Synchronization of speed in vertex and fragment shaders with the speed of the other objects in the scene.
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Palms
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<script src="https://threejs.org/build/three.min.js"></script> | |
<script src="https://threejs.org/examples/js/utils/BufferGeometryUtils.js"></script> | |
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> | |
<script> | |
var noise = ` | |
// | |
// Description : Array and textureless GLSL 2D/3D/4D simplex | |
// noise functions. | |
// Author : Ian McEwan, Ashima Arts. | |
// Maintainer : stegu | |
// Lastmod : 20110822 (ijm) | |
// License : Copyright (C) 2011 Ashima Arts. All rights reserved. | |
// Distributed under the MIT License. See LICENSE file. | |
// https://github.com/ashima/webgl-noise | |
// https://github.com/stegu/webgl-noise | |
// | |
vec3 mod289(vec3 x) { | |
return x - floor(x * (1.0 / 289.0)) * 289.0; | |
} | |
vec4 mod289(vec4 x) { | |
return x - floor(x * (1.0 / 289.0)) * 289.0; | |
} | |
vec4 permute(vec4 x) { | |
return mod289(((x*34.0)+1.0)*x); | |
} | |
vec4 taylorInvSqrt(vec4 r) | |
{ | |
return 1.79284291400159 - 0.85373472095314 * r; | |
} | |
float snoise(vec3 v) | |
{ | |
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ; | |
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0); | |
// First corner | |
vec3 i = floor(v + dot(v, C.yyy) ); | |
vec3 x0 = v - i + dot(i, C.xxx) ; | |
// Other corners | |
vec3 g = step(x0.yzx, x0.xyz); | |
vec3 l = 1.0 - g; | |
vec3 i1 = min( g.xyz, l.zxy ); | |
vec3 i2 = max( g.xyz, l.zxy ); | |
// x0 = x0 - 0.0 + 0.0 * C.xxx; | |
// x1 = x0 - i1 + 1.0 * C.xxx; | |
// x2 = x0 - i2 + 2.0 * C.xxx; | |
// x3 = x0 - 1.0 + 3.0 * C.xxx; | |
vec3 x1 = x0 - i1 + C.xxx; | |
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y | |
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y | |
// Permutations | |
i = mod289(i); | |
vec4 p = permute( permute( permute( | |
i.z + vec4(0.0, i1.z, i2.z, 1.0 )) | |
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 )) | |
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 )); | |
// Gradients: 7x7 points over a square, mapped onto an octahedron. | |
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) | |
float n_ = 0.142857142857; // 1.0/7.0 | |
vec3 ns = n_ * D.wyz - D.xzx; | |
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7) | |
vec4 x_ = floor(j * ns.z); | |
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N) | |
vec4 x = x_ *ns.x + ns.yyyy; | |
vec4 y = y_ *ns.x + ns.yyyy; | |
vec4 h = 1.0 - abs(x) - abs(y); | |
vec4 b0 = vec4( x.xy, y.xy ); | |
vec4 b1 = vec4( x.zw, y.zw ); | |
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; | |
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; | |
vec4 s0 = floor(b0)*2.0 + 1.0; | |
vec4 s1 = floor(b1)*2.0 + 1.0; | |
vec4 sh = -step(h, vec4(0.0)); | |
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ; | |
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ; | |
vec3 p0 = vec3(a0.xy,h.x); | |
vec3 p1 = vec3(a0.zw,h.y); | |
vec3 p2 = vec3(a1.xy,h.z); | |
vec3 p3 = vec3(a1.zw,h.w); | |
//Normalise gradients | |
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3))); | |
p0 *= norm.x; | |
p1 *= norm.y; | |
p2 *= norm.z; | |
p3 *= norm.w; | |
// Mix final noise value | |
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0); | |
m = m * m; | |
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1), | |
dot(p2,x2), dot(p3,x3) ) ); | |
} | |
`; | |
</script> | |
<div id="info" style="position: absolute;width:62px; height: 62px; top: 5px; left: 5px; overflow: hidden; margin:0; padding: 0"> | |
<div id="circle" class="noselect"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACQAAAAkCAYAAADhAJiYAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAI5SURBVFhH7ZjNSxVRGIcnwyQDsUzByjQqM1MiKlKMhCCrRUXriDT7XNfCpRuhNlGLWtS29pmr6g9o0SIIWki06w/p+Z13zuV0G+fY3JG5qA88zHuGO5d3zsd7zr3JJhuRg/gZP+GgblTNEk7jDC7qRpU8xK/YivvxO1bGVfyGz3EbVprQGVzGfXgSt2AsoXs4ZGG5HMKfOOpaSXIDVzNk+swRvO5aJdGNP/C8axl5CbXjAQsdbbgXT7tWg+jLv6ASCMkbsn68hHrW04EXLSzOVtSSnnOtv5nH2KR+ml49SvSRhXHUrW9Qk/ZX6m98hVnojUWYkIa0x8Ia91FD7jmGSizKHXyLu3Fn6i5swSyeYX0PjeAEjruWoe/TXPMMo56JomFRwQu5iacs/IesHhJdqIT2uJaxgGFSL9JrLlkJqavDiRmSN4dOoJa6ZzsOWOjQy6zU8zWyErqM6uIsYoXxZXoVfXjFQsctVF3LJSuh4xh2fUisMJ7DHRa61TploUMvGfZYJmud0AULHUooutLKHrKwXGjIrlno0JHlsIUrU+akVrJHLXRoUoc90omFJnXRZT+Gva5lPEEl79HRJYoK4ztspDBqzp3FsDAqQQ2tR8VzVZVaW8drbGTrmMT6reMBhvc0lHqmEI1urhqqEC31xxYWp+jxQyu0/vihI0kp/O8BTfUnnCelHtA8TXWE9RQ55N/FNTnke5rqZ5BHBbRpfih6PuBtnMX3ulE1+rPhY2p0o9xknZEkfwANi2KKMn3pRwAAAABJRU5ErkJggg=="></div> | |
<div id="title" style="position: absolute; left: 64px; font-family: Arial; font-size:52px; font-weight:bold; font-style:italic; color: darkorange;"> | |
Palms <a style="font-size:10px;" href="http://west77.ru" target="blank">from the warlock's cave</a> | |
</div> | |
<iframe width="100%" height="150" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/296520859&color=%23FFA500&auto_play=false&hide_related=true&show_comments=false&show_user=true&show_reposts=false&show_teaser=false&visual=true" | |
style="position:absolute; top:64px;"></iframe> | |
</div> | |
<div class="text"> | |
<span class="retro">Palms</span> | |
</div> |
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var hide = true; | |
circle.addEventListener("click", function() { | |
if (hide) { | |
circle.style.background = "darkorange"; | |
circle.style.color = "orange"; | |
info.style.width = "640px"; | |
info.style.height = "214px"; | |
} else { | |
circle.style.background = "rgba(255, 165, 0, .5)"; | |
circle.style.color = "rgba(255, 165, 0, 1)"; | |
info.style.width = "62px"; | |
info.style.height = "62px"; | |
} | |
hide = !hide; | |
}, false); | |
////////////////////////////////////////////////////////////////////////////////// | |
var materialShaders = []; | |
var speed = 10; | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(60, 1, 0.1, 1000); | |
camera.position.set(0, 1.3, 7); | |
camera.lookAt(scene.position); | |
var renderer = new THREE.WebGLRenderer({ | |
antialias: true | |
}); | |
var canvas = renderer.domElement; | |
document.body.appendChild(canvas); | |
scene.background = new THREE.Color(0xffaa44); | |
console.log(scene.background); | |
scene.fog = new THREE.Fog(scene.background, 42.5, 50); | |
var controls = new THREE.OrbitControls(camera, canvas); | |
controls.enablePan = false; | |
controls.minDistance = 5; | |
controls.maxDistance = 7; | |
controls.maxPolarAngle = Math.PI * 0.55; | |
controls.minPolarAngle = Math.PI * 0.25; | |
controls.target.set(0, 1.8, 0); | |
controls.update(); | |
// GROUND AND ROAD | |
var planeGeom = new THREE.PlaneBufferGeometry(100, 100, 200, 200); | |
planeGeom.rotateX(-Math.PI * 0.5); | |
var planeMat = new THREE.MeshBasicMaterial({ | |
color: 0xff00ee | |
}); | |
planeMat.onBeforeCompile = shader => { | |
shader.uniforms.time = { value: 0 }; | |
shader.vertexShader = | |
` | |
uniform float time; | |
varying vec3 vPos; | |
` + noise + shader.vertexShader; | |
shader.vertexShader = shader.vertexShader.replace( | |
`#include <begin_vertex>`, | |
`#include <begin_vertex> | |
vec2 tuv = uv; | |
float t = time * 0.01 * ${speed}.; | |
tuv.y += t; | |
transformed.y = snoise(vec3(tuv * 5., 0.)) * 5.; | |
transformed.y *= smoothstep(5., 15., abs(transformed.x)); // road stripe | |
vPos = transformed; | |
` | |
); | |
shader.fragmentShader = | |
` | |
#extension GL_OES_standard_derivatives : enable | |
uniform float time; | |
varying vec3 vPos; | |
float line(vec3 position, float width, vec3 step){ | |
vec3 tempCoord = position / step; | |
vec2 coord = tempCoord.xz; | |
coord.y -= time * ${speed}. / 2.; | |
vec2 grid = abs(fract(coord - 0.5) - 0.5) / fwidth(coord * width); | |
float line = min(grid.x, grid.y); | |
return min(line, 1.0); | |
} | |
` + shader.fragmentShader; | |
shader.fragmentShader = shader.fragmentShader.replace( | |
`gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, | |
` | |
float l = line(vPos, 2.0, vec3(2.0)); | |
vec3 base = mix(vec3(0, 0.75, 1), vec3(0), smoothstep(5., 7.5, abs(vPos.x))); | |
vec3 c = mix(outgoingLight, base, l); | |
gl_FragColor = vec4(c, diffuseColor.a); | |
` | |
); | |
materialShaders.push(shader); | |
}; | |
var plane = new THREE.Mesh(planeGeom, planeMat); | |
scene.add(plane); | |
// PALMS | |
var palmGeoms = []; | |
// log | |
var logGeom = new THREE.CylinderBufferGeometry(0.25, 0.125, 10, 5, 4, true); | |
logGeom.translate(0, 5, 0); | |
palmGeoms.push(logGeom); | |
// leaves | |
for (let i=0; i < 20; i++){ | |
let leafGeom = new THREE.CircleBufferGeometry(1.25, 4); | |
leafGeom.translate(0, 1.25, 0); | |
leafGeom.rotateX(-Math.PI * 0.5); | |
leafGeom.scale(0.25, 1, THREE.Math.randFloat(1, 1.5)); | |
leafGeom.attributes.position.setY(0, 0.25); | |
leafGeom.rotateX(THREE.Math.randFloatSpread(Math.PI * 0.5)); | |
leafGeom.rotateY(THREE.Math.randFloat(0, Math.PI * 2)); | |
leafGeom.translate(0, 10, 0); | |
palmGeoms.push(leafGeom); | |
} | |
// merge | |
var palmGeom = THREE.BufferGeometryUtils.mergeBufferGeometries(palmGeoms, false); | |
palmGeom.rotateZ(THREE.Math.degToRad(-1.5)); | |
// instancing | |
var instPalm = new THREE.InstancedBufferGeometry(); | |
instPalm.attributes.position = palmGeom.attributes.position; | |
instPalm.attributes.uv = palmGeom.attributes.uv; | |
instPalm.index = palmGeom.index; | |
palmPos = []; | |
for (let i = 0; i < 5; i++){ | |
palmPos.push(-5, 0, i * 20 - 10 - 50); | |
palmPos.push(5, 0, i * 20 - 50); | |
} | |
instPalm.addAttribute( | |
"instPosition", | |
new THREE.InstancedBufferAttribute(new Float32Array(palmPos), 3) | |
); | |
var palmMat = new THREE.MeshBasicMaterial({color: 0x00ff88, side: THREE.DoubleSide}); | |
palmMat.onBeforeCompile = shader => { | |
shader.uniforms.time = {value: 0}; | |
shader.vertexShader = | |
` | |
uniform float time; | |
attribute vec3 instPosition; | |
` + shader.vertexShader; | |
shader.vertexShader = shader.vertexShader.replace( | |
`#include <begin_vertex>`, | |
`#include <begin_vertex> | |
transformed.x *= sign(instPosition.x); // flip | |
vec3 ip = instPosition; | |
ip.z = mod(50. + ip.z + time * ${speed}., 100.) - 50.; | |
transformed *= 0.4 + smoothstep(50., 45., abs(ip.z)) * 0.6; | |
transformed += ip; | |
` | |
); | |
materialShaders.push(shader); | |
} | |
var palms = new THREE.Mesh(instPalm, palmMat); | |
scene.add(palms); | |
// SUN | |
var sunGeom = new THREE.CircleBufferGeometry(200, 64); | |
var sunMat = new THREE.MeshBasicMaterial({color: 0xff8800, fog: false, transparent: true}); | |
sunMat.onBeforeCompile = shader => { | |
shader.uniforms.time = {value: 0}; | |
shader.vertexShader = | |
` | |
varying vec2 vUv; | |
` + shader.vertexShader; | |
shader.vertexShader = shader.vertexShader.replace( | |
`#include <begin_vertex>`, | |
`#include <begin_vertex> | |
vUv = uv; | |
` | |
); | |
shader.fragmentShader = ` | |
varying vec2 vUv; | |
` + shader.fragmentShader; | |
shader.fragmentShader = shader.fragmentShader.replace( | |
`gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, | |
`gl_FragColor = vec4( outgoingLight, diffuseColor.a * smoothstep(0.5, 0.7, vUv.y));` | |
); | |
materialShaders.push(shader); | |
} | |
var sun = new THREE.Mesh(sunGeom, sunMat); | |
sun.position.set(0, 0, -500); | |
scene.add(sun); | |
var clock = new THREE.Clock(); | |
var time = 0; | |
render(); | |
function render() { | |
if (resize(renderer)) { | |
camera.aspect = canvas.clientWidth / canvas.clientHeight; | |
camera.updateProjectionMatrix(); | |
} | |
time = clock.getElapsedTime(); | |
materialShaders.forEach(m => { | |
m.uniforms.time.value = time; | |
}); | |
renderer.render(scene, camera); | |
requestAnimationFrame(render); | |
} | |
function resize(renderer) { | |
const canvas = renderer.domElement; | |
const width = canvas.clientWidth; | |
const height = canvas.clientHeight; | |
const needResize = canvas.width !== width || canvas.height !== height; | |
if (needResize) { | |
renderer.setSize(width, height, false); | |
} | |
return needResize; | |
} |
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@import url('https://fonts.googleapis.com/css?family=Pacifico&display=swap'); | |
html, body { | |
height: 100%; | |
margin: 0; | |
overflow: hidden; | |
} | |
canvas { | |
width: 100%; | |
height: 100%; | |
display; block; | |
} | |
img { | |
opacity: 0.5; | |
} | |
#circle { | |
position: absolute; | |
text-align: center; | |
width: 60px; | |
height: 60px; | |
-webkit-border-radius: 30px; | |
-moz-border-radius: 30px; | |
border-radius: 30px; | |
border: 1px solid rgb(29, 36, 59); | |
background: rgba(255, 165, 0, 0.5); | |
font-size: 50px; | |
font-family: Times New Roman; | |
color: rgb(101, 196, 88); | |
cursor: pointer; | |
} | |
.noselect { | |
-webkit-touch-callout: none; | |
/* iOS Safari */ | |
-webkit-user-select: none; | |
/* Safari */ | |
-khtml-user-select: none; | |
/* Konqueror HTML */ | |
-moz-user-select: none; | |
/* Firefox */ | |
-ms-user-select: none; | |
/* Internet Explorer/Edge */ | |
user-select: none; | |
/* Non-prefixed version, currently | |
supported by Chrome and Opera */ | |
} | |
/* unvisited link */ | |
a:link { | |
color: darkorange; | |
} | |
/* visited link */ | |
a:visited { | |
color: rgb(190, 127, 50); | |
} | |
/* mouse over link */ | |
a:hover { | |
color: darkorange; | |
} | |
/* selected link */ | |
a:active { | |
color: darkorange; | |
} | |
.text { | |
position: absolute; | |
bottom: 4vh; | |
right: 4vw; | |
} | |
.retro { | |
font-family: "Pacifico", cursive; | |
font-size: 13vh; | |
display: block; | |
transform: rotate(-20deg) skew(-25deg); | |
color: rgb(41, 126, 66); | |
text-shadow: -0.5vh 0 rgb(18, 95, 48), 0 0.5vh rgb(64, 255, 128), 0.5vh 0 rgb(64, 255, 128), 0 -0.5vh rgb(64, 255, 128); | |
} |
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{ | |
"title": "foo", | |
"steps": [ | |
{ | |
"file": "index.html", | |
"line": 70, | |
"description": "This is where the main shader code is. Feel free to change it in order to explore!" | |
}, | |
{ | |
"file": "style.css", | |
"line": 10, | |
"description": "This is an error" | |
}, | |
{ | |
"file": "style.css", | |
"line": 87, | |
"description": "Here is where we define the heading image. Tweak the color to see how it works." | |
}, | |
{ | |
"file": "script.js", | |
"line": 8, | |
"description": "This is what to do next" | |
} | |
] | |
} |
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