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Delegates as structs in C#
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var freeVar = 100; | |
Func<string, int> length = x => x.Length + freeVar; | |
var f = new Fun<string, int>(length); | |
var r = f.Invoke("Hello"); | |
Console.WriteLine(r); // 105 | |
public readonly unsafe struct Fun<A> | |
{ | |
readonly object? self; | |
readonly IntPtr func; | |
public Fun(object? self, IntPtr func) => | |
(this.self, this.func) = (self, func); | |
public Fun(Func<A> function) | |
: this(function.Target, function.Method.MethodHandle.GetFunctionPointer()) | |
{ } | |
public A Invoke() | |
{ | |
var f = (delegate*<object?, A>)func; | |
return f(self); | |
} | |
} | |
public readonly unsafe struct Fun<A, B> | |
{ | |
readonly object? self; | |
readonly IntPtr func; | |
public Fun(object? self, IntPtr func) => | |
(this.self, this.func) = (self, func); | |
public Fun(Func<A, B> function) | |
: this(function.Target, function.Method.MethodHandle.GetFunctionPointer()) | |
{ } | |
public B Invoke(in A value) | |
{ | |
var f = (delegate*<object?, A, B>)func; | |
return f(self, value); | |
} | |
} |
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