Painting_render(Painting *painting, int actualWidth, int actualHeight, int onlySelectedLayer, int showGrid) | |
{ | |
/* | |
while panning, the cache.pan stays constant till mouse-up | |
*/ | |
int vwidth = painting->cache.framebufferWidth; | |
int vheight = painting->cache.framebufferHeight; | |
glPushMatrix(); | |
float scale = exp2f(painting->zoom - painting->cache.zoom); | |
glTranslatef(painting->pan.x, painting->pan.y, 0.0); | |
glScalef(scale, scale, 1.0); | |
glTranslatef(-painting->cache.pan.x, -painting->cache.pan.y, 0.0); | |
BeginPaintingRender(painting); | |
if(!onlySelectedLayer) | |
RenderCachedTexture(painting->cache.rearTexture, vwidth, vheight, GL_LINEAR, 1.0f); | |
PaintLayer *selectedLayer = Painting_selectedLayer(painting); | |
PaintStroke *stroke = PaintLayer_topStroke(selectedLayer); | |
glPushMatrix(); | |
if(painting->transforming) | |
{ | |
//APPLY_STROKE_TRANSFORM(stroke); | |
if(stroke->commandType & PaintCommandTypeTransform) | |
{ | |
switch(stroke->commandType) | |
{ | |
case PaintCommandTypeTransformTranslate: | |
{ | |
float d = exp2f(painting->zoom); | |
Vector2D temp_translate = Vector2D_scale(stroke->commands.translateCommand.translate, d); | |
glTranslatef(temp_translate.x, temp_translate.y, 0.0f); | |
break; | |
} | |
case PaintCommandTypeTransformRotate: | |
{ | |
glTranslatef(vwidth*0.5, vheight*0.5, 0.0f); | |
glRotatef(stroke->commands.rotateCommand.angle, 0.0f, 0.0f, 1.0f); | |
glTranslatef(-vwidth*0.5, -vheight*0.5, 0.0f); | |
break; | |
} | |
case PaintCommandTypeTransformScale: | |
{ | |
float amt = exp2f(stroke->commands.scaleCommand.amount); | |
glTranslatef(vwidth*0.5, vheight*0.5, 0.0f); | |
glScalef(amt, amt, 1.0f); | |
glTranslatef(-vwidth*0.5, -vheight*0.5, 0.0f); | |
break; | |
} | |
} | |
} | |
} | |
RenderCachedTexture(selectedLayer->cache.texture, vwidth, vheight, GL_LINEAR, selectedLayer->opacity); | |
glPopMatrix(); | |
if(!onlySelectedLayer) | |
RenderCachedTexture(painting->cache.foreTexture, vwidth, vheight, GL_LINEAR, 1.0f); | |
EndPaintingRender(painting); | |
glPopMatrix(); | |
if(showGrid) | |
{ | |
extern float GridSpacingGlobal; | |
double z; | |
double pz = painting->zoom + MIN_ZOOM; | |
z = exp2(pz - truncf(pz)); | |
z = (z - 0.5) * 2.0; | |
DrawGrid(painting, actualWidth, actualHeight, GridSpacingGlobal * 2.0, 0.3 * (1.0-z)); | |
DrawGrid(painting, actualWidth, actualHeight, GridSpacingGlobal, 0.3 * (z)); | |
} | |
} | |
float PaintLayer_opacity(PaintLayer *layer) { | |
return layer->opacity; | |
} | |
PaintLayer* Painting_layerAtIndex(Painting *painting, int index) { | |
return (PaintLayer *)ArrayStack_get(&painting->layers, index); | |
} | |
void Painting_preRender_noCache(Painting *painting, int framebufferWidth, int framebufferHeight) | |
{ | |
//int vwidth = painting->cache.framebufferWidth; | |
//int vheight = painting->cache.framebufferHeight; | |
BeginPaintingRender(painting); | |
//PaintLayer *layer = Painting_layerAtIndex(painting, layerIndex); | |
//Painting_renderLayer_noCache(painting, layer); | |
// layer->cache.texture | |
glClearColor(0.0, 0.0, 0.0, 0.0); | |
glPushMatrix(); | |
//float scale = exp2f(painting->zoom - painting->cache.zoom); | |
float scale = exp2f(painting->zoom); | |
// don't change me! see _render() | |
glTranslatef(painting->pan.x, painting->pan.y, 0.0); | |
glScalef(scale, scale, 1.0); | |
//glTranslatef(-painting->cache.pan.x, -painting->cache.pan.y, 0.0); | |
//glTranslatef(-painting->pan.x, -painting->pan.y, 0.0); // note! no cache data used | |
int layerIndex; | |
void *layerPtr; | |
ArrayStack_foreach(&painting->layers, layerIndex, layerPtr) { | |
glClear(GL_COLOR_BUFFER_BIT); | |
PaintLayer *layer = (PaintLayer *)layerPtr; | |
Painting_renderLayer_noCache(painting, layer); | |
if(!layer->cache.texture) | |
{ | |
printf("why don't I have a valid texture here?\n"); | |
glGenTextures(1, &layer->cache.texture); | |
} | |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, layer->cache.texture); | |
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, framebufferWidth, framebufferHeight, 0); | |
layer->needsCompleteRedraw = 1; | |
} | |
glPopMatrix(); | |
//RenderCachedTexture(painting->cache.rearTexture, vwidth, vheight, GL_LINEAR, 1.0f); | |
// | |
//PaintLayer *selectedLayer = Painting_selectedLayer(painting); | |
//RenderCachedTexture(selectedLayer->cache.texture, vwidth, vheight, GL_LINEAR, selectedLayer->opacity); | |
// | |
//RenderCachedTexture(painting->cache.foreTexture, vwidth, vheight, GL_LINEAR, 1.0f); | |
EndPaintingRender(painting); | |
} | |
void Painting_render_noCache(Painting *painting, int framebufferWidth, int framebufferHeight) | |
{ | |
int layerIndex; | |
void *layerPtr; | |
BeginPaintingRender(painting); | |
ArrayStack_foreach(&painting->layers, layerIndex, layerPtr) { | |
PaintLayer *layer = (PaintLayer *)layerPtr; | |
RenderCachedTexture(layer->cache.texture, framebufferWidth, framebufferHeight, GL_NEAREST, layer->opacity); | |
} | |
EndPaintingRender(painting); | |
} | |
void Painting_initOnce() | |
{ | |
static int once = 1; | |
if(once) | |
{ | |
once = 0; | |
Perlin_init(); | |
GenerateGlowTexture(); | |
GenerateBorderTexture(); | |
//GenerateBrushTexture(BristleBrushBitmap, 64); | |
GenerateBrushTextures(); | |
} | |
} | |
void Painting_setBrushSize(Painting *painting, float size) { painting->state.brushSize = size; } | |
void Painting_setBrushColor(Painting *painting, Color color) { painting->state.brushColor = color; /*printf("%f %f %f\n", color.r, color.g, color.b);*/ } | |
void Painting_setBrushType(Painting *painting, PaintBrushType type) { | |
//printf("set brush %d\n", type); | |
painting->state.brushType = type; | |
} | |
void Painting_enableBrushOption(Painting *painting, int option) | |
{ | |
painting->state.brushOptions |= option; | |
} | |
void Painting_disableBrushOption(Painting *painting, int option) | |
{ | |
painting->state.brushOptions &= ~option; | |
} | |
void Painting_toggleBrushOption(Painting *painting, int option) | |
{ | |
painting->state.brushOptions ^= option; | |
} | |
int Painting_isOptionEnabled(Painting *painting, int option) | |
{ | |
return painting->state.brushOptions & option; | |
} | |
PaintBrushType Painting_currentBrush(Painting *painting) | |
{ | |
return painting->state.brushType; | |
} | |
void Painting_selectLayer(Painting *painting, int layerIndex) { if((layerIndex < ArrayStack_count(&painting->layers)) && (layerIndex >= 0)) painting->selectedLayer = layerIndex; } | |
void Painting_selectLayerAbove(Painting *painting) | |
{ | |
Painting_selectLayer(painting, painting->selectedLayer + 1); | |
} | |
void Painting_selectLayerBelow(Painting *painting) | |
{ | |
Painting_selectLayer(painting, painting->selectedLayer - 1); | |
} | |
void Painting_swapWithLayerAbove(Painting *painting) | |
{ | |
Painting_moveLayer(painting, painting->selectedLayer, painting->selectedLayer + 1); | |
} | |
void Painting_swapWithLayerBelow(Painting *painting) | |
{ | |
Painting_moveLayer(painting, painting->selectedLayer, painting->selectedLayer - 1); | |
} | |
void Painting_moveLayer(Painting *painting, int fromIndex, int toIndex) | |
{ | |
ArrayStack_move(&painting->layers, fromIndex, toIndex); | |
} | |
PaintLayer* Painting_selectedLayer(Painting *painting) { | |
return (PaintLayer *)ArrayStack_get(&painting->layers, painting->selectedLayer); | |
} | |
static PaintStroke* PaintLayer_topStroke(PaintLayer *layer) { | |
return ArrayStack_top(&layer->strokes); | |
} | |
float Painting_layerOpacity(Painting *painting) | |
{ | |
PaintLayer *l = Painting_selectedLayer(painting); | |
return l->opacity; | |
} | |
void Painting_setLayerOpacity(Painting *painting, float o) | |
{ | |
PaintLayer *l = Painting_selectedLayer(painting); | |
l->opacity = o; | |
} | |
void Painting_resetPanZoom(Painting *painting) | |
{ | |
painting->pan = Vector2D_(0.0, 0.0); | |
painting->zoom = 0.0; | |
} | |
void Painting_pan(Painting *painting, Vector2D p) | |
{ | |
painting->pan = Vector2D_add(painting->pan, p); | |
} | |
void Painting_zoom(Painting *painting, float z, Vector2D center) | |
{ | |
//Vector2D center = Vector2D_(painting->cache.framebufferWidth * 0.5f, painting->cache.framebufferHeight * 0.5f); | |
//painting->cache.zoom | |
//painting->cache.pan | |
painting->zoom += z; | |
painting->zoom = clamp(painting->zoom, MIN_ZOOM, MAX_ZOOM); | |
//printf("zoom = %f\n", painting->zoom); | |
float newZoom = painting->zoom; | |
float oldZoom = painting->cache.zoom; | |
Vector2D oldPan = painting->cache.pan; | |
float zoomDiff = newZoom - oldZoom; | |
float scaleDiff = exp2f(zoomDiff); | |
Vector2D newPan; | |
newPan.x = center.x + (oldPan.x - center.x) * scaleDiff; | |
newPan.y = center.y + (oldPan.y - center.y) * scaleDiff; | |
painting->pan = newPan; | |
} | |
void Painting_init(Painting *painting /*, Color defaultColor, PaintBrushType defaultBrushType */) | |
{ | |
ArrayStack_init(&painting->layers); | |
ArrayStack_init(&painting->undoStrokeStack); | |
ArrayStack_init(&painting->deletedLayers); | |
// create default layer | |
Painting_createLayer(painting); // at index 0 | |
Painting_selectLayer(painting, 0); | |
painting->state.brushColor = Color_(0.173848, 0.516462, 0.826152, 1.0); | |
painting->state.brushType = PaintBrushTypeStdHard; | |
painting->state.brushOptions = 0; | |
// default brush state | |
//painting->state.brushColor = defaultColor; | |
//painting->state.brushType = defaultBrushType; | |
painting->textures.glowTexture = 0; | |
//painting->brushtexture = 0; | |
painting->pan = Vector2D_(0.0, 0.0); | |
painting->zoom = 0.0; | |
painting->transforming = 0; | |
painting->cache.pan = Vector2D_(0.0, 0.0); | |
painting->cache.zoom = 0.0; | |
painting->cache.selectedLayer = 0; | |
painting->cache.framebufferWidth = 0; | |
painting->cache.framebufferHeight = 0; | |
painting->cache.rearTexture = 0; | |
painting->cache.foreTexture = 0; | |
} | |
void Painting_destroy(Painting *painting) | |
{ | |
//ArrayStack_foreach() | |
//ArrayStack_foreach() | |
} | |
int Painting_canUndo(Painting *painting) | |
{ | |
PaintLayer *currentLayer = Painting_selectedLayer(painting); | |
int strokeCount = ArrayStack_count(¤tLayer->strokes); | |
return (strokeCount > 0); | |
} | |
int Painting_canRedo(Painting *painting) | |
{ | |
int count = ArrayStack_count(&painting->undoStrokeStack); | |
return (count > 0); | |
} | |
int Painting_canUndeleteLayer(Painting *painting) | |
{ | |
int count = ArrayStack_count(&painting->deletedLayers); | |
return (count > 0); | |
} | |
void Painting_undo(Painting *painting) | |
{ | |
if(Painting_canUndo(painting)) | |
{ | |
PaintLayer *currentLayer = Painting_selectedLayer(painting); | |
PaintStroke *topStroke = ArrayStack_pop(¤tLayer->strokes); | |
UNSET_PARTIAL_STROKE_INFO(topStroke); | |
ArrayStack_push(&painting->undoStrokeStack, (void *)topStroke); | |
currentLayer->needsCompleteRedraw = 1; | |
} | |
} | |
void Painting_redo(Painting *painting) | |
{ | |
if(Painting_canRedo(painting)) | |
{ | |
PaintLayer *currentLayer = Painting_selectedLayer(painting); | |
PaintStroke *pushStroke = ArrayStack_pop(&painting->undoStrokeStack); | |
ArrayStack_push(¤tLayer->strokes, (void *)pushStroke); | |
currentLayer->needsCompleteRedraw = 1; | |
} | |
} | |
void Painting_undeleteLayer(Painting *painting) | |
{ | |
printf("undelete...\n"); | |
PaintLayer *layer = ArrayStack_pop(&painting->deletedLayers); | |
if(layer) | |
{ | |
ArrayStack_push(&painting->layers, layer); | |
} | |
} | |
void Painting_createLayer(Painting *painting) | |
{ | |
PaintLayer *newLayer = malloc(sizeof(PaintLayer)); | |
//printf("Painting_createLayer: malloc returned %p\n", newLayer); | |
ArrayStack_init(&(newLayer->strokes)); | |
newLayer->translation = Vector2D_(0.0, 0.0); | |
newLayer->opacity = 1.0f; | |
newLayer->needsCompleteRedraw = 0; | |
newLayer->cache.texture = 0; | |
ArrayStack_push(&(painting->layers), newLayer); | |
Painting_selectLayer(painting, ArrayStack_count(&painting->layers) - 1); // select newly created layer | |
} | |
void Painting_deallocStroke(PaintStroke *stroke) | |
{ | |
if(stroke->commands.strokeCommand.points_array) | |
{ | |
} else { | |
// delete each point | |
} | |
free(stroke); | |
} | |
void Painting_deallocLayer(PaintLayer *layer) | |
{ | |
// todo... delete strokes | |
int index; | |
void *value; | |
ArrayStack_foreach(&layer->strokes, index, value) { | |
Painting_deallocStroke((PaintStroke *)value); | |
} | |
free(layer); | |
} | |
void Painting_removeLayer(Painting *painting, int layerIndex) | |
{ | |
if(ArrayStack_count(&painting->layers) == 1) return; | |
PaintLayer *layer = ArrayStack_remove(&painting->layers, layerIndex); | |
painting->cache.selectedLayer = -1; // causes regen of rear+fore textures on next preRender | |
int newCount = ArrayStack_count(&painting->layers); | |
int newSelection = layerIndex; | |
if(newSelection > newCount - 1) newSelection = newCount - 1; | |
Painting_selectLayer(painting, newSelection); | |
if(ArrayStack_count(&layer->strokes) > 0) | |
{ | |
printf("layer has strokes... pushing onto deletedLayers stack\n"); | |
ArrayStack_push(&painting->deletedLayers, layer); | |
} | |
} | |
void Painting_deleteSelectedLayer(Painting *painting) | |
{ | |
Painting_removeLayer(painting, painting->selectedLayer); | |
// add to layer undo stack | |
} | |
static PaintStroke* Painting_beginTransform(Painting *painting, PaintCommandType type) | |
{ | |
painting->transforming = 1; | |
// create new stroke | |
PaintStroke *newstroke = malloc(sizeof(PaintStroke)); | |
newstroke->commandType = type; | |
// add new stroke to active layer | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
ArrayStack_push(&activeLayer->strokes, newstroke); | |
return newstroke; | |
} | |
static void Painting_endTransform(Painting *painting) | |
{ | |
painting->transforming = 0; | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
activeLayer->needsCompleteRedraw = 1; | |
} | |
void Painting_beginTranslateLayer(Painting *painting) | |
{ | |
PaintStroke *newstroke = Painting_beginTransform(painting, PaintCommandTypeTransformTranslate); | |
newstroke->commands.translateCommand.translate = Vector2D_(0.0, 0.0); | |
} | |
void Painting_translateLayer(Painting *painting, Vector2D delta) | |
{ | |
//printf("translate...\n"); | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
PaintStroke *activeStroke = PaintLayer_topStroke(activeLayer); | |
if(activeStroke->commandType != PaintCommandTypeTransformTranslate) | |
{ | |
printf("command stream mismatch, expected PaintCommandTypeTransformTranslate\n"); | |
return; | |
} | |
float d = 1.0f / exp2f(painting->zoom); | |
//printf("scaling by %f\n", d); | |
delta = Vector2D_scale(delta, d); | |
activeStroke->commands.translateCommand.translate = Vector2D_add(activeStroke->commands.translateCommand.translate, delta); | |
} | |
void Painting_endTranslateLayer(Painting *painting) | |
{ | |
Painting_endTransform(painting); | |
//printf("end translate\n"); | |
} | |
void Painting_beginRotateLayer(Painting *painting) | |
{ | |
PaintStroke *newstroke = Painting_beginTransform(painting, PaintCommandTypeTransformRotate); | |
//newstroke->commands.translateCommand.translate = Vector2D_(0.0, 0.0); | |
newstroke->commands.rotateCommand.axis = Painting_pointCenteredInVisibleCanvas(painting); | |
newstroke->commands.rotateCommand.angle = 0.0f; | |
} | |
void Painting_rotateLayer(Painting *painting, float angle) | |
{ | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
PaintStroke *activeStroke = PaintLayer_topStroke(activeLayer); | |
if(activeStroke->commandType != PaintCommandTypeTransformRotate) | |
{ | |
printf("command stream mismatch, expected PaintCommandTypeTransformTranslate\n"); | |
return; | |
} | |
activeStroke->commands.rotateCommand.angle += angle; | |
} | |
void Painting_endRotateLayer(Painting *painting) | |
{ | |
Painting_endTransform(painting); | |
//printf("end rotate\n"); | |
} | |
void Painting_beginScaleLayer(Painting *painting) | |
{ | |
//printf("begin scale\n"); | |
PaintStroke *newstroke = Painting_beginTransform(painting, PaintCommandTypeTransformScale); | |
newstroke->commands.scaleCommand.center = Painting_pointCenteredInVisibleCanvas(painting); | |
newstroke->commands.scaleCommand.amount = 0.0f; | |
} | |
void Painting_scaleLayer(Painting *painting, float amount) | |
{ | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
PaintStroke *activeStroke = PaintLayer_topStroke(activeLayer); | |
if(activeStroke->commandType != PaintCommandTypeTransformScale) | |
{ | |
printf("command stream mismatch, expected PaintCommandTypeTransformScale\n"); | |
return; | |
} | |
//printf("scale...\n"); | |
activeStroke->commands.scaleCommand.amount += amount; | |
activeStroke->commands.scaleCommand.amount = clamp(activeStroke->commands.scaleCommand.amount, MIN_ZOOM, MAX_ZOOM); | |
} | |
void Painting_endScaleLayer(Painting *painting) | |
{ | |
Painting_endTransform(painting); | |
//printf("end scale\n"); | |
} | |
void Painting_beginStroke(Painting *painting, unsigned int brushOptions) | |
{ | |
// create new stroke | |
PaintStroke *newstroke = malloc(sizeof(PaintStroke)); | |
newstroke->commandType = PaintCommandTypeBrushStroke; | |
newstroke->commands.strokeCommand.state = painting->state; // remember current painting state | |
newstroke->commands.strokeCommand.state.brushType |= painting->state.brushOptions; // REAL dynamics options | |
newstroke->commands.strokeCommand.state.brushType |= brushOptions; // dynamics options, eg opacity-only pressure modulation (not used, always 0) | |
float scale = exp2f(painting->zoom); | |
newstroke->commands.strokeCommand.state.brushSize /= scale; | |
ArrayStack_init(&newstroke->commands.strokeCommand.points); // empty list | |
newstroke->commands.strokeCommand.points_array = NULL; | |
newstroke->commands.strokeCommand.points_array_size = 0; | |
UNSET_PARTIAL_STROKE_INFO(newstroke); | |
//newstroke->commands.strokeCommand.nextStartDrawIndex = 0; | |
//newstroke->commands.strokeCommand.savePoint = Vector2D_(-10000.0, -10000.0); // this is a hack | |
//newstroke->cache.cachedCount = 0; // no points in cache yet | |
// add new stroke to active layer | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
ArrayStack_push(&activeLayer->strokes, newstroke); | |
} | |
void Painting_strokeToPoint(Painting *painting, Vector2D position, float pressure) | |
{ | |
// create new point | |
PaintStrokePoint *newpoint = malloc(sizeof(PaintStrokePoint)); | |
float scale = exp2f(painting->zoom); | |
//newpoint->position = Vector2D_subtract(Vector2D_scale(position, 1.0/scale), painting->pan); | |
newpoint->position = Vector2D_scale(Vector2D_subtract(position, painting->pan), 1.0/scale); | |
newpoint->pressure = pressure; | |
// add point to active stroke of active layer | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
PaintStroke *activeStroke = PaintLayer_topStroke(activeLayer); | |
if(activeStroke->commandType != PaintCommandTypeBrushStroke) | |
{ | |
printf("command stream mismatch, expected PaintCommandTypeBrushStroke\n"); | |
free(newpoint); | |
return; | |
} | |
ArrayStack_push(&activeStroke->commands.strokeCommand.points, newpoint); | |
} | |
void Painting_endStroke(Painting *painting) | |
{ | |
PaintLayer *activeLayer = Painting_selectedLayer(painting); | |
PaintStroke *activeStroke = PaintLayer_topStroke(activeLayer); | |
if(activeStroke->commandType != PaintCommandTypeBrushStroke) | |
{ | |
printf("command stream mismatch, expected PaintCommandTypeBrushStroke\n"); | |
return; | |
} | |
if(activeStroke->commands.strokeCommand.points_array != NULL) | |
{ | |
printf("UH OH... end stroke.. but points_array isnt NULL\n"); | |
} | |
//printf("endstroke -- copy to static array\n"); | |
int count = ArrayStack_count(&activeStroke->commands.strokeCommand.points); | |
//printf("endstroke... copying, count = %d, nextStartDrawIndex = %d\n", count, activeStroke->commands.strokeCommand.nextStartDrawIndex); | |
activeStroke->commands.strokeCommand.points_array = malloc(sizeof(PaintStrokePoint) * (count)); | |
activeStroke->commands.strokeCommand.points_array_size = count; | |
//printf(" copying...\n"); | |
int index; | |
void *value; | |
ArrayStack_foreach(&activeStroke->commands.strokeCommand.points, index, value) { | |
PaintStrokePoint *p = (PaintStrokePoint *)value; | |
activeStroke->commands.strokeCommand.points_array[index] = *p; | |
} | |
//printf(" deleting array stack\n"); | |
ArrayStack_foreach(&activeStroke->commands.strokeCommand.points, index, value) { free(value); } | |
ArrayStack_clear(&activeStroke->commands.strokeCommand.points); | |
} | |
// see MyDocument.h | |
extern uint32_t EncodeInt32(uint32_t x); | |
extern uint32_t DecodeInt32(uint32_t x); | |
extern uint32_t EncodeFloat32(float x); | |
extern float DecodeFloat32(uint32_t x); | |
typedef struct _PNTMPoint { | |
uint32_t x; | |
uint32_t y; | |
uint32_t p; | |
} PNTMPoint; | |
typedef struct _PNTMCommand { // introduced in 1.2 | |
uint32_t type; | |
} PNTMCommand; | |
typedef struct _PNTMTranslateCommand { | |
uint32_t translateX; | |
uint32_t translateY; | |
} PNTMTranslateCommand; | |
typedef struct _PNTMRotateCommand { | |
uint32_t axisX; | |
uint32_t axisY; | |
uint32_t angle; | |
} PNTMRotateCommand; | |
typedef struct _PNTMScaleCommand { | |
uint32_t centerX; | |
uint32_t centerY; | |
uint32_t amount; | |
} PNTMScaleCommand; | |
typedef struct _PNTMStroke { // PNTMStrokeCommand | |
uint32_t red; | |
uint32_t green; | |
uint32_t blue; | |
uint32_t alpha; | |
uint32_t size; | |
uint32_t brush; | |
uint32_t pointCount; | |
} PNTMStroke; | |
typedef struct _PNTMLayer { | |
uint32_t strokeCount; | |
uint32_t opacity; | |
uint32_t translationX; | |
uint32_t translationY; | |
} PNTMLayer; | |
typedef struct _PNTMDocument { | |
uint32_t layerCount; | |
uint32_t panX; | |
uint32_t panY; | |
uint32_t zoom; | |
uint32_t width; | |
uint32_t height; | |
} PNTMDocument; | |
typedef struct _PNTMHeader { | |
char hdr[4]; | |
uint32_t version; | |
} PNTMHeader; | |
int Painting__binarySize(Painting *painting) | |
{ | |
int totalSize = 0; | |
int layerIndex; | |
void *layerPtr; | |
int layerCount = ArrayStack_count(&painting->layers); | |
totalSize += sizeof(PNTMHeader); | |
totalSize += sizeof(PNTMDocument); | |
totalSize += layerCount * sizeof(PNTMLayer); | |
ArrayStack_foreach(&painting->layers, layerIndex, layerPtr) { | |
PaintLayer *layer = (PaintLayer *)layerPtr; | |
int strokeCount = ArrayStack_count(&layer->strokes); | |
totalSize += strokeCount * (sizeof(PNTMStroke) + sizeof(PNTMCommand)); // just a little extra | |
int strokeIndex; | |
void *strokePtr; | |
ArrayStack_foreach(&layer->strokes, strokeIndex, strokePtr) { | |
PaintStroke *stroke = (PaintStroke *)strokePtr; | |
if(stroke->commandType == PaintCommandTypeBrushStroke) | |
{ | |
int pointCount = 0; | |
if(stroke->commands.strokeCommand.points_array) pointCount = stroke->commands.strokeCommand.points_array_size; | |
else pointCount = ArrayStack_count(&stroke->commands.strokeCommand.points); | |
totalSize += pointCount * sizeof(PNTMPoint); | |
} | |
} | |
} | |
return totalSize; | |
} | |
#define GET_HUNK(VAR, TYPE, BUF) \ | |
TYPE * VAR = (TYPE *)BUF; \ | |
BUF += sizeof(TYPE) | |
int Painting_saveData(Painting *painting, void **d, int *length) | |
{ | |
int size = Painting__binarySize(painting); | |
//printf("[][] save size = %d bytes\n", size); | |
unsigned char *buffer = malloc(size); | |
*d = (void *)buffer; | |
*length = size; | |
GET_HUNK(header, PNTMHeader, buffer); | |
header->hdr[0] = 'P'; | |
header->hdr[1] = 'N'; | |
header->hdr[2] = 'T'; | |
header->hdr[3] = 'M'; | |
header->version = EncodeInt32(1004); | |
ProgressOpInfo op; | |
StartProgressOp(&op); | |
int layerCount = ArrayStack_count(&painting->layers); | |
GET_HUNK(doc, PNTMDocument, buffer); | |
doc->layerCount = EncodeInt32(*(unsigned int *)&layerCount); | |
doc->width = EncodeInt32(*(unsigned int *)&painting->cache.framebufferWidth); | |
doc->height = EncodeInt32(*(unsigned int *)&painting->cache.framebufferHeight); | |
doc->panX = EncodeFloat32(painting->pan.x); | |
doc->panY = EncodeFloat32(painting->pan.y); | |
doc->zoom = EncodeFloat32(painting->zoom); | |
printf("encoded pan: %f %f\n", painting->pan.x, painting->pan.y); | |
int layerIndex; | |
void *layerPtr; | |
ArrayStack_foreach(&painting->layers, layerIndex, layerPtr) { | |
PaintLayer *layer = (PaintLayer *)layerPtr; | |
int strokeCount = ArrayStack_count(&layer->strokes); | |
GET_HUNK(lyr, PNTMLayer, buffer); | |
lyr->strokeCount = EncodeInt32(*(unsigned int *)&strokeCount); | |
lyr->opacity = EncodeFloat32(layer->opacity); | |
lyr->translationX = EncodeFloat32(layer->translation.x); | |
lyr->translationY = EncodeFloat32(layer->translation.y); | |
int strokeIndex; | |
void *strokePtr; | |
ArrayStack_foreach(&layer->strokes, strokeIndex, strokePtr) { | |
PaintStroke *stroke = (PaintStroke *)strokePtr; | |
GET_HUNK(command, PNTMCommand, buffer); | |
command->type = EncodeInt32(stroke->commandType); | |
switch(stroke->commandType) | |
{ | |
case PaintCommandTypeBrushStroke: | |
{ | |
int pointCount = 0; | |
if(stroke->commands.strokeCommand.points_array) pointCount = stroke->commands.strokeCommand.points_array_size; | |
else pointCount = ArrayStack_count(&stroke->commands.strokeCommand.points); | |
StepProgressOp(&op); | |
GET_HUNK(str, PNTMStroke, buffer); | |
str->red = EncodeFloat32(stroke->commands.strokeCommand.state.brushColor.r); | |
str->green = EncodeFloat32(stroke->commands.strokeCommand.state.brushColor.g); | |
str->blue = EncodeFloat32(stroke->commands.strokeCommand.state.brushColor.b); | |
str->alpha = EncodeFloat32(stroke->commands.strokeCommand.state.brushColor.a); | |
str->size = EncodeFloat32(stroke->commands.strokeCommand.state.brushSize); | |
str->brush = EncodeInt32(stroke->commands.strokeCommand.state.brushType); | |
str->pointCount = EncodeInt32(*(unsigned int *)&pointCount); | |
if(stroke->commands.strokeCommand.points_array) | |
{ | |
int pointIndex; | |
for(pointIndex = 0; pointIndex < stroke->commands.strokeCommand.points_array_size; ++pointIndex) | |
{ | |
PaintStrokePoint *point = &stroke->commands.strokeCommand.points_array[pointIndex]; | |
GET_HUNK(pnt, PNTMPoint, buffer); | |
pnt->x = EncodeFloat32(point->position.x); | |
pnt->y = EncodeFloat32(point->position.y); | |
pnt->p = EncodeFloat32(point->pressure); | |
} | |
} else { | |
int pointIndex; | |
void *pointPtr; | |
ArrayStack_foreach(&stroke->commands.strokeCommand.points, pointIndex, pointPtr) { | |
PaintStrokePoint *point = (PaintStrokePoint *)pointPtr; | |
GET_HUNK(pnt, PNTMPoint, buffer); | |
pnt->x = EncodeFloat32(point->position.x); | |
pnt->y = EncodeFloat32(point->position.y); | |
pnt->p = EncodeFloat32(point->pressure); | |
} | |
} | |
break; | |
} | |
case PaintCommandTypeTransformTranslate: | |
{ | |
GET_HUNK(cmd, PNTMTranslateCommand, buffer); | |
cmd->translateX = EncodeFloat32(stroke->commands.translateCommand.translate.x); | |
cmd->translateY = EncodeFloat32(stroke->commands.translateCommand.translate.y); | |
break; | |
} | |
case PaintCommandTypeTransformRotate: | |
{ | |
GET_HUNK(cmd, PNTMRotateCommand, buffer); | |
cmd->axisX = EncodeFloat32(stroke->commands.rotateCommand.axis.x); | |
cmd->axisY = EncodeFloat32(stroke->commands.rotateCommand.axis.y); | |
cmd->angle = EncodeFloat32(stroke->commands.rotateCommand.angle); | |
break; | |
} | |
case PaintCommandTypeTransformScale: | |
{ | |
GET_HUNK(cmd, PNTMScaleCommand, buffer); | |
cmd->centerX = EncodeFloat32(stroke->commands.scaleCommand.center.x); | |
cmd->centerY = EncodeFloat32(stroke->commands.scaleCommand.center.y); | |
cmd->amount = EncodeFloat32(stroke->commands.scaleCommand.amount); | |
break; | |
} | |
default: | |
{ | |
printf("saving: attempting to encode invalid command type!\n"); | |
return 0; | |
} | |
} | |
} | |
} | |
EndProgressOp(&op); | |
return 1; | |
} | |
#define unless(E) if(!(E)) | |
#define GET_HUNK_ERR(VAR, TYPE, BUF, BUFEND) \ | |
TYPE * VAR = (TYPE *)BUF; \ | |
BUF += sizeof(TYPE); \ | |
if(BUF > BUFEND) | |
int Painting_loadData_version1004(Painting *painting, const unsigned char *buffer, const unsigned char *buffer_end, int *saveWidth, int *saveHeight) | |
{ | |
printf("loading 1004\n"); | |
GET_HUNK_ERR(doc, PNTMDocument, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0001\n"); | |
return 0; | |
} | |
int layerIndex; | |
int layerCount = (int)DecodeInt32(doc->layerCount); | |
if(layerCount > 1000) { | |
fprintf(stderr, "yikes! you've got more than 1000 layers!\n"); | |
return 0; | |
} | |
int width = (int)DecodeInt32(doc->width); | |
int height = (int)DecodeInt32(doc->height); | |
float zoom = DecodeFloat32(doc->zoom); | |
float panX = DecodeFloat32(doc->panX); | |
float panY = DecodeFloat32(doc->panY); | |
//printf("decoded pan: %f %f\n", panX, panY); | |
painting->pan.x = 0.0f; | |
painting->pan.y = 0.0f; | |
painting->zoom = 0.0; | |
//printf("loading document, layerCount=%d:\n", layerCount); | |
for(layerIndex = 0; layerIndex < layerCount; ++layerIndex) | |
{ | |
GET_HUNK_ERR(lyr, PNTMLayer, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0002\n"); | |
return 0; | |
} | |
if(layerIndex > 0) // already have one layer implicitly created in _init | |
Painting_createLayer(painting); | |
PaintLayer *currentLayer = (PaintLayer *)ArrayStack_top(&painting->layers); | |
currentLayer->needsCompleteRedraw = 1; | |
currentLayer->translation.x = 0.0f; | |
currentLayer->translation.y = 0.0f; | |
currentLayer->opacity = 0.0f; | |
int strokeIndex; | |
int strokeCount = (int)DecodeInt32(lyr->strokeCount); | |
//printf(" strokeCount=%d\n", strokeCount); | |
for(strokeIndex = 0; strokeIndex < strokeCount; ++strokeIndex) | |
{ | |
GET_HUNK_ERR(command, PNTMCommand, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0003\n"); | |
return 0; | |
} | |
int type = DecodeInt32(command->type); | |
switch(type) | |
{ | |
case PaintCommandTypeBrushStroke: | |
{ | |
GET_HUNK_ERR(str, PNTMStroke, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0003\n"); | |
return 0; | |
} | |
float r = DecodeFloat32(str->red); | |
float g = DecodeFloat32(str->green); | |
float b = DecodeFloat32(str->blue); | |
float a = DecodeFloat32(str->alpha); | |
float size = DecodeFloat32(str->size); | |
int brush = (int)DecodeInt32(str->brush); | |
//printf(" stroke %d, (%f %f %f %f) %f (%x)\n", strokeIndex, r, g, b, a, size, str->size); | |
Painting_setBrushSize(painting, size); | |
Painting_setBrushColor(painting, Color_(r, g, b, a)); | |
Painting_setBrushType(painting, brush); | |
Painting_beginStroke(painting, 0); | |
int pointIndex; | |
int pointCount = (int)DecodeInt32(str->pointCount); | |
//printf(" pointCount=%d\n", pointCount); | |
for(pointIndex = 0; pointIndex < pointCount; ++pointIndex) | |
{ | |
GET_HUNK_ERR(pnt, PNTMPoint, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0004\n"); | |
return 0; | |
} | |
float x = DecodeFloat32(pnt->x); | |
float y = DecodeFloat32(pnt->y); | |
float p = DecodeFloat32(pnt->p); | |
Painting_strokeToPoint(painting, Vector2D_(x, y), p); | |
//printf(" . %f %f . %f\n", x, y, p); | |
} | |
Painting_endStroke(painting); | |
break; | |
} | |
case PaintCommandTypeTransformTranslate: | |
{ | |
GET_HUNK_ERR(cmd, PNTMTranslateCommand, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0011\n"); | |
return 0; | |
} | |
PaintStroke *stroke = Painting_beginTransform(painting, PaintCommandTypeTransformTranslate); | |
stroke->commands.translateCommand.translate.x = DecodeFloat32(cmd->translateX); | |
stroke->commands.translateCommand.translate.y = DecodeFloat32(cmd->translateY); | |
Painting_endTransform(painting); | |
break; | |
} | |
case PaintCommandTypeTransformRotate: | |
{ | |
GET_HUNK_ERR(cmd, PNTMRotateCommand, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0011\n"); | |
return 0; | |
} | |
PaintStroke *stroke = Painting_beginTransform(painting, PaintCommandTypeTransformRotate); | |
stroke->commands.rotateCommand.axis.x = DecodeFloat32(cmd->axisX); | |
stroke->commands.rotateCommand.axis.y = DecodeFloat32(cmd->axisY); | |
stroke->commands.rotateCommand.angle = DecodeFloat32(cmd->angle); | |
Painting_endTransform(painting); | |
break; | |
} | |
case PaintCommandTypeTransformScale: | |
{ | |
GET_HUNK_ERR(cmd, PNTMScaleCommand, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0011\n"); | |
return 0; | |
} | |
PaintStroke *stroke = Painting_beginTransform(painting, PaintCommandTypeTransformScale); | |
stroke->commands.scaleCommand.center.x = DecodeFloat32(cmd->centerX); | |
stroke->commands.scaleCommand.center.y = DecodeFloat32(cmd->centerY); | |
stroke->commands.scaleCommand.amount = DecodeFloat32(cmd->amount); | |
Painting_endTransform(painting); | |
break; | |
} | |
default: | |
printf("attempting to decode bad command type!\n"); | |
return 0; | |
} | |
} | |
// because _strokeToPoint looks at these values | |
currentLayer->translation.x = DecodeFloat32(lyr->translationX); | |
currentLayer->translation.y = DecodeFloat32(lyr->translationX); | |
currentLayer->opacity = DecodeFloat32(lyr->opacity); | |
} | |
// aha! pan is accumulated in _strokeToPoint, so must be zero during load... | |
painting->pan.x = panX; | |
painting->pan.y = panY; | |
painting->zoom = zoom; | |
*saveWidth = width; | |
*saveHeight = height; | |
return 1; | |
} | |
int Painting_loadData_version1003(Painting *painting, const unsigned char *buffer, const unsigned char *buffer_end, int *saveWidth, int *saveHeight) | |
{ | |
GET_HUNK_ERR(doc, PNTMDocument, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0001\n"); | |
return 0; | |
} | |
int layerIndex; | |
int layerCount = (int)DecodeInt32(doc->layerCount); | |
if(layerCount > 1000) { | |
fprintf(stderr, "yikes! you've got more than 1000 layers!\n"); | |
return 0; | |
} | |
int width = (int)DecodeInt32(doc->width); | |
int height = (int)DecodeInt32(doc->height); | |
float zoom = DecodeFloat32(doc->zoom); | |
float panX = DecodeFloat32(doc->panX); | |
float panY = DecodeFloat32(doc->panY); | |
//printf("decoded pan: %f %f\n", panX, panY); | |
painting->pan.x = 0.0f; | |
painting->pan.y = 0.0f; | |
painting->zoom = 0.0; | |
//printf("loading document, layerCount=%d:\n", layerCount); | |
for(layerIndex = 0; layerIndex < layerCount; ++layerIndex) | |
{ | |
GET_HUNK_ERR(lyr, PNTMLayer, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0002\n"); | |
return 0; | |
} | |
if(layerIndex > 0) // already have one layer implicitly created in _init | |
Painting_createLayer(painting); | |
PaintLayer *currentLayer = (PaintLayer *)ArrayStack_top(&painting->layers); | |
currentLayer->needsCompleteRedraw = 1; | |
currentLayer->translation.x = 0.0f; | |
currentLayer->translation.y = 0.0f; | |
currentLayer->opacity = 0.0f; | |
int strokeIndex; | |
int strokeCount = (int)DecodeInt32(lyr->strokeCount); | |
//printf(" strokeCount=%d\n", strokeCount); | |
for(strokeIndex = 0; strokeIndex < strokeCount; ++strokeIndex) | |
{ | |
GET_HUNK_ERR(str, PNTMStroke, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0003\n"); | |
return 0; | |
} | |
float r = DecodeFloat32(str->red); | |
float g = DecodeFloat32(str->green); | |
float b = DecodeFloat32(str->blue); | |
float a = DecodeFloat32(str->alpha); | |
float size = DecodeFloat32(str->size); | |
int brush = (int)DecodeInt32(str->brush); | |
//printf(" stroke %d, (%f %f %f %f) %f (%x)\n", strokeIndex, r, g, b, a, size, str->size); | |
Painting_setBrushSize(painting, size); | |
Painting_setBrushColor(painting, Color_(r, g, b, a)); | |
Painting_setBrushType(painting, brush); | |
Painting_beginStroke(painting, 0); | |
int pointIndex; | |
int pointCount = (int)DecodeInt32(str->pointCount); | |
//printf(" pointCount=%d\n", pointCount); | |
for(pointIndex = 0; pointIndex < pointCount; ++pointIndex) | |
{ | |
GET_HUNK_ERR(pnt, PNTMPoint, buffer, buffer_end) { | |
fprintf(stderr, "bad file :0004\n"); | |
return 0; | |
} | |
float x = DecodeFloat32(pnt->x); | |
float y = DecodeFloat32(pnt->y); | |
float p = DecodeFloat32(pnt->p); | |
Painting_strokeToPoint(painting, Vector2D_(x, y), p); | |
//printf(" . %f %f . %f\n", x, y, p); | |
} | |
Painting_endStroke(painting); | |
} | |
// because _strokeToPoint looks at these values | |
currentLayer->translation.x = DecodeFloat32(lyr->translationX); | |
currentLayer->translation.y = DecodeFloat32(lyr->translationX); | |
currentLayer->opacity = DecodeFloat32(lyr->opacity); | |
} | |
// aha! pan is accumulated in _strokeToPoint, so must be zero during load... | |
painting->pan.x = panX; | |
painting->pan.y = panY; | |
painting->zoom = zoom; | |
*saveWidth = width; | |
*saveHeight = height; | |
return 1; | |
} | |
int Painting_loadData(Painting *painting, const void *data, int length, int *saveWidth, int *saveHeight) | |
{ | |
const unsigned char *buffer = (const unsigned char *)data; | |
const unsigned char *buffer_end = buffer + length; | |
ProgressOpInfo op; | |
StartProgressOp(&op); | |
int ret = 0; | |
PaintState saveState = painting->state; | |
GET_HUNK_ERR(header, PNTMHeader, buffer, buffer_end) { | |
fprintf(stderr, "could not get header chunk\n"); | |
goto doReturn; | |
} | |
unless( | |
(header->hdr[0] == 'P') && | |
(header->hdr[1] == 'N') && | |
(header->hdr[2] == 'T') && | |
(header->hdr[3] == 'M')) { | |
fprintf(stderr, "invalid start sequence\n"); | |
goto doReturn; | |
} | |
int version = DecodeInt32(header->version); | |
switch(version) | |
{ | |
case 1003: // 1.0 | |
//printf("PNTM:version1:::\n"); | |
ret = Painting_loadData_version1003(painting, buffer, buffer_end, saveWidth, saveHeight); | |
goto doReturn; | |
case 1004: // introduced in 1.2 | |
ret = Painting_loadData_version1004(painting, buffer, buffer_end, saveWidth, saveHeight); | |
goto doReturn; | |
default: | |
fprintf(stderr, "cannot open file: bad version\n"); | |
goto doReturn; | |
} | |
doReturn: | |
EndProgressOp(&op); | |
painting->state = saveState; | |
return ret; | |
} |
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