Created
March 8, 2019 07:36
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// Hey there! | |
// This is CODE, lets you control your character with code. | |
// If you don't know how to code, don't worry, It's easy. | |
// Just set attack_mode to true and ENGAGE! | |
var attack_mode=false | |
game_log("My current Speed is " + character.speed) | |
//Source code of: use_hp_or_mp | |
function my_use_hp_or_mp() | |
{ | |
if(safeties && mssince(last_potion)<600) return; | |
var used=false; | |
if(new Date()<parent.next_potion) return; | |
if(character.max_mp - character.mp > 300) use('use_mp'),used=true; | |
else if(character.hp/character.max_hp <0.5) use('use_hp'),used=true; | |
if(used) last_potion=new Date(); | |
} | |
function is_attack_cd() | |
{ | |
//if(new Date()>=parent.next_attack) return true; | |
if(mssince(parent.next_attack) > -500) return true; | |
return false; | |
} | |
function tri_math(length, dx, dy) { | |
var dis = sqrt(dx*dx+dy*dy) | |
return [length/dis*dx, length/dis*dy]; | |
} | |
setInterval(function(){ | |
my_use_hp_or_mp(); | |
loot(); | |
//if(!attack_mode || character.rip || is_moving(character)) return; | |
var target=get_targeted_monster(); | |
if(!target) | |
{ | |
//target=get_nearest_monster({min_xp:600, type: "squigtoad", target: false, path_check: true}); | |
target=get_nearest_monster({min_xp:1000, target: false, path_check: true}); | |
//target=get_nearest_monster({min_xp:300, target: false, path_check: true}); | |
if(target) { | |
change_target(target); | |
} | |
else | |
{ | |
set_message("No Monsters"); | |
target=get_nearest_monster({min_xp:500, target: false, path_check: true}); | |
change_target(target); | |
return; | |
} | |
} | |
var a = is_attack_cd() | |
var b = in_attack_range(target) | |
//var dis=(character.speed - target.speed)/4; | |
//var delta=tri_math(dis,target.x-character.x,target.y-character.y) | |
if(a && !b) { | |
set_message("Approach"); | |
move( | |
character.x+(target.x-character.x)/4, | |
character.y+(target.y-character.y)/4 | |
); | |
// Walk half the distance | |
} | |
else if(!a && b) { | |
set_message("Running"); | |
move( | |
//character.x-(target.x-character.x)/2, | |
//character.y-(target.y-character.y)/2 | |
character.x-(target.x-character.x)-(target.y-character.y)/4, | |
character.y-(target.y-character.y)+(target.x-character.x)/4 | |
); | |
} | |
else if(a && b) { | |
set_message("Attacking"); | |
attack(target); | |
} | |
else if(!a && !b) { | |
set_message("Wander"); | |
move( | |
character.x-(target.x-character.x)-(target.y-character.y)/4, | |
character.y-(target.y-character.y)+(target.x-character.x)/4 | |
); | |
} | |
},1000/4); // Loops every 1/4 seconds. | |
// Register to a single character event: | |
character.on("level_up",function(data){ | |
game_log("I am now level "+data.level+"!"); | |
}); | |
// Learn Javascript: https://www.codecademy.com/learn/learn-javascript | |
// Write your own CODE: https://github.com/kaansoral/adventureland |
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