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#!/usr/bin/python3 | |
""" | |
Author: Leo Vidarte <http://nerdlabs.com.ar> | |
This is free software, | |
you can redistribute it and/or modify it | |
under the terms of the GPL version 3 | |
as published by the Free Software Foundation. | |
""" | |
""" | |
Las transiciones dependen del número de células vecinas vivas: | |
* Una célula muerta con exactamente 3 células vecinas vivas "nace" | |
(al turno siguiente estará viva). | |
* Una célula viva con 2 ó 3 células vecinas vivas sigue viva. | |
* En otro caso muere o permanece muerta (por "soledad" o "superpoblación"). | |
""" | |
DEAD = 0 | |
ALIVE = 1 | |
def print_board(board): | |
for row in board: | |
print(' '.join(['.' if col == DEAD else '#' for col in row])) | |
def get_board_size(board): | |
width = len(board[0]) # explícito mejor que implícito | |
height = len(board) | |
return (width, height) | |
def count_neighbors_alive(cell_pos, board): | |
x_center, y_center = cell_pos | |
width, height = get_board_size(board) | |
x_left = x_center-1 if x_center-1 >= 0 else width-1 | |
x_right = x_center+1 if x_center+1 < width else 0 | |
y_up = y_center-1 if y_center-1 >= 0 else height-1 | |
y_down = y_center+1 if y_center+1 < height else 0 | |
return (board[y_up][x_left], | |
board[y_up][x_center], | |
board[y_up][x_right], | |
board[y_center][x_left], | |
board[y_center][x_right], | |
board[y_down][x_left], | |
board[y_down][x_center], | |
board[y_down][x_right]).count(ALIVE) | |
def get_next_cell_state(cell_state, neighbors_alive): | |
if (cell_state == DEAD and neighbors_alive == 3) or \ | |
(cell_state == ALIVE and neighbors_alive in (2, 3)): | |
return ALIVE | |
else: | |
return DEAD | |
def tick(board): | |
width, height = get_board_size(board) | |
board_ = [[DEAD] * width for _ in range(height)] | |
for x in range(width): | |
for y in range(height): | |
cell_pos = (x, y) | |
cell_status = board[y][x] | |
neighbords_alive = count_neighbors_alive(cell_pos, board) | |
board_[y][x] = get_next_cell_state(cell_status, neighbords_alive) | |
return board_ | |
if __name__ == '__main__': | |
from time import sleep | |
# Glider | |
board = [ | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 0, 1, 0, 0, 0], | |
[0, 0, 1, 1, 1, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
] | |
for i in range(33): | |
width, _ = get_board_size(board) | |
if i: | |
print('-' * ((width * 2) - 1)) | |
print_board(board) | |
board = tick(board) | |
sleep(.5) |
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