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A JavaScript plasma visualiser
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<html> | |
<head> | |
<title>Plasma</title> | |
<meta name="author" content="Luke Mitchell" /> | |
<style> | |
body { | |
margin: 0; | |
padding: 0; | |
} | |
</style> | |
<script> | |
var sleepTime = 100; // ms | |
var pixelSize = 4; | |
// PROFILE: 31.5% of time | |
function drawPixel(r, g, b, x, y, ctx) { | |
ctx.fillStyle = "rgb("+r+","+g+","+b+")"; | |
ctx.fillRect( x*pixelSize, y*pixelSize, pixelSize, pixelSize ); | |
} | |
function dist(x1, y1, x2, y2) { | |
var dx = x1 - x2; | |
var dy = y1 - y2; | |
return Math.sqrt(dx * dx + dy * dy) | |
} | |
/* Palette's don't work with Canvas... */ | |
// var COEF_R = 32.0, | |
// COEF_G = 64.0, | |
// COEF_B = 128.0; | |
// | |
// var palette; | |
// | |
// function makePalette() { | |
// var p = new Array(256); | |
// for(var x = 0; x < 256; x++) | |
// { | |
// components = { | |
// r: Math.round(128.0 + 128 * Math.sin(Math.PI * x / COEF_R)), | |
// g: Math.round(128.0 + 128 * Math.sin(Math.PI * x / COEF_G)), | |
// b: Math.round(128.0 + 128 * Math.sin(Math.PI * x / COEF_B)) | |
// } | |
// p[x] = components; | |
// } | |
// return p; | |
// } | |
// Shim for Date.now() | |
if (!Date.now) { | |
Date.now = function() { return new Date().getTime(); } | |
} | |
// See http://lodev.org/cgtutor/plasma.html | |
// PROFILE: Math.sin is 25% of time | |
function plasma(w, h, ctx, t) { | |
var time = t || Date.now(); | |
var dtMax = 3.0; | |
var ySteps = Math.ceil(h / pixelSize); | |
var xSteps = Math.ceil(w / pixelSize); | |
for(var y = 0; y < ySteps; y++) { | |
for(var x = 0; x < xSteps; x++) { | |
var value = Math.sin(dist(x + time, y, 128.0, 128.0) / 8.0) | |
+ Math.sin(dist(x, y, 64.0, 64.0) / 8.0) | |
+ Math.sin(dist(x, y + time / 7, 192.0, 64) / 7.0) | |
+ Math.sin(dist(x, y, 192.0, 100.0) / 8.0); | |
var colour = Math.round((4 + value)) * 32; | |
drawPixel(colour, colour * 2, 255 - colour, x, y, ctx) | |
} | |
} | |
time = time + Math.random() * dtMax; | |
setTimeout(function() { | |
plasma(w, h, ctx, time); | |
}, sleepTime); | |
} | |
</script> | |
</head> | |
<body> | |
<canvas id="myCanvas"> | |
Your browser does not support the canvas element. Please consider upgrading. | |
</canvas> | |
<script> | |
// It begins... | |
var c = document.getElementById("myCanvas"); | |
var ctx = c.getContext("2d"); | |
// Resize the canvas to fill browser window dynamically | |
window.addEventListener('resize', resizeCanvas, false); | |
function resizeCanvas() { | |
c.width = window.innerWidth; | |
c.height = window.innerHeight; | |
console.log('Canvas was resized to', c.width, 'x', c.height); | |
} | |
resizeCanvas(); | |
// Catch keyboard events | |
document.addEventListener('keydown', keyDownTextField, false); | |
function keyDownTextField(e) { | |
switch (e.keyCode) { | |
// Left arrow | |
case 37: | |
if (sleepTime > 10) sleepTime -= 10; | |
console.log('sleepTime was set to', sleepTime); | |
break; | |
// Down arrow | |
case 38: | |
if (pixelSize > 1) pixelSize--; | |
console.log('pixelSize was set to', pixelSize); | |
break; | |
// Right arrow | |
case 39: | |
sleepTime += 10; | |
console.log('sleepTime was set to', sleepTime); | |
break; | |
// Up arrow | |
case 40: | |
pixelSize++; | |
console.log('pixelSize was set to', pixelSize); | |
break; | |
default: | |
break; | |
} | |
} | |
console.log('Let\'s go plasma!'); | |
plasma(c.width, c.height, ctx); | |
</script> | |
</body> | |
</html> |
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