Value | Color |
---|---|
\e[0;30m | Black |
\e[0;31m | Red |
\e[0;32m | Green |
\e[0;33m | Yellow |
\e[0;34m | Blue |
\e[0;35m | Purple |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class NativeAndroidTextSharingInUnity : MonoBehaviour { | |
public Button shareButton; | |
private bool isFocus = false; | |
private bool isProcessing = false; |
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This project has been moved to a GitHub repository to allow Pull Requests. | |
See: https://github.com/Ewpratten/youtube_ad_blocklist |
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// This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. | |
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ | |
// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading; | |
using UnityEngine; |
Exhaustive list of SPDX (Software Package Data Exchange) licenses: https://spdx.org/licenses/
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Originall From: Posted 2015-05-29 http://ubwg.net/b/full-list-of-ffmpeg-flags-and-options | |
This is the complete list that’s outputted by ffmpeg when running ffmpeg -h full. | |
usage: ffmpeg [options] [[infile options] -i infile]… {[outfile options] outfile}… | |
Getting help: | |
-h — print basic options | |
-h long — print more options | |
-h full — print all options (including all format and codec specific options, very long) |
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@lazyglobal off. | |
function countdown { | |
parameter i. | |
lock STEERING to LOOKDIRUP(UP:VECTOR, FACING:TOPVECTOR). | |
lock THROTTLE to 1. | |
until i <= 0 { | |
HUDTEXT(i, 1, 4, 100, RED, false). |
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using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour { | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Simple flycam I made, since I couldn't find any others made public. | |
Made simple to use (drag and drop, done) for regular keyboard layout |
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var net = require('net'); | |
// creates the server | |
var server = net.createServer(); | |
//emitted when server closes ...not emitted until all connections closes. | |
server.on('close',function(){ | |
console.log('Server closed !'); | |
}); |
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using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace UDP | |
{ | |
public class UDPSocket | |
{ | |
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
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