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pattern to cube on blender
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import bpy | |
def parser(data): | |
data = data.splitlines() | |
print(len(data)) | |
print(len(data[0])) | |
return [[data[j][i] == "■" for i in range(len(data[0]))] for j in range(len(data))] | |
def createpattern(pat): | |
w = len(pat[0]) | |
h = len(pat) | |
size = 1.0 | |
offset = [(w-1)*size/2.0,(h-1)*size/2.0] | |
for i in range(w): | |
for j in range(h): | |
if pat[j][i]: | |
bpy.ops.mesh.primitive_cube_add(size=size,location=(size*i-offset[0],offset[1]-size*j,0)) | |
x = parser("""\ | |
■■□□■□□□■□■□■■■□□■□□ | |
■□■■□■□■□■■■□□■■■□■□ | |
□■□□□■■□□□■■□■□■□■□■ | |
■□■□■□■■□■□■■□□■■■□■ | |
■□□□■■□□■■□□□■□□□■■□ | |
□□■■■□□■■□■□■□■□■□□■ | |
□■□■□■□□□■■■□■■■□□■■ | |
□■■□■□■■□■■■□■□■□■□■ | |
■□□□■■□□□□■■■■□□■■■□ | |
□□□■■□□□□□□■□□■□□■□■ | |
■□■□□■□□■□□□□□□■■□□□ | |
□■■■□□■■■■□□□□■■□□□■ | |
■□■□■□■□■■■□■■□■□■■□ | |
■■□□■■■□■■■□□□■□■□■□ | |
■□□■□■□■□■□■■□□■■■□□ | |
□■■□□□■□□□■■□□■■□□□■ | |
■□■■■□□■■□■□■■□■□■□■ | |
■□■□■□■□■■□□□■■□□□■□ | |
□■□■■■□□■■■□■□■□■■□■ | |
□□■□□■■■□■□■□□□■□□■■""") | |
createpattern(x) |
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