This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "CoreMinimal.h" | |
#include "Runtime/Engine/Classes/Curves/CurveVector.h" | |
#include "Runtime/Engine/Classes/Curves/CurveFloat.h" | |
#include "ModuleManager.h" | |
namespace Curve | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fill out your copyright notice in the Description page of Project Settings. | |
#include "Radar2D.h" | |
ARadar2D::ARadar2D() | |
{ | |
this->ArrowTexture = nullptr; | |
this->RadarStartLocation = FVector2D(10.f, 10.f); | |
this->RadarSize = 200.f; | |
this->DegreeStep = 0.25f; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. | |
#include "JumpWorldActors.h" | |
#define LOCTEXT_NAMESPACE "FJumpWorldActorsModule" | |
void FJumpWorldActorsModule::StartupModule() | |
{ | |
UE_LOG(LogTemp, Display, TEXT("JumpWorldActor Plugin Loaded!")); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fill out your copyright notice in the Description page of Project Settings. | |
#include "PawnShip.h" | |
#include "Runtime/Engine/Classes/Components/StaticMeshComponent.h" | |
#include "Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h" | |
#include "Runtime/Engine/Classes/GameFramework/SpringArmComponent.h" | |
#include "Runtime/Engine/Classes/Camera/CameraComponent.h" | |
#include "Components/InputComponent.h" | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fill out your copyright notice in the Description page of Project Settings. | |
#include "CurveManager.h" | |
#include "Runtime/Engine/Public/DrawDebugHelpers.h" | |
#include "CurveTaskCharacter.h" | |
#include "Runtime/Engine/Classes/Components/TextRenderComponent.h" | |
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h" | |
#define DRAW |