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21 Using FFMpeg - bootstrap code for decoding
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| // a very simplified FFMPEG decoding bootstrap code (without any error handling...) | |
| #include <libavcodec/avcodec.h> | |
| #include <libavformat/avformat.h> | |
| int main(int argc, const char *argv[]) | |
| { | |
| // register formats | |
| av_register_all(); | |
| // init format context and open the file | |
| AVFormatContext *pFormatContext = avformat_alloc_context(); | |
| avformat_open_input(&pFormatContext, argv[1], NULL, NULL); | |
| // find the video stream from streams in a file, and init codec | |
| AVCodec *pCodec = NULL; | |
| int video_stream_index = av_find_best_stream(pFormatContext, AVMEDIA_TYPE_VIDEO, -1, -1, &pCodec, 0); | |
| AVCodecParameters *pCodecParameters = pFormatContext->streams[video_stream_index]->codecpar; | |
| // init codec context | |
| AVCodecContext *pCodecContext = avcodec_alloc_context3(pCodec); | |
| avcodec_parameters_to_context(pCodecContext, pCodecParameters); | |
| avcodec_open2(pCodecContext, pCodec, NULL); | |
| // alloc frame and packet | |
| AVFrame *pFrame = av_frame_alloc(); | |
| AVPacket *pPacket = av_packet_alloc(); | |
| int response = 0; | |
| int how_many_packets_to_process = 8; | |
| // call read frame in a loop | |
| while (av_read_frame(pFormatContext, pPacket) >= 0 && how_many_packets_to_process > 0) | |
| { | |
| if (pPacket->stream_index == video_stream_index) { | |
| // send packet | |
| avcodec_send_packet(pCodecContext, pPacket); | |
| how_many_packets_to_process--; | |
| // attempting to receive frame | |
| while(avcodec_receive_frame(pCodecContext, pFrame) >= 0) { | |
| // do something with decoded frame here... | |
| printf("%"PRId64, pFrame->pts); | |
| printf("\n"); | |
| } | |
| } | |
| // clear up packet buffer for next frame | |
| av_packet_unref(pPacket); | |
| } | |
| // free memory | |
| avformat_close_input(&pFormatContext); | |
| avformat_free_context(pFormatContext); | |
| av_packet_free(&pPacket); | |
| av_frame_free(&pFrame); | |
| avcodec_free_context(&pCodecContext); | |
| return 0; | |
| } |
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