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Last active February 4, 2018 21:10
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Fibonacci Sounds
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fibonacci Sounds</title>
</head>
<body>
<button id="play" tabindex="1">play</button>
<script type="text/javascript">
"use strict";
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [0, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var w = window;
var AudioContextAPI = (w.AudioContext || w.webkitAudioContext);
var aContext = new AudioContextAPI();
function beep(frequency, time, length) {
var osc = aContext.createOscillator();
var volume = aContext.createGain();
osc.type = 'sawtooth'; // sine wave
osc.frequency.value = frequency;
osc.connect(volume);
volume.gain.value = 0.3;
volume.connect(aContext.destination);
var now = aContext.currentTime;
osc.start(now + time);
osc.stop(now + time + length);
}
function fibonacci() {
var lastValues, newValue;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, 1];
case 1:
_a.sent();
return [4 /*yield*/, 1];
case 2:
_a.sent();
lastValues = [1, 1];
_a.label = 3;
case 3:
if (!true) return [3 /*break*/, 5];
newValue = lastValues[0] + lastValues[1];
return [4 /*yield*/, newValue];
case 4:
_a.sent();
lastValues.push(newValue);
lastValues.shift();
return [3 /*break*/, 3];
case 5: return [2 /*return*/];
}
});
}
var TAP = 1 / 16;
var LENGTH = 1 / 32;
window.onload = function () {
var button = document.querySelector('#play');
if (!button) {
throw new Error('Cannot find button element');
}
button.onclick = function () {
var gen = fibonacci();
while (Math.random() * 10 < 9) {
gen.next();
}
for (var i = 0; i < 32; i++) {
var v = gen.next().value;
beep(v * 100 % 2000, i * TAP, LENGTH);
beep(v * 100 % 4000, i * TAP, LENGTH);
beep(v * 100 % 6000, i * TAP, LENGTH);
beep(v * 100 % 8000, i * TAP, LENGTH);
beep(v * 100 % 10000, i * TAP, LENGTH);
}
};
button.focus();
};
</script>
</body>
</html>
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