Created
January 29, 2016 12:46
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Handle the time
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// omitted | |
class GameScene: SKScene { | |
// omitted | |
// timers | |
var lastTime = 0 | |
var currentTime = 0 | |
override func update(delta: CFTimeInterval) { | |
// loop all enemies and make then walk to collide with the plyer | |
for enemy in enemies { | |
enemy.position = CGPoint(x: Double(enemy.position.x) - 5, y: Double(enemy.position.y)) | |
} | |
currentTime = Int(delta) | |
if (lastTime == 0) { | |
lastTime = currentTime | |
} | |
if (currentTime > (lastTime + 1)) { | |
lastTime = currentTime | |
spawEnemy() | |
} | |
} | |
// omitted | |
} |
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