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December 16, 2015 15:29
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A simple JavaScript class for DOM object property animation without jQuery. - http://jsfiddle.net/louisbros/bkVQX/
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function Animator() { | |
this._animated = []; | |
this.EASING = { | |
easeInOutCubic: function (e, f, a, h, g) { | |
if ((f /= g / 2) < 1) { | |
return h / 2 * f * f * f + a; | |
} | |
return h / 2 * ((f -= 2) * f * f + 2) + a; | |
}, | |
easeOutBounce: function (e, f, a, h, g) { | |
if ((f /= g) < (1 / 2.75)) { | |
return h * (7.5625 * f * f) + a; | |
} else { | |
if (f < (2 / 2.75)) { | |
return h * (7.5625 * (f -= (1.5 / 2.75)) * f + 0.75) + a; | |
} else { | |
if (f < (2.5 / 2.75)) { | |
return h * (7.5625 * (f -= (2.25 / 2.75)) * f + 0.9375) + a; | |
} else { | |
return h * (7.5625 * (f -= (2.625 / 2.75)) * f + 0.984375) + a; | |
} | |
} | |
} | |
} | |
}; | |
} | |
Animator.prototype = { | |
constructor: Animator, | |
animate: function (object, property, unit, from, to, duration, easing, callBack, iterationCallBack) { | |
var self = this; | |
if(from === to){ | |
return; | |
} | |
for (var i = 0; i < this._animated.length; i++) { | |
if (this._animated[i].object === object && this._animated[i].property === property) { | |
return; | |
} | |
} | |
this._animated.push({ | |
'object': object, | |
'property': property | |
}); | |
object[property] = from + unit; | |
var start = new Date().getTime(); | |
(function _animate() { | |
var now = new Date().getTime() - start; | |
var ease = self.EASING[easing](0, now, 0, 1, duration); | |
object[property] = (from + (to - from) * ease) + unit; | |
if (now < duration) { | |
if (iterationCallBack) { | |
iterationCallBack(); | |
} | |
setTimeout(_animate, 1000 / 60); | |
} else { | |
object[property] = to + unit; | |
for (var i = 0; i < self._animated.length; i++) { | |
if (self._animated[i].object === object && self._animated[i].property === property) { | |
self._animated.splice(i, 1); | |
break; | |
} | |
} | |
if (callBack) { | |
callBack(); | |
} | |
} | |
})(); | |
} | |
}; |
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