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// | |
// AppDelegate.m | |
// ScreenshotFramework | |
// | |
// Created by Luis Eduardo Hernandez Diaz on 15/04/13. | |
// Copyright (c) 2013 Luis Eduardo Hernandez Diaz. All rights reserved. | |
// | |
#import "AppDelegate.h" | |
//#import "draw2D.h" |
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using System; | |
using System.Collections.Generic; | |
using MonoTouch.UIKit; | |
using System.Drawing; | |
using MonoTouch.MapKit; | |
using MonoTouch.Foundation; | |
//Storyboard File Format | |
using MonoTouch.ObjCRuntime; | |
using System.Xml.Serialization; |
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ContentView.ConstrainLayout (() => | |
border.Frame.Top == ContentView.Frame.Top && | |
border.Frame.Height == 0.5f && | |
border.Frame.Left == ContentView.Frame.Left && | |
border.Frame.Right == ContentView.Frame.Right && | |
nameLabel.Frame.Left == ContentView.Frame.Left + hpad && | |
nameLabel.Frame.Right == ContentView.Frame.GetMidX () - 5.5f && | |
nameLabel.Frame.Top >= ContentView.Frame.Top + vpad && |
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module EasyLayout | |
open System | |
open System.Drawing | |
open Microsoft.FSharp.Quotations | |
open Microsoft.FSharp.Quotations.Patterns | |
open Microsoft.FSharp.Quotations.DerivedPatterns | |
open MonoTouch.Foundation | |
open MonoTouch.UIKit |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Linq.Expressions; | |
using MonoTouch.UIKit; | |
using System.Reflection; | |
using MonoTouch.Foundation; | |
namespace Praeclarum.UI | |
{ |
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public class HashEncryption | |
{ | |
/// <summary> | |
/// Encrypts a string using the MD5 hash encryption algorithm. | |
/// Message Digest is 128-bit and is commonly used to verify data, by checking | |
/// the 'MD5 checksum' of the data. Information on MD5 can be found at: | |
/// | |
/// http://www.faqs.org/rfcs/rfc1321.html | |
/// </summary> | |
/// <param name="Data">A string containing the data to encrypt.</param> |
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# Doxyfile 1.8.7 | |
# This file describes the settings to be used by the documentation system | |
# doxygen (www.doxygen.org) for a project. | |
# | |
# All text after a double hash (##) is considered a comment and is placed in | |
# front of the TAG it is preceding. | |
# | |
# All text after a single hash (#) is considered a comment and will be ignored. | |
# The format is: |
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/// <summary> | |
/// Processes a given directory, grouping and listing files with duplicate content | |
/// </summary> | |
/// <param name="directory">The path to process</param> | |
private void ListDuplicateFiles(string directory) | |
{ | |
// Calculate and store the hash and path for each file in the directory | |
var files = Directory.GetFiles(directory).Select(f => new { Path = f, Hash = FileHash.CalculateFromFile(f) }); | |
// Group and iterate when duplicates exist |
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//does the actual coloring | |
void DrawPoints (CGContext dctx) | |
{ | |
dctx.BeginPath (); | |
dctx.MoveTo (Points.First().X, Points.First().Y); | |
dctx.SetLineWidth(swatchSlider.Value); | |
dctx.SetBlendMode (CGBlendMode.Normal); | |
foreach (var crayon in Crayons) { |
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using System; | |
using MonoTouch.UIKit; | |
using MonoTouch.SceneKit; | |
using MonoTouch.Foundation; | |
namespace HelloSceneKit | |
{ | |
public class HelloSceneKitController : UIViewController | |
{ | |
SCNView sceneView; |