Last active
July 17, 2021 14:41
-
-
Save luisparravicini/61e0f95ab7c583fbbd9ce2e79c1a115a to your computer and use it in GitHub Desktop.
script for automated Unity project builds
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# | |
# This script creates builds for several platforms for a Unity project. | |
# It assumes this directory hierarchy: | |
# base_dir/ | |
# UnityProjectName/ | |
# dist/ | |
# dist/files/ | |
# | |
# dist/ is where this script must be located | |
# dist/files/ is where extra files included in the build must be located (for example: README files) | |
# UnityProjectName/ is where the project files are. The name of this folder is located in the file `unity_config` | |
dir=`dirname "$0"` | |
config_path="$dir"/unity_config | |
if [ ! -f "$config_path" ]; then | |
echo unity config not found at $config_path | |
exit 1 | |
fi | |
source "$config_path" | |
project_path="$dir/../$name/" | |
function build_player () { | |
echo | |
echo building for $platform | |
platform_dir="$dir"/$platform | |
rm -rf "$platform_dir" | |
mkdir -p "$platform_dir" | |
cp "$dir"/files/* "$platform_dir"/ | |
version=$(grep bundleVersion: "$project_path"/ProjectSettings/ProjectSettings.asset | sed -e 's/[[:blank:]]*bundleVersion:[[:blank:]]*//') | |
echo version: $version | |
date=$(date +%Y-%m-%d) | |
echo "release: $date-r$version" > "$platform_dir"/release.txt | |
$unity_path -quit -batchmode -projectpath "$project_path" $platform_arg ../dist/$platform/$binary_name | |
} | |
echo using unity from $unity_path | |
echo | |
if [ ! -x "$unity_path" ]; then | |
echo Unity not found at $unity_path | |
exit 1 | |
fi | |
platform=linux | |
platform_arg=-buildLinux64Player | |
binary_name=$name | |
build_player | |
platform=macOS | |
platform_arg=-buildOSXUniversalPlayer | |
binary_name=$name.app | |
build_player | |
platform=windows | |
platform_arg=-buildWindows64Player | |
binary_name=$name/$name.exe | |
build_player | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Replace with your Unity path | |
#unity_path=/home/user/Unity/Hub/Editor/2021.1.14f1/Editor/Unity | |
unity_path="/Volumes/ssd0/Applications/Unity/Hub/Editor/2020.1.0b12/Unity.app/Contents/MacOS/Unity" | |
# The name will be used as a folder name to locate the project base dir | |
name="NameOfYourProject" |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment