Created
June 9, 2015 03:36
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Tic Tac Toe
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"""As I mentioned, a lot of this was initially derived from Making Games with Python by Al Sweigart""" | |
import random | |
def drawBoard(board): | |
print ' | ' + ' | ' | |
print ' ' + board[7] + ' | ' + board[8] + ' | ' + board[9] | |
print ' | ' + ' | ' | |
print '-----------' | |
print ' | ' + ' | ' | |
print ' ' + board[4] + ' | ' + board[5] + ' | ' + board[6] | |
print ' | ' + ' | ' | |
print '-----------' | |
print ' | ' + ' | ' | |
print ' ' + board[1] + ' | ' + board[2] + ' | ' + board[3] | |
print ' | ' + ' | ' | |
def inputPlayerLetter(): | |
letter = '' | |
while not (letter == 'X' or letter == 'O'): | |
print "Do you want to be X or O?" | |
letter = raw_input().upper() | |
if letter == 'X': | |
return ['X', 'O'] | |
else: | |
return ['O', 'X'] | |
def whoGoesFirst(): | |
if random.randint(0, 1) == 0: | |
return 'computer' | |
else: | |
return 'player' | |
def playAgain(): | |
print "Do you want to play again? (yes or no)" | |
return raw_input().lower().startswith('y') | |
def makeMove(board, letter, move): | |
board[move]= letter | |
def isWinner(bo, le): | |
return ((bo[7] == le and bo[8] == le and bo[9] == le) or | |
(bo[4] == le and bo[5] == le and bo[6] == le) or | |
(bo[1] == le and bo[2] == le and bo[3] == le) or | |
(bo[7] == le and bo[4] == le and bo[1] == le) or | |
(bo[8] == le and bo[5] == le and bo[2] == le) or | |
(bo[9] == le and bo[6] == le and bo[3] == le) or | |
(bo[7] == le and bo[5] == le and bo[3] == le) or | |
(bo[9] == le and bo[5] == le and bo[1] == le)) | |
def getBoardCopy(board): | |
dupeBoard = [] | |
for i in board: | |
dupeBoard.append(i) | |
return dupeBoard | |
def isSpaceFree(board, move): | |
return board[move] == ' ' | |
def getPlayerMove(board): | |
move = ' ' | |
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)): | |
print "What is your next move? (1-9)" | |
move = raw_input() | |
return int(move) | |
def chooseRandomMoveFromList(board, movesList): | |
possibleMoves = [] | |
for i in movesList: | |
if isSpaceFree(board, i): | |
possibleMoves.append(i) | |
if len(possibleMoves) != 0: | |
return random.choice(possibleMoves) | |
else: | |
return None | |
def getComputerMove(board, computerLetter): | |
if computerLetter == 'X': | |
playerLetter = '0' | |
else: | |
playerLetter = 'X' | |
for i in range(1, 10): | |
copy = getBoardCopy(board) | |
if isSpaceFree(copy, i): | |
makeMove(copy, computerLetter, i) | |
if isWinner(copy, playerLetter): | |
return i | |
move = chooseRandomMoveFromList(board, [1, 3, 7, 9]) | |
if move!= None: | |
return move | |
if isSpaceFree(board, 5): | |
return 5 | |
return chooseRandomMoveFromList(board, [2, 4, 6, 8]) | |
def isBoardFull(board): | |
for i in range(1, 10): | |
if isSpaceFree(board, i): | |
return False | |
return True | |
print "Welcome to Tic Tac Toe" | |
while True: | |
theBoard = [' '] * 10 | |
playerLetter, computerLetter = inputPlayerLetter() | |
turn = whoGoesFirst() | |
print 'The' + turn + 'will go first.' | |
gameIsPlaying = True | |
while gameIsPlaying: | |
if turn == 'player': | |
drawBoard(theBoard) | |
move = getPlayerMove(theBoard) | |
makeMove(theBoard, playerLetter, move) | |
if isWinner(theBoard, playerLetter): | |
drawBoard(theBoard) | |
print "Hooray! You've won the game!" | |
gameIsPlaying = False | |
else: | |
if isBoardFull(theBoard): | |
drawBoard(theBoard) | |
print "The game is a tie!" | |
break | |
else: | |
turn = 'computer' | |
else: | |
move = getComputerMove(theBoard, computerLetter) | |
makeMove(theBoard, computerLetter, move) | |
if isWinner(theBoard, computerLetter): | |
drawBoard(theBoard) | |
print "The computer has beaten you! You lose!" | |
gameIsPlaying = False | |
else: | |
if isBoardFull(theBoard): | |
drawBoard(theBoard) | |
print "The game is a tie!" | |
break | |
else: | |
turn = 'player' | |
if not playAgain(): | |
break |
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