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atom-text-editor::shadow { | |
// The cursor line important to use rgba for opacity, also requires !important | |
// to override any theme. | |
.line.highlight-line { | |
background: rgba(135, 135, 135, 0.27) !important; | |
} | |
// Replace 'solid', with 'dashed' or 'dotted' depending of what you have | |
// set in the settings page. |
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/* | |
* Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes | |
* with a large amount of static geometry entities. | |
* | |
* Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* |
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### Keybase proof | |
I hereby claim: | |
* I am louisgv on github. | |
* I am louisgv (https://keybase.io/louisgv) on keybase. | |
* I have a public key ASBsRFh_QdrEBNdpw2llUbTuZGNOkvH4r-JU0175FqLbFwo | |
To claim this, I am signing this object: |
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/** | |
* Created by L on 8/15/17. | |
*/ | |
import java.util.* | |
/** | |
* Iterates provided by [callback] code [ITERATIONS]x[TEST_COUNT] times. | |
* Performs warming by iterating [ITERATIONS]x[WARM_COUNT] times. |
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const rawListWords = `Simple | |
Artistic | |
Clean | |
Flat | |
Solid | |
Aesthetic | |
Functional | |
Elegant | |
Professional | |
Helvetica |
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8,8,8, | |
-400.000000,-400.000000,-400.000000, | |
400.000000,400.000000,400.000000, | |
-44.599739,-73.054445,51.709890, | |
-78.932536,57.900941,-20.423894, | |
85.325754,-23.324916,-46.641880, | |
-17.385216,-63.589990,-75.193536, | |
-26.651666,-50.372010,82.172680, | |
-30.384400,86.577320,-39.763755, | |
79.160744,-28.201401,-54.205716, |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "GameFramework/GameModeBase.h" | |
#include "Engine/DataTable.h" | |
#include "SharedStruct.generated.h" | |
template<class FEnumKey, class BEnumKey, class V3EnumKey, class V2EnumKey> |
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void setup() { | |
Serial.begin(9600); | |
pinMode(7, OUTPUT); | |
// put your setup code here, to run once: | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
if (Serial.available() > 0) { |
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const main = async () => { | |
const context = new AudioContext(); | |
const microphone = await navigator.mediaDevices | |
.getUserMedia({ | |
audio: true | |
}) | |
const source = context.createMediaStreamSource(microphone); |