Skip to content

Instantly share code, notes, and snippets.

View louisgv's full-sized avatar
🎯
Focusing

L louisgv

🎯
Focusing
View GitHub Profile
void setup() {
Serial.begin(9600);
pinMode(7, OUTPUT);
// put your setup code here, to run once:
}
void loop() {
// put your main code here, to run repeatedly:
if (Serial.available() > 0) {
@louisgv
louisgv / BatchBurner.cs
Created December 23, 2016 09:20 — forked from luciditee/BatchBurner.cs
Batch Burner, a script designed to reduce static mesh draw calls in Unity scenes with a large number of static mesh entities.
/*
* Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes
* with a large amount of static geometry entities.
*
* Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*