MIT License
Copyright (c) 2019 Bastian Blokland
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
using System; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.Runtime.CompilerServices; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using Unity.Jobs; | |
public static class JobHelper | |
{ |
using UnityEngine; | |
namespace Ditzelgames | |
{ | |
public static class PhysicsHelper | |
{ | |
public static void ApplyForceToReachVelocity(Rigidbody rigidbody, Vector3 velocity, float force = 1, ForceMode mode = ForceMode.Force) | |
{ | |
if (force == 0 || velocity.magnitude == 0) |
Continent_Name | Continent_Code | Country_Name | Two_Letter_Country_Code | Three_Letter_Country_Code | Country_Number | |
---|---|---|---|---|---|---|
Asia | AS | Afghanistan, Islamic Republic of | AF | AFG | 4 | |
Europe | EU | Albania, Republic of | AL | ALB | 8 | |
Antarctica | AN | Antarctica (the territory South of 60 deg S) | AQ | ATA | 10 | |
Africa | AF | Algeria, People's Democratic Republic of | DZ | DZA | 12 | |
Oceania | OC | American Samoa | AS | ASM | 16 | |
Europe | EU | Andorra, Principality of | AD | AND | 20 | |
Africa | AF | Angola, Republic of | AO | AGO | 24 | |
North America | NA | Antigua and Barbuda | AG | ATG | 28 | |
Europe | EU | Azerbaijan, Republic of | AZ | AZE | 31 |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
This git include a list of programs, tools, engines and libraries free and open source intended to make videogames.
NOTE: This gist is a support material for the talk "Open Source and Videogames" given by me, Ramon Santamaria, on October 26th 2021 in Canòdrom, Barcelona. All the materials listed here were explained in detail in a +2 hours talk.