Created
November 15, 2009 22:27
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Quake3 Config
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// Lox's Quake3 Config | |
// copy into the baseq3 directory to use | |
seta r_customHeight "900" | |
seta r_customWidth "1440" | |
seta r_mode "-1" | |
seta cg_fov 120 | |
seta r_detailtextures "1" | |
seta r_drawSun "1" | |
seta r_dynamiclight "1" | |
seta r_fastsky "0" | |
seta r_finish "1" | |
seta r_flares "0" | |
seta r_picmip "1" | |
seta r_vertexLight "0" | |
seta cg_runroll "0.0" | |
seta cg_runpitch "0.0" | |
seta cg_bobroll "0.0" | |
seta cg_bobpitch "0.0" | |
seta cg_brassTime "0" | |
seta cg_drawammowarning "1" | |
seta cg_drawattacker "1" | |
seta cg_drawCrosshair "6" | |
seta cg_drawGun "1" | |
seta cg_drawStatus "1" | |
seta cg_gibs "0" | |
seta cg_marks "1" | |
seta cg_noProjectileTrail "0" | |
seta cg_shadows "1" | |
seta cg_simpleItems "0" | |
seta com_blood "0" | |
// cmdlist, cvarlist to list commands and variables | |
// Mouse bindings | |
bind MOUSE1 "+attack" | |
bind MOUSE2 "+zoom" | |
bind MOUSE3 "vstr zoomtoggle" | |
bind MWHEELDOWN "weapprev" | |
bind MWHEELUP "weapnext" | |
// Keyboard bindings | |
bind SHIFT "+speed" | |
bind ALT "vstr rocketjump" | |
bind TAB "+scores" | |
bind a "+moveup" | |
bind s "+moveleft" | |
bind d "+back" | |
bind f "+moveright" | |
bind g "vstr zoomcycle" | |
bind q "weapprev" | |
bind w "weapnext" | |
bind e "+forward" | |
bind r "+button3" // gesture | |
bind t "messagemode" | |
bind y "+button2" // use item | |
bind o "say Good shot!" | |
bind p "say I'll be back!" | |
bind z "vstr rocktoggle" | |
bind x "vstr railtoggle" | |
bind c "toggle cg_drawGun" | |
bind v "toggle cg_drawStatus" | |
bind F3 "vstr spectoggle" | |
bind F7 "vstr modelcycle" | |
bind F8 "toggle cg_drawfps" | |
bind F9 "toggle cg_drawtimer" | |
// Models | |
seta model_1 "set model ranger; set headmodel ranger; set color red; echo MODEL RANGER; set modelcycle vstr model_2" | |
seta model_2 "set model sarge; set headmodel sarge; set color blue; echo MODEL SARGE; set modelcycle vstr model_3" | |
seta model_3 "set model bones/bones; set headmodel bones/bones; set color yellow; echo MODEL BONES; set modelcycle vstr model_4" | |
seta model_4 "set model xaero; set headmodel xaero; set color green; echo MODEL XAERO; set modelcycle vstr model_5" | |
seta model_5 "set model razor; set headmodel razor; set color red; echo MODEL RAZER; set modelcycle vstr model_1" | |
seta modelcycle "vstr model_1" | |
// Spectator | |
seta spec_on "team s; echo SPECTATOR MODE ON; set spectoggle vstr spec_off" | |
seta spec_off "team r; echo SPECTATOR MODE OFF; set spectoggle vstr spec_on" | |
seta spectoggle "vstr spec_on" | |
// Rocket jump | |
seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview" | |
// Zoom & Sensitivity Levels | |
seta sens_low "set sensitivity 3" | |
seta sens_norm "set sensitivity 6" | |
seta sens_zoom "vstr sens_low" | |
seta zoom_1 "set cg_zoomfov 22; echo ZOOMFOV 22; set sens_zoom vstr sens_low; set zoomcycle vstr zoom_2" | |
seta zoom_2 "set cg_zoomfov 30; echo ZOOMFOV 30; set sens_zoom vstr sens_low; set zoomcycle vstr zoom_3" | |
seta zoom_3 "set cg_zoomfov 40; echo ZOOMFOV 40; set sens_zoom vstr sens_norm; set zoomcycle vstr zoom_1" | |
seta zoomcycle "vstr zoom_1" | |
seta zoomin "+zoom; vstr sens_zoom; echo ZOOMING IN; set zoomtoggle vstr zoomout" | |
seta zoomout "-zoom; vstr sens_norm; echo ZOOMING OUT; set zoomtoggle vstr zoomin" | |
seta zoomtoggle "vstr zoomin" | |
vstr sens_norm | |
vstr zoom_2 | |
// weapon toggle | |
// 1=fist 2=gun 3=shotgun | |
// 4=grenade 5=rocket 6=lightning | |
// 7=rail 8=plasma 9=bfg | |
seta rock_on "weapon 5; set rocktoggle vstr rock_off; echo ROCKET LAUNCHER" | |
seta rock_off "weapon 2; set rocktoggle vstr rock_on; echo MACHINE GUN" | |
seta rocktoggle "vstr rock_off" | |
seta rail_on "weapon 7; set railtoggle vstr rail_off; echo RAIL GUN" | |
seta rail_off "weapon 2; set railtoggle vstr rail_on; echo MACHINE GUN" | |
seta railtoggle "vstr rail_off" |
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