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Simulates time to get DarkDrill + Areagrab for BN5 All Icons Omega Navis strat.
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# ============================================================================= | |
# Copyright(c) 2022 luckytyphlosion | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in | |
# all copies or substantial portions of the Software. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
# THE SOFTWARE. | |
# ============================================================================= | |
import random | |
import collections | |
PLUS_CHIP = 1 | |
FULLCUST = 2 | |
DARKDRILL = 3 | |
OTHER_CHIP = 4 | |
AREAGRAB_A = 5 | |
AREAGRAB_L = 6 | |
AREAGRAB_S = 7 | |
METAGEL_F = 8 | |
METAGEL_N = 9 | |
METAGEL_T = 10 | |
def is_areagrab(chip): | |
return chip >= AREAGRAB_A | |
def cust_has_areagrab(cust): | |
return any(chip >= AREAGRAB_A for chip in cust) | |
def get_areagrab_chip_tally(cust): | |
areagrab_tally = collections.defaultdict(int) | |
for chip in cust: | |
if chip >= AREAGRAB_A: | |
areagrab_tally[chip] += 1 | |
sorted_areagrab_tally = sorted(areagrab_tally.items(), key=lambda x: x[1], reverse=True) | |
return sorted_areagrab_tally | |
def debug_print(s): | |
if False: | |
print(s) | |
class Folder: | |
__slots__ = ("unshuffled_chips", "_cust_size", "chips", "soul_time") | |
def __init__(self, unshuffled_chips, _cust_size): | |
self.unshuffled_chips = unshuffled_chips | |
self._cust_size = _cust_size | |
self.soul_time = 0 | |
def shuffle_chips(self): | |
self.chips = list(self.unshuffled_chips) | |
chips = self.chips | |
for i in range(29): | |
a_index = random.randrange(29) | |
b_index = random.randrange(29) | |
a = chips[a_index] | |
b = chips[b_index] | |
chips[a_index] = b | |
chips[b_index] = a | |
#debug_print(f"self.chips: {self.chips}") | |
def get_cust_size(self, turn_1=False): | |
if turn_1: | |
return self.cust_size - 1 | |
else: | |
return self.cust_size | |
def get_cust_chips(self, turn_1=False): | |
if turn_1: | |
return self.chips[:self.cust_size - 1] | |
else: | |
return self.chips[:self.cust_size] | |
@property | |
def cust_size(self): | |
if self.soul_time > 0: | |
return 10 | |
else: | |
return self._cust_size | |
@staticmethod | |
def turn_1_to_number(turn_1): | |
return 1 if turn_1 else 0 | |
def greedy_pick_chips(self, turn_1=False, darkdrill_replace=False): | |
turn_1_num = Folder.turn_1_to_number(turn_1) | |
cust = self.get_cust_chips(turn_1) | |
new_cust = [] | |
num_chips_picked = 0 | |
areagrab_chip_tally = get_areagrab_chip_tally(cust) | |
if len(areagrab_chip_tally) > 0: | |
if len(areagrab_chip_tally) == 1: | |
keep_one_areagrab = 1 | |
else: | |
keep_one_areagrab = 0 | |
areagrab_chip = areagrab_chip_tally[0][0] | |
num_areagrab_chip = areagrab_chip_tally[0][1] | |
for i in range(num_areagrab_chip - keep_one_areagrab): | |
cust.remove(areagrab_chip) | |
num_chips_picked += num_areagrab_chip - keep_one_areagrab | |
for chip in cust: | |
if num_chips_picked < 5 - turn_1_num and chip in (FULLCUST, OTHER_CHIP, PLUS_CHIP): | |
num_chips_picked += 1 | |
else: | |
new_cust.append(chip) | |
#debug_print(f"cust: {cust}, new_cust: {new_cust}") | |
if darkdrill_replace: | |
rest_of_chips_slice = self.chips[self.cust_size - turn_1_num:] | |
rest_of_chips_slice.remove(DARKDRILL) | |
self.chips = new_cust + [DARKDRILL] + rest_of_chips_slice | |
else: | |
self.chips = new_cust + self.chips[self.cust_size - turn_1_num:] | |
debug_print(f"self.chips: {self.chips}") | |
self.soul_time -= 1 | |
EMOTION_NORMAL = 0 | |
EMOTION_WORRIED = 1 | |
EMOTION_ANGRY = 2 | |
EMOTION_FULLSYNC = 3 | |
NON_WORRIED_EMOTIONS = (EMOTION_NORMAL, EMOTION_ANGRY, EMOTION_FULLSYNC) | |
# 7 normal, 7 worried, 1 angry, 1 fullsync | |
class EmotionWeights: | |
__slots__ = ("new_emotions", "new_emotion_weights") | |
def __init__(self, new_emotions, new_emotion_weights): | |
self.new_emotions = new_emotions | |
self.new_emotion_weights = new_emotion_weights | |
emotion_to_new_emotions_and_weights = { | |
EMOTION_NORMAL: EmotionWeights( | |
(EMOTION_WORRIED, EMOTION_ANGRY, EMOTION_FULLSYNC), | |
(7, 1, 1) | |
), | |
EMOTION_WORRIED: EmotionWeights( | |
(EMOTION_NORMAL, EMOTION_ANGRY, EMOTION_FULLSYNC), | |
(7, 1, 1) | |
), | |
EMOTION_ANGRY: EmotionWeights( | |
(EMOTION_NORMAL, EMOTION_WORRIED, EMOTION_FULLSYNC), | |
(7, 7, 1) | |
), | |
EMOTION_FULLSYNC: EmotionWeights( | |
(EMOTION_NORMAL, EMOTION_WORRIED, EMOTION_ANGRY), | |
(7, 7, 1) | |
), | |
} | |
EMOTION_REACTION_TIME = 10 | |
CHIP_SELECTION_TIME = 240 | |
PRESS_OK_TO_TURN_START_TIME = 129 | |
OPEN_CUST_SCREEN_TIME = 18 | |
FSTGAUGE_TIME = 170 | |
class EmotionBug: | |
__slots__ = ("cur_emotion", "emotion_timer") | |
def __init__(self): | |
self.cur_emotion = EMOTION_NORMAL | |
self.emotion_timer = 0 | |
def cycle_new_emotion(self): | |
new_emotions_and_weights = emotion_to_new_emotions_and_weights[self.cur_emotion] | |
self.cur_emotion = random.choices(new_emotions_and_weights.new_emotions, weights=new_emotions_and_weights.new_emotion_weights)[0] | |
return self.cur_emotion | |
def cycle_emotions_for_duration(self, duration): | |
while True: | |
if duration + self.emotion_timer < 60: | |
self.emotion_timer += duration | |
break | |
else: | |
duration -= 60 - self.emotion_timer | |
self.emotion_timer = 0 | |
self.cycle_new_emotion() | |
def wait_emotion(self, emotion, gauge_threshold=0): | |
time_waited = 0 | |
time_waited += 60 - self.emotion_timer | |
cur_gauge = 60 - self.emotion_timer | |
self.emotion_timer = 0 | |
if type(emotion) == int: | |
emotion = (emotion,) | |
while True: | |
self.cycle_new_emotion() | |
if self.cur_emotion in emotion: | |
if cur_gauge >= gauge_threshold: | |
break | |
elif cur_gauge < gauge_threshold and gauge_threshold - cur_gauge < 60 and self.emotion_timer + gauge_threshold - cur_gauge + EMOTION_REACTION_TIME < 60: | |
time_waited += gauge_threshold - cur_gauge | |
self.emotion_timer += gauge_threshold - cur_gauge | |
break | |
else: | |
time_waited += 60 | |
cur_gauge += 60 | |
time_waited += EMOTION_REACTION_TIME | |
self.emotion_timer += EMOTION_REACTION_TIME | |
return time_waited | |
def is_normal(self): | |
return self.cur_emotion == EMOTION_NORMAL | |
def is_worried(self): | |
return self.cur_emotion == EMOTION_WORRIED | |
BRANCH_BEST_DRAW = 0 | |
BRANCH_AREAGRAB_ONLY = 1 | |
BRANCH_DARKDRILL_ONLY = 2 | |
BRANCH_NONE = 3 | |
# knightman alpha | |
# shadowman alpha | |
# tomahawkman alpha | |
# numberman alpha | |
# colonel beta | |
# knightman beta | |
# shadowman beta | |
# tomahawkman beta | |
# numberman beta | |
# colonel omega (x2?) | |
# knightman omega | |
# shadowman omega | |
# tomahawkman omega | |
# numberman omega | |
# blizman beta | |
# shademan beta | |
# cloudman beta | |
# cosmoman beta | |
# cosmoman omega | |
# colonel DS x2 | |
# shadowman DS x2 | |
# tomahawkman DS x2 | |
# numberman DS x2 | |
# bass beta | |
# bass omega | |
def main(): | |
#random.seed(102) | |
NUM_TRIALS = 10000 | |
CUST_SIZE = 8 | |
AREAGRABS = [AREAGRAB_S, AREAGRAB_S, METAGEL_T, AREAGRAB_S] | |
NUM_PLUS_CHIPS = 10 | |
unshuffled_chips = [FULLCUST] + [DARKDRILL] + AREAGRABS + [PLUS_CHIP] * NUM_PLUS_CHIPS | |
unshuffled_chips = unshuffled_chips + [OTHER_CHIP] * (29 - len(unshuffled_chips)) | |
print(f"len(unshuffled_chips): {len(unshuffled_chips)}") | |
total_frames_before_ready_to_darkdrill = 0 | |
branches = collections.defaultdict(int) | |
for cur_trial in range(NUM_TRIALS): | |
if cur_trial % 100 == 0: | |
print(f"cur_trial: {cur_trial}") | |
folder = Folder(unshuffled_chips, CUST_SIZE) | |
emotion_bug = EmotionBug() | |
folder.shuffle_chips() | |
cust = folder.get_cust_chips(turn_1=True) | |
if DARKDRILL in cust and cust_has_areagrab(cust): | |
branches[BRANCH_BEST_DRAW] += 1 | |
total_frames_before_ready_to_darkdrill += CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
elif cust_has_areagrab(cust): | |
branches[BRANCH_AREAGRAB_ONLY] += 1 | |
folder.greedy_pick_chips(turn_1=True, darkdrill_replace=True) | |
total_frames_before_ready_to_darkdrill += CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME + FSTGAUGE_TIME | |
emotion_bug.cycle_emotions_for_duration(FSTGAUGE_TIME) | |
if FULLCUST in cust: | |
turn_1_fight_frames = emotion_bug.wait_emotion(EMOTION_WORRIED) | |
else: | |
turn_1_fight_frames = emotion_bug.wait_emotion(EMOTION_WORRIED, 256) | |
#print(f"turn_1_fight_frames: {turn_1_fight_frames}") | |
total_frames_before_ready_to_darkdrill += turn_1_fight_frames | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME + CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
cust = folder.get_cust_chips() | |
if FULLCUST in cust: | |
turn_2_fight_frames = emotion_bug.wait_emotion(NON_WORRIED_EMOTIONS) | |
else: | |
turn_2_fight_frames = emotion_bug.wait_emotion(NON_WORRIED_EMOTIONS, 256) | |
#print(f"turn_2_fight_frames: {turn_2_fight_frames}") | |
total_frames_before_ready_to_darkdrill += turn_2_fight_frames | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME + CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
elif DARKDRILL in cust: | |
branches[BRANCH_DARKDRILL_ONLY] += 1 | |
numbersoul_used = False | |
total_frames_before_ready_to_darkdrill += FSTGAUGE_TIME | |
turn_1 = True | |
while True: | |
total_frames_before_ready_to_darkdrill += CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
if cust_has_areagrab(cust) and DARKDRILL in cust: | |
break | |
if FULLCUST not in cust: | |
total_frames_before_ready_to_darkdrill += 256 | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME | |
folder.greedy_pick_chips(turn_1=turn_1) | |
if not numbersoul_used and PLUS_CHIP in cust: | |
numbersoul_used = True | |
folder.soul_time = 3 | |
turn_1 = False | |
cust = folder.get_cust_chips() | |
else: | |
branches[BRANCH_NONE] += 1 | |
folder.greedy_pick_chips(turn_1=True, darkdrill_replace=True) | |
total_frames_before_ready_to_darkdrill += CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME + FSTGAUGE_TIME | |
emotion_bug.cycle_emotions_for_duration(FSTGAUGE_TIME) | |
if FULLCUST in cust: | |
turn_1_fight_frames = emotion_bug.wait_emotion(EMOTION_WORRIED) | |
else: | |
turn_1_fight_frames = emotion_bug.wait_emotion(EMOTION_WORRIED, 256) | |
#print(f"turn_1_fight_frames: {turn_1_fight_frames}") | |
total_frames_before_ready_to_darkdrill += turn_1_fight_frames | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME + CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
cust = folder.get_cust_chips() | |
if FULLCUST in cust: | |
turn_2_fight_frames = emotion_bug.wait_emotion(NON_WORRIED_EMOTIONS) | |
else: | |
turn_2_fight_frames = emotion_bug.wait_emotion(NON_WORRIED_EMOTIONS, 256) | |
folder.greedy_pick_chips() | |
#print(f"turn_2_fight_frames: {turn_2_fight_frames}") | |
total_frames_before_ready_to_darkdrill += turn_2_fight_frames | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME + CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
while True: | |
cust = folder.get_cust_chips() | |
if DARKDRILL in cust and cust_has_areagrab(cust): | |
break | |
if FULLCUST not in cust: | |
total_frames_before_ready_to_darkdrill += 256 | |
total_frames_before_ready_to_darkdrill += OPEN_CUST_SCREEN_TIME + CHIP_SELECTION_TIME + PRESS_OK_TO_TURN_START_TIME | |
folder.greedy_pick_chips() | |
#else: | |
# | |
##print(chips) | |
#if .count(OBJECT_CHIP) >= 1: | |
# object_chip_occurrences += 1 | |
avg_frames_before_ready_to_darkdrill = total_frames_before_ready_to_darkdrill/NUM_TRIALS | |
output = "" | |
output += f"avg_frames_before_ready_to_darkdrill: {avg_frames_before_ready_to_darkdrill}\n" | |
output += "".join(f"{branch}: {num_occurrences}\n" for branch, num_occurrences in branches.items()) | |
print(output) | |
if __name__ == "__main__": | |
main() |
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