Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.ShortcutManagement; | |
using System.Linq; | |
[InitializeOnLoad] | |
public class SwitchShortcutsProfileOnPlay | |
{ | |
private const string PlayingProfileId = "Playing"; | |
private static string _activeProfileId; |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |