This Gist was automatically created by Carbide, a free online programming environment.
Forked from bijection/ Three.JS Cubes.carbide.md
Last active
August 24, 2016 21:48
-
-
Save lpirola/01e448bc07cfcceeedfaadd34a68db7a to your computer and use it in GitHub Desktop.
Three.JS Cubes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import './style.css' | |
import THREE from 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js' | |
var container; | |
var camera, scene, renderer; | |
var geometry, group; | |
var mouseX = 0, mouseY = 0; | |
var windowHalfX = window.innerWidth / 2; | |
var windowHalfY = window.innerHeight / 2; | |
document.addEventListener( 'mousemove', onDocumentMouseMove, false ); | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); | |
camera.position.z = 500; | |
scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 ); | |
var geometry = new THREE.BoxGeometry( 100, 100, 100 ); | |
var material = new THREE.MeshNormalMaterial(); | |
group = new THREE.Group(); | |
for ( var i = 0; i < 100; i ++ ) { | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.x = Math.random() * 2000 - 1000; | |
mesh.position.y = Math.random() * 2000 - 1000; | |
mesh.position.z = Math.random() * 2000 - 1000; | |
mesh.rotation.x = Math.random() * 2 * Math.PI; | |
mesh.rotation.y = Math.random() * 2 * Math.PI; | |
mesh.matrixAutoUpdate = false; | |
mesh.updateMatrix(); | |
group.add( mesh ); | |
} | |
scene.add( group ); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setClearColor( 0xffffff ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.sortObjects = false; | |
container.appendChild( renderer.domElement ); | |
// | |
window.addEventListener( 'resize', onWindowResize, false ); | |
} | |
function onWindowResize() { | |
windowHalfX = window.innerWidth / 2; | |
windowHalfY = window.innerHeight / 2; | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
function onDocumentMouseMove(event) { | |
mouseX = ( event.clientX - windowHalfX ) * 10; | |
mouseY = ( event.clientY - windowHalfY ) * 10; | |
} | |
// | |
var frame | |
function animate() { | |
frame = requestAnimationFrame( animate ); | |
render(); | |
} | |
export function __unload(){ | |
document.body.innerHTML = '' | |
cancelAnimationFrame(frame) | |
} | |
function render() { | |
var time = Date.now() * 0.001; | |
var rx = Math.sin( time * 0.8281 ) * 0.5, | |
ry = Math.sin( time * 0.3 ) * 0.5, | |
rz = Math.sin( time * 0.2 ) * 0.5; | |
camera.position.x += ( mouseX - camera.position.x ) * .05; | |
camera.position.y += ( - mouseY - camera.position.y ) * .05; | |
camera.lookAt( scene.position ); | |
group.rotation.x = rx; | |
group.rotation.y = ry; | |
group.rotation.z = rz; | |
renderer.render( scene, camera ); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { | |
margin: 0 | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment