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Generate Hexagon Points
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var horizontalHexagonPoints = function (canvas, radius) { | |
var size = { | |
width: radius * 2, | |
height: (radius / 2 * Math.sqrt(3)) * 2 | |
}; | |
var rows = Math.ceil(canvas.height / size.height) + 1; | |
var columns = Math.ceil(canvas.width / (radius / 2 * 3)) + 1; | |
var offset = { | |
// (width - ((diameter * columns) - (((columns - 1) * radius) / 2))) / 2 | |
x: (canvas.width - ((size.width * columns) - (((columns - 1) * radius) / 2))) / 2, | |
// (height - (innerDiameter * radius)) / 2 | |
y: (canvas.height - (size.height * rows)) / 2 | |
}; | |
var points = []; | |
var y; | |
for (var row = 0; row < rows; row++) { | |
for (var col = 0; col < columns; col++) { | |
y = col % 2 == 0 ? 0 : size.height / 2; | |
points.push({ | |
x: offset.x + ((size.width - (radius / 2)) * col) + (size.width / 2), | |
y: (offset.y + y) + (size.height * row) + (size.height / 2) | |
}) | |
} | |
} | |
return points; | |
}; |
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var verticalHexagonPoints = function (canvas, radius) { | |
var size = { | |
width: (radius / 2 * Math.sqrt(3)) * 2, | |
height: radius * 2 | |
}; | |
var rows = Math.ceil(canvas.height / (radius / 2 * 3)) + 1; | |
var columns = Math.ceil(canvas.width / size.width) + 1; | |
var offset = { | |
x: (canvas.width - (size.width * columns)) / 2, | |
y: (canvas.height - ((size.height * rows) - (((rows - 1) * radius) / 2))) / 2 | |
}; | |
var points = []; // these are the centroid points for the hexagon. | |
var x; | |
for (var row = 0; row < rows; row++) { | |
for (var col = 0; col < columns; col++) { | |
x = row % 2 == 0 ? 0 : size.width / 2; | |
points.push({ | |
// (width - (innerDiameter * columns)) / 2 | |
x: (offset.x + x) + (size.width * col) + (size.width / 2), | |
// (height - ((diameter * rows) - (((rows - 1) * radius) / 2))) / 2 | |
y: offset.y + ((size.height - (radius / 2)) * row) + (size.height / 2) | |
}) | |
} | |
} | |
return points; | |
}; |
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