Note
to active Office without crack, just follow https://github.com/WindowsAddict/IDM-Activation-Script,
you wiil only need to run
irm https://massgrave.dev/ias | iex
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using System.Linq; | |
using System.Threading; | |
namespace EditorUtils { | |
// | |
// Serializable settings |
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more | |
// by @gravitonpunch for ECS/DOTS/HybridRenderer. | |
// https://twitter.com/bgolus | |
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9 | |
// https://alexanderameye.github.io/ | |
// https://twitter.com/alexanderameye/status/1332286868222775298 | |
Shader "Hidden/Outline" | |
{ | |
Properties |
using UnityEditor; | |
using UnityEngine; | |
public static class PlaceOnGroundEditor | |
{ | |
[MenuItem("Tools/Snap to ground %&D")] | |
public static void PlaceOnGround() | |
{ | |
var transforms = new Transform[Selection.gameObjects.Length]; | |
for(int i = 0; i < transforms.Length; i++) transforms[i] = Selection.gameObjects[i].transform; |
// This gist can be found at https://gist.github.com/bestknighter/660e6a53cf6a6643618d8531f962be2c | |
// I modified Aras Pranckevičius's awesome shader code to be able to handle Infinite and Not A Number numbers | |
// Tested on Unity 2023.1.0a15 with ShaderGraph 15.0.1. | |
// Quick try at doing a "print value" node for Unity ShaderGraph. | |
// | |
// Use with CustomFunction node, with two inputs: | |
// - Vector1 Value, the value to display, | |
// - Vector2 UV, the UVs of area to display at. |
using Microsoft.CodeAnalysis; | |
using Microsoft.CodeAnalysis.CSharp.Syntax; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using Microsoft.CodeAnalysis.Text; | |
namespace SourceGenLib |
[Serializable] | |
public struct SaveTag : IComponentData { } | |
[Serializable] | |
public struct MissingRenderMeshTag : IComponentData { } | |
[Serializable] | |
public struct MissingPhysicsColliderTag : IComponentData { } | |
[Serializable] |
#!/bin/sh | |
# Modified from https://gist.github.com/EtherZa/581d9276336353838b2c939f9554d479 | |
# | |
# This script finds the files that are about to be committed, | |
# and runs dotnet format on them before adding them back to staging | |
# | |
# install dotnet-format: dotnet tool install -g dotnet-format | |
# make sure installed dotnet tools are on your path: | |
# export PATH="$PATH:$HOME/.dotnet/tools/" | |
# copy to .git/hooks/pre-commit and make executable |
using System.Linq; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using System; | |
using UnityEditor; | |
#endif | |
namespace Global.Scripts.ConstructionScript | |
{ |
Note
to active Office without crack, just follow https://github.com/WindowsAddict/IDM-Activation-Script,
you wiil only need to run
irm https://massgrave.dev/ias | iex