Created
June 9, 2017 06:04
-
-
Save lvidarte/e7d93a5ceff9241a5e1989b51d0ce25f to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/python3 | |
""" | |
Author: Leo Vidarte <http://nerdlabs.com.ar> | |
This is free software, | |
you can redistribute it and/or modify it | |
under the terms of the GPL version 3 | |
as published by the Free Software Foundation. | |
""" | |
""" | |
Las transiciones dependen del número de células vecinas vivas: | |
* Una célula muerta con exactamente 3 células vecinas vivas "nace" | |
(al turno siguiente estará viva). | |
* Una célula viva con 2 ó 3 células vecinas vivas sigue viva. | |
* En otro caso muere o permanece muerta (por "soledad" o "superpoblación"). | |
""" | |
class Board: | |
DEAD = 0 | |
ALIVE = 1 | |
def __init__(self, width=8, height=8): | |
self._width = width | |
self._height = height | |
self.set(self._get_empty_board_list()) | |
def set(self, board_list): | |
self._board_list = [row[:] for row in board_list] # deep copy | |
self._width = len(board_list[0]) | |
self._height = len(board_list) | |
def _get_empty_board_list(self): | |
return [[self.DEAD] * self._width for _ in range(self._height)] | |
def get(self): | |
return self._board_list | |
def size(self): | |
return (self._width, self._height) | |
def count_neighbors_alive(self, x, y): | |
x_center, y_center = x, y | |
x_left = x_center-1 if x_center-1 >= 0 else self._width-1 | |
x_right = x_center+1 if x_center+1 < self._width else 0 | |
y_up = y_center-1 if y_center-1 >= 0 else self._height-1 | |
y_down = y_center+1 if y_center+1 < self._height else 0 | |
return (self._board_list[y_up][x_left], | |
self._board_list[y_up][x_center], | |
self._board_list[y_up][x_right], | |
self._board_list[y_center][x_left], | |
self._board_list[y_center][x_right], | |
self._board_list[y_down][x_left], | |
self._board_list[y_down][x_center], | |
self._board_list[y_down][x_right]).count(self.ALIVE) | |
def get_next_cell_state(self, cell_state, neighbors_alive): | |
if (cell_state == self.DEAD and neighbors_alive == 3) or \ | |
(cell_state == self.ALIVE and neighbors_alive in (2, 3)): | |
return self.ALIVE | |
else: | |
return self.DEAD | |
def tick(self): | |
board_list = self._get_empty_board_list() | |
for x in range(self._width): | |
for y in range(self._height): | |
cell_state = self._board_list[y][x] | |
neighbors_alive = self.count_neighbors_alive(x, y) | |
args = (cell_state, neighbors_alive) | |
board_list[y][x] = self.get_next_cell_state(*args) | |
self._board_list = board_list | |
if __name__ == '__main__': | |
from time import sleep | |
# Glider | |
board_list = [ | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 0, 1, 0, 0, 0], | |
[0, 0, 1, 1, 1, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0, 0, 0, 0], | |
] | |
board = Board() | |
board.set(board_list) | |
def print_board(board_list): | |
for row in board_list: | |
print(' '.join(['.' if col == Board.DEAD else '#' for col in row])) | |
for i in range(33): | |
width, _ = board.size() | |
if i: | |
print('-' * ((width * 2) - 1)) | |
print_board(board.get()) | |
board.tick() | |
sleep(.5) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment