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September 3, 2015 12:13
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Part 1: Installing MSYS2/MinGW-W64 | |
Windows is a piece of shit so to make the projects and code interoperable between Windows and Linux | |
development environments we need to setup a Linux compatible build environment on Windows. | |
1. Go to http://msys2.github.io/ | |
2. Follow instructions 1 - 6 on the page. Make sure you remember where you installed this! | |
NB: For instruction 6 it asks you to close MSYS2, do this by pressing the X button, not | |
by typing exit (which is how you would normally do it). | |
3. Type the following command into the MSYS2 shell: | |
pacman -Sy base-devel mingw-w64-x86_64-gcc mingw-w64-x86_64-glew mingw-w64-x86_64-SDL2 | |
This will install basic development tools (base-devel), the GCC C(++) compiler for Windows, | |
the GLEW library (http://glew.sourceforge.net/) which is a library that makes working with | |
OpenGL simple, and SDL2 (http://www.libsdl.org/) which is a cross-platform development | |
library providing easy access to audio, keyboard, mouse, and graphics hardware. | |
Part 2: Installing an IDE | |
I personally use the Code::Blocks IDE for C(++) development. It's an open-source program with pre- | |
build Windows binaries. They ship two versions of the IDE for Windows, one with a C compiler and one | |
without. We will be using the one without a C compiler as the one they ship is for 32-bit programs. | |
1. Go to http://www.codeblocks.org/downloads/26 | |
2. Download the file codeblocks-13.12-setup.exe using the Sourceforge.net link | |
3. Run the installer and launch Code::Blocks. | |
Since we're using our own installation of the C compiler we need to poke Code::Blocks in the right | |
direction so it knows what to run. | |
4. Go to Settings->Compiler. | |
5. If the selected compiler is not "GNU GCC Compiler", select it and set it as default | |
6. Go to the Toolchain executables tab. | |
7. Set the compiler's install directory. If you didn't change the install directory earlier then | |
you will need to set it to | |
C:\msys64\mingw64 | |
otherwise you'll need to change it to your install directory, and add on mingw64 to the end. | |
8. Change the program files to the following: | |
C compiler: gcc.exe | |
C++ compiler: g++.exe | |
Linker for dynamic libs: g++.exe | |
Linker for static libs: ar.exe | |
Resource compiler: windres.exe | |
Make program: mingw32-make.exe | |
If the debugger says "Invalid debugger" then you will need to come back here after the next | |
section to set up the debugger. | |
As a final step we need to configure a debugger so we can inspect our programs as they run and | |
diagnose problems. We'll be using GDB which is a good debugger but a bit hard to use if you're not | |
used to it. The Visual Studio debugger is great but we'd need to run two separate projects to be | |
able to use the VS debugger easily, which is a lot of hassle. | |
9. Go to Settings->Debugger. | |
10. Go to GDB/CDB debugger. If a profile already exists, go to it. Otherwise create a new configure | |
with a name of your choice. | |
11. Set the executable path to | |
C:\msys64\usr\bin\gdb.exe | |
You will need to change the first part if you changed the install location for MSYS2 at the | |
start of this guide. | |
12. Set the debugger type to GDB. Enable the following options: | |
Watch function arguments | |
Watch local variables | |
Enable watch scripts | |
Catch C++ exceptions | |
I leave the rest disabled but you could turn them on if you want. |
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