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@ericelliott
ericelliott / essential-javascript-links.md
Last active March 22, 2025 17:28
Essential JavaScript Links
#include <OVR.h>
#undef new
#undef min
#undef max
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/noise.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtx/norm.hpp>
@soarez
soarez / ca.md
Last active April 24, 2025 12:51
How to setup your own CA with OpenSSL

How to setup your own CA with OpenSSL

For educational reasons I've decided to create my own CA. Here is what I learned.

First things first

Lets get some context first.

@aras-p
aras-p / preprocessor_fun.h
Last active May 16, 2025 11:21
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@jackiekazil
jackiekazil / rounding_decimals.md
Last active January 17, 2024 12:29
How do I round to 2 decimals in python?

How do I round to 2 decimals?

In python, you have floats and decimals that can be rounded. If you care about the accuracy of rounding, use decimal type. If you use floats, you will have issues with accuracy.

All the examples use demical types, except for the original value, which is automatically casted as a float.

To set the context of what we are working with, let's start with an original value.

Original Value

@willurd
willurd / web-servers.md
Last active May 16, 2025 10:42
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@mstevenson
mstevenson / Fps.cs
Last active February 2, 2025 22:41
An accurate FPS counter for Unity. Works in builds.
using UnityEngine;
using System.Collections;
public class Fps : MonoBehaviour
{
private float count;
private IEnumerator Start()
{
GUI.depth = 2;
@dspezia
dspezia / example.c
Created November 26, 2012 18:26
Example of Redis zset polling daemon
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <time.h>
#include "hiredis.h"
#include "async.h"
#include "adapters/ae.h"
#include "sha1.h"
@marktheunissen
marktheunissen / pedantically_commented_playbook.yml
Last active April 19, 2025 17:31 — forked from phred/pedantically_commented_playbook.yml
Insanely complete Ansible playbook, showing off all the options
This playbook has been removed as it is now very outdated.
@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs