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Swift UIColor Extensions
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extension UIColor { | |
class func fromHexString(hex:String) -> UIColor { | |
let hex = hex.stringByTrimmingCharactersInSet(NSCharacterSet.alphanumericCharacterSet().invertedSet) | |
var int = UInt32() | |
NSScanner(string: hex).scanHexInt(&int) | |
let a, r, g, b: UInt32 | |
switch hex.characters.count { | |
case 3: // RGB (12-bit) | |
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17) | |
case 6: // RGB (24-bit) | |
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF) | |
case 8: // ARGB (32-bit) | |
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF) | |
default: | |
(a, r, g, b) = (1, 1, 1, 0) | |
} | |
return UIColor(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255) | |
} | |
class func makeGradient(one:UIColor,two:UIColor,frame:CGRect) -> CAGradientLayer { | |
let gradient = CAGradientLayer() | |
let colour_array = [one.CGColor,two.CGColor] | |
gradient.frame = frame | |
gradient.colors = colour_array | |
return gradient | |
} | |
func lighterColor(percent : Double) -> UIColor { | |
return colorWithBrightnessFactor(CGFloat(1 + percent)); | |
} | |
func darkerColor(percent : Double) -> UIColor { | |
return colorWithBrightnessFactor(CGFloat(1 - percent)); | |
} | |
func colorWithBrightnessFactor(factor: CGFloat) -> UIColor { | |
var hue : CGFloat = 0 | |
var saturation : CGFloat = 0 | |
var brightness : CGFloat = 0 | |
var alpha : CGFloat = 0 | |
if getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) { | |
return UIColor(hue: hue, saturation: saturation, brightness: brightness * factor, alpha: alpha) | |
} else { | |
return self; | |
} | |
} | |
} |
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